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Page 10 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
Free Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear
Roll & Respond-End Of The Year Reflection SEL Bingo Game
Special Resources, Social Emotional Learning (SEL), Grade 2, 3, 4, 5, 6, 7, 8, Activities, Games
In this Roll & Respond, students will reflect on the year in school. Students can play with a partner and one person can roll for the across rows and the other can roll for the down columns. They will reflect on memories, friendships, growths, etc. This is a simple and fun activity . Just add dice and play!
Author Jennifer Moyer Taylor
Tags End Of The Year, Bingo Game, Reflection, SEL, School Counseling, Social Emotional Learning, Special Education, Classroom Community, Year Bingo, Reflections Bingo, Sel Games, Sel Games For High School, Last Day Of School Bingo
Analyzing Arguments Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games
This is an Analyzing Arguments Digital Game. Students will cite evidence, answer questions and build a paragraph with this interactive game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Games, Analyzing Arguments, Reading Strategies, Back To School, Google Classroom
Scratch: Projectiles & Health (Game Mechanics #4)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch: Projectiles & Health (Game Mechanics #4) This is a comprehensive teaching resource for educators to guide students on projectiles and health mechanisms manipulation within the Scratch programming platform. It offers a step-by-step approach, suitable for students from Grade 3 all the way up to Grade 10, focusing on creating projectiles in multiple contexts Throwing snowballs Shooting flowers form a tank The resource is not just about understanding game mechanics, it's an avenue to stimulate creativity and logical reasoning amongst learners. With time, student would grasp how both projectile usage and health statistics can interact in the development of engaging games . An Ideal Resource for Advanced Game Design Lessons A perfect tool for any computer science lesson geared towards game design basics; it's especially beneficial in lessons introducing complex gaming components such as: Graded Player Health Custom Projectile Interaction Versatile Classroom Use Educators can utilize this guide across different classroom structures. It proves effective as: a whole group instruction guide, a collaborative work tool, or an engaging homework assignment. A Refreshing Approach - Balancing Complexity and Simplicity Note that this resource recommends base knowledge of Scratch before usage. This prerequisite safeguards beginners from feeling overwhelmed while still making available advanced topics fit from junior high school through lower high school grades. Unleash your student technological interest today with "Scratch: Projectiles & Health (Game Mechanics #4)". This product comes as downloadable PDF format ensuring easy access!
Author Roombop
Tags Projectiles, Health Mechanics, Game Design, Scratch Programming, Interactive Games
White Light, Dispersion and Colour Filters Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
White Light, Dispersion, and Colour Filters Find the Pair Game for Middle School An interactive learning solution designed for grade 5 to grade 9 students tasked with grasping light's physical properties under their Physics study sub-category. It makes teaching about White Light, Dispersion, and Colour Filters both enjoyable and memorable. The Gameplay The game involves teams of three to four students each engaging in a memory challenge based on the principles of white light, dispersion, and color filters. The objective is to lay out 42 question-and-answer cards face down in a square formation. Each player's turn involves flipping two cards with the hope they complete a correct question-and-answer pair. Game Mechanics If successful at matching a Q&A pair: Secure it. If not successful: Flip cards back over before the next student's turn. A level of challenge is introduced through reference books or teacher consultation using special answer sheets. Key Knowledge Requirements: An understanding of spectrum color order, A grasp of dispersion that transforms white light into seven spectrum colors, An idea about speed variation among different light colors as they pass through glass, An ability to identify primary (red/green/blue) & secondary (magenta/cyan/yellow) light colors, and understand how they interact; A comprehension on why objects reflect certain colours versus others absorbed; .li Instructors’ Preparation Guide: List bullets: Prepare by printing a double-sided set for each group – the sets can be laminated for extended reusability; Cut the printed pages into separate cards and it's ready to play! Note: This product can be used class-wide or assigned as homework. Share your feedback on this tool to help improve its capabilities and earn credit towards future purchases. This product is downloadable through Elf Off the Shelf Resources in Multiple File Types, though materials are not included in this package.
Author Elf off the Shelf Resources
Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science
Scratch Halloween: Ghost Game
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch Halloween: Ghost Game is a programming activity that teaches students how to code a spooky video game using Scratch. Students create an interactive game where they catch ghosts with their mouse cursor. The step-by-step tutorial guides learners of all abilities through building core coding concepts like variables, conditionals, events, and more. Educators can implement this resource in many ways - assign it to individuals or small groups for self-paced learning, use it for whole class computer lab instruction, or even flip the classroom by assigning it as pre-learning before a programming lesson. This engaging and seasonal activity is adaptable for elementary through high school students learning coding fundamentals or looking to advance their Scratch skills by designing their own creative variations after completing the tutorial.
Author Roombop
Tags Scratch, Scratch Programming, Coding, Ghost Scratch, Halloween Scratch, Google Halloween Ghost Game
English Weather & Landform Vocabulary Game 2+ Players
Life Studies, ELA, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games
Vocabulary practice made fun! This English #vocabulary #game practices 16 high-frequency #weather and #landform words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the words saying "I have ____. Who has _____?". Then classmates will search their cards to see if they have the weather or landform in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Words included in this pack are: hot, cold, thunderstorm, windy, rainy, partially cloudy, cloudy, snowy, mountain, lake, ocean, river, hill, valley, cave, and desert. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.
Author Melissa Is Teaching
Tags ESL Vocabulary, Esl Vocab, Vocab Games, Weather Vocab, Landform Vocab, Accidentes Geologicos
Kinetic Theory of Matter, Staes of Matter, Change of State - Wilcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
Kinetic Theory of Matter, States of Matter, Change of State - Wildcard and Snap Card Games for Middle School An engaging teaching resource designed to help students reinforce their knowledge about the three states of matter - solid, liquid and gas. This science-focused game pack aids learners in understanding essential principles such as the arrangement of particles in different matter states, properties relating to particle arrangement, changes including sublimation and gas pressure dynamics. Designed primarily for middle school pupils - grades 5 through 9. These card games are highly versatile. They can be introduced during whole-class sessions for an interactive group project or during smaller learning pod activities to stimulate communication and team-solving skills. The set comprises two distinct games: wildcard and snap. Accompanied by a lively PowerPoint animation providing clear instructions to facilitate smooth game sessions. A refreshing break from typical textbook-based lessons without compromising on academic objectives. Homeschooling Tool: This teaching material marries education with recreation forming an ideal tool for homeschoolers seeking practical resources that nurture children's enthusiasm towards science while refining critical thinking abilities along joyful paths! To Summarise: Included is a comprehensive set boasting 102 playing cards packed into a single user-friendly Zip file ensuring convenience for busy educators who don’t wish to compromise on quality instruction techniques or subject variety within their curriculum . An energy-filling wild card & snap card games focusing on kinetic theory which is a great way toward vibrant classrooms reflecting engaged learners!
Author Elf off the Shelf Resources
Tags Kinetic Theory, States Of Matter, Change Of State, Particle Arrangement, Interactive Learning
Paper Scrabble Language/Math Game
ELA, Language Development, Vocabulary, Preschool, Kindergarten, Grade 1, 2, 3, 4, 5, 6, 7, 8, Games, Activities
Product: Paper Scrabble Language/Math Game This pertains to a dynamic and educational tool identified as the Paper Scrabble Language/Math Game . It's a versatile resource suitable for early learning, kindergarten, preschool, grade 1 through grade 8 students across multiple academic sectors. Design and content Uniquely designed with practicality in mind, the game set is downloadable as a PDF file and exhibits both colorful and black-and-white renditions of letter tiles that you can print on cardstock and laminate. The package contains each vowel eight times over alongside four instances of every consonant plus two versatile blank elements. Educational value for language arts "With these word-forming components at your disposal, "Teaching language arts will be genuinely engaging." "Students boost their vocabulary prowess by using these letters to formulate spelling words or unit-based terminologies." "For an added challenge and fun twist, consider allocating random letters to learners for crafting the most valuable words possible — an exercise that compels strategic thinking." Educational value for basic math instruction Its value isn't confined within language lessons alone; it becomes instrumental in basic math instruction too. Through totaling up word values facilitated by handy score sheet handouts included in this package - children acquire tangible appreciation for addition principles seamlessly woven into gameplay experience. Versatility of use Equipped with not just one but two uniquely crafted game patterns along with scrupulous instructions - utilizing this resource goes far beyond ordinary classroom setup; it can be employed during small group activities or even dedicated to homework assignments establishing virtue academic enjoyment doesn't always need established educational surroundings. Adaptability & Comprehensive development Given its highly adaptable attributes and comprehensive development track — from preschoolers showcasing their first word creations up until Grade 8 intellectuals optimizing vocabulary usage while sharpening mathematical skills—this Paper Scrabble Language/Math Game transcends mere recreation transitioning into an enriching teaching aid capable of unlocking various learners' potential.
Author Roombop
Tags Scrabble Game, Educational Resource, Language Arts, Math Instruction, Word Formation
Free Construction Interactive Hangman Game to Practice Vocabulary
Life Studies, Career, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Learn and Practice Construction Vocabulary with Interactive Games; in this case, “The Hanged Man'” is a popular game that tests student's ingenuity, their knowledge of vocabulary and their use of letters. This simple game of guessing the name of a character, the name of a movie or whatever the word is. The hangman game has the mission of finding the correct word or phrase by indicating the letters that make it up. For each failed word, the game draws a person's body part. If the user does not guess the sentence or the word to be searched for before the game character has a head, arms and legs, he loses the game. The hangman game therefore becomes a different and fun way of learning and an activity that offers the following advantages: - Stimulates intelligence - Increases concentration and attention - Teaches students to handle and practice the letters of the alphabet - Teaches students to write - Helps in student's pronunciation - Increase student's vocabulary - Helps them learn new words First, Practice the words following the slides Then, Play the game as a PPT and use your mouse. Just press on the square letter your students suggest, if the letter is correct, they will bounce down to its place, if the letter does not come down, it was incorrect you should pressthe red Xcirclein order to add a body part. Keep playing until your students guess all the letter or you hang the Teacher.If the students guess a word and they miss, add body parts as incorrect. Press the arrow for the next word. Finally, and after the last word enter to end the game. Follow our Store ShapeUp-N-Matematicas y Lenguaje for other activities like: ST SPANISH MATH HANGMAN GAME FIGURAS GEOMETRICAS.PPTX ST SPANISH HANGMAN GAME PRACTICA TRADICIONES Y CELEBRACIONES ST SPANISH HANGMAN GAME ESTACIONES DEL ANO Y SU ROPA ST SPANISH HANGMAN GAME PRACTICA DIAS DE LA SEMANA ST SPANISH HANGMAN GAME OCUPACIONES ST SPANISH HANGMAN GAME MESES DEL ANO ST SPANISH HANGMAN GAME MEDIOS DE TRANSPORTE ST SPANISH HANGMAN GAME FRUTAS ST SPANISH HANGMAN GAME EN LA COCINA ST SPANISH MEMORY GAME PRACTICA DEPORTES ST SPANISH MEMORY GAME PRACTICA COMIDAS Y BEBIDAS ST SPANISH MEMORY GAME PRACTICA COLORES Y SABORES ST SPANISH MEMORY GAME PRACTICA EN LA COCINA ST SPANISH MEMORY GAME PRACTICA EL CLIMA ST SPANISH MEMORY GAME PRACTICA CORTESIA Y MODALES ST SPANISH MEMORY GAME PRACTICA ACERCA DE LA ESCUELA ST SPANISH GAME ATRIBUTOS ST SPANISH MATH GAME PLACE VALUE ST SPANISH CLASSROM LABELING CARTELES SALON DE CLASES ST SPANISH MATH CENTERS WORD PROBLEMS ST SPANISH KINDER ACTIVIDADES LENGUAJE ST SPANISH 1ST GRADE ACTIVIDADES LENGUAJE ST SPANISH 2ND GRADE ACTIVIDADES LENGUAJE ST SPANISH 3RD GRADE ACTIVIDADES LENGUAJE ST SPANISH 4TH GRADE ACTIVIDADES LENGUAJE ST SPANISH 5TH GRADE ACTIVIDADES LENGUAJE and many others… This file includes: Power Point Presentation Interactive Game to play virtually or as a whole classroom practice activity . Contains 17 slides.
Author ShapeUp-N-Matematicas y Lenguaje
Tags Construction Vocabulary, Interactive Activity, Small Or Whole Group, Games, Construction
Country Study on Chile Guess Who Game Cards on Famous Chileans
Social Studies, Geography, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Chile Guess Who Game Cards on Famous Chileans This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous People from Chile. This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous Chileans (Country Study) aims to introduce learners to Chile (South America) and its most famous Chileans (leaders, film makers, politicians, writers etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Chilean People selected for this Geography + Social Studies Country Study on Chile are: Bernardo O' Higgins (Chilean Independence Leader) Pablo Neruda (Poet and Novel Literature Prize Laureate) Isabel Allende (Writer) Alejandro Jodorowsky (Film maker) Humberto Maturana (Biologist ang Philosopher) Michelle Bachelet (first Woman President of Chile) Pedro Pascal (Actor) Pablo Larrain (Film Maker) and many more! A very fun and engaging way to play this "Guess Who on Famous People from Chile" (country study on Chile, South America) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Chilean This Social Studies + Geography Country Study on Chile PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from Chile) can be great for learners from 6th grade to 12th grade to introduce Chile and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags Country Study, Chile, South America, Guess Who, Game, Cards, Social Studies, Geography, Printable, Teaching Resource
Country Study on the United Kingdom - Guess Who Game on Famous Britons
Social Studies, History, History: Europe, Geography, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on the United Kingdom - Guess Who Game on Famous Britons This Teaching Resource is a fun Guess Who Game PDF Presentation (1 slide, 24 cards) on Famous British People. This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from the United Kingdom (Country Study) aims to introduce learners to the United Kingdom and its most famous Britons (leaders, kings, writers, singers, royalty etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the British People selected for this Geography + Social Studies + European History Country Study on the United Kingdom are: Ed Sheeran (singer) Princess Diana (Royalty and Princess of Wales) Queen Elizabeth I Queen Elizabeth II King Charles III (current King) William Shakespeare (playwright and poet) John Lennon (singer) Jane Austen (writer) Elton John (singer) Stephen Hawking (scientist) Alan Turing (mathematician) Queen Victoria David Bowie (singer) and many more! a very fun and engaging way to play this "Guess Who on Famous People from the United Kingdom" (country study on the UK) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Briton This Social Studies + Geography Country Study on the United Kingdom PDF Printable Teaching Resource (1 slide, 24 cards for 24 Famous People from the United Kingdom) can be great for learners from 6th grade to 12th grade to introduce Great Britain and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags United Kingdom, Europe, British, Country Study, Social Studies, European History, Geography, Great Britain, Guess Who, Game
Multiplying & Dividing Integers Playing Cards (Games)
Math, Numbers, Grade 7, Activities, Games
The purpose of this set of cards is to build fluency when determining the correct sign of the evaluated expression. The expressions are simple so that computation hinders the pace of the games as little as possible.
Author The Math Cafe
Tags Multiplying & Dividing, Integers, Playing Cards, Games
Determining Theme Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games
This is a Determining Theme Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Theme, Reading Passage, Strategies, Literacy, Google Classroom
Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity
Science, Chemistry, Grade 7, 8, 9, 10, 11, Activities, Games
Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. ********************* Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The Content Includes: • Atomic Theory --> Contributing scientists --> Historical theories • Atomic Structure --> Protons --> Neutrons --> Electrons --> Particle location and charge • Atoms visualization and application Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research Buyer Comment: "Really fun activity for high school being all students have a phone" --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.
Author Teach With Fergy
Tags Atomic Theory Assessment, Atoms Printable, Chemistry Scavenger Hunt, Digital Scavenger Hunt, Science Games, Atomic Theory Activity
Spin To Win - Round & Adjust Whole Number Addition Mental Math Game
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games
Spin To Win - Round & Adjust Whole Number Addition Mental Math Game Do you incorporate daily Number Talks into your math lessons? Seeking an exciting and low-maintenance method to bolster students' mental math abilities? Try this self-checking Spin To Win - Round & Adjust Whole Number Addition Mental Math Game centered around the Round & Adjust Mental Math Addition Strategy. This Spin To Win - Round & Adjust Whole Number Addition Mental Math Game is designed for PowerPoint, it accommodates up to four players on a single device or can be showcased for the entire class from a teacher's computer. With 25 varied questions, students can hone their Round & Adjust Strategy skills. As they engage in friendly competition, they also learn the value of teamwork and mutual support. Plus, a twist of unpredictability keeps everyone on their toes: players spin to see how many points a right answer earns, ensuring the game's outcome remains a surprise! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up
Author Made 4 The Middle
Tags Math, Mental Math, Basic Skills, Addition, No Prep, Self-checking, Number Talks, Games, Engaging, Centers
Citing Evidence Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games
This is a Citing Evidence Digital Game. Students will cite evidence, answer questions and build a paragraph with this interactive game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Citing Evidence, Digital Game, Reading Strategies, Interactive, Reading Stations
Stress Management Game played like Apples To Apples-Handouts
Special Resources, Social Emotional Learning (SEL), Special Education Needs (SEN), Social Skills, Grade 3, 4, 5, 6, 7, Activities, Games
In this fun game, played similarly to the Apples To Apples game, students will read different stressful situations and choose a strategy they would use for that situation. There are 18 situation cards and 36 strategy cards. Each player draws 5 strategy cards (they do not show the other players which cards they have). The "judge" will draw a situation card and show the other players the card after reading the situation. For example, "You don't know the answers when taking a test." Then the other players will choose a strategy card they would use for that situation and place it face down to near the judge. The judge will read the different strategy cards and choose which one they would most likely choose. Important to convey to students: There is no "wrong" strategy, just a strategy that the judge would most likely use. Then for the next round, a different person is the judge and the game continues. the discarded strategy cards can get placed under the strategy pile. the person whose strategy was chosen, gets the situation card and also gets one point. This is a fun and engaging way to get students talking about different strategies they would use for stress management as well as different types of stressful situations they can manage if they need to. In this resource you will also be getting 2 mindful coloring handouts. This is a great way to finish the lesson after the game. I also like to begin this lesson by introducing a Brain Pop on stress. You can also choose a short video of your choice or a book about stress to prime the students' brains about what stress is, possible triggers of stress and how to cope with stress. Then the game can be played and can reinforce the topic.
Author Jennifer Moyer Taylor
Tags Social Emotional Learning, Apples To Apples, Game, Stress Management, Calm, Sel, Social Skills, Anxiety, Special Education, Group Resource
White Light, Dispersion and Colour Filters Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
Product Overview The White Light, Dispersion and Colour Filters Wildcard and Snap Card Games product is an exceptional teaching resource targeted at middle school educators and homeschoolers. This comprehensive tool provides insights into lenses, human eye characteristics, pinhole cameras, alongside intricate details on full-spectrum camera dynamics. Skill Focus An understanding of the order of the seven colours of the spectrum. In-depth knowledge of white light dispersion. A grasp over variations in refraction among red light and violet light during dispersion. The laws governing primary and secondary light color formation. Usage Scope The games can be utilized across various group size settings – from whole class engagement to small study groups or individual play. Beyond classroom usage, they can also serve as excellent homework assignments or revision tools. Included Contents & Instructions The kit includes 66 playing cards designed to spur interaction while offering a thorough understanding of white light components.An easy-to-follow animated PowerPoint program is included for individuals new to wildcard or snap games ensuring improved learning retention. Grade Level Applicability & Curriculum Integration This resource is ideal for Grades 5 through 9 with its main application being in Science programs focusing on Physics curricula. Users are advised that this product comes as zip files requiring proper provision for downloading to fully harness its immense benefits. With relatable content that beautifully balances education with engagement, this learning kit acts as a dynamic teaching resource particularly useful within middle school instruction contexts around physics principles related subjects.
Author Elf off the Shelf Resources
Tags Lenses, Color Filters, White Light Dispersion, Refraction Variations, Interactive Learning
Vocabulary Review Game- Calendar Words I Have, Who Has, Editable
Life Studies, ELA, Language Development, Pre-Reading, ESL, Vocabulary, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games
Vocabulary Review Game - Calendar Words: I Have, Who Has, Editable An enjoyable and effective teaching resource designed to enhance calendar -related vocabulary and reading fluency in a fun way. Ideal for grades 1-5, but because of its versatile nature it's also suitable for ESOL learners of all ages. Key Features: 24 pre-loaded vocabulary words related to the calendar . Easy-to-follow game that involves reading questions aloud (Who has...?) and responding (I have...). The addition of editable slides where you can insert your own choice of words and images. How Does It Work? The game is played by distributing cards amongst players who then read their question aloud. The holder of the corresponding card responds before asking their own question. The game finishes when it reaches the first student's response. Bonus: Included in this package are QR coded links that direct you to Google Slides presentations, providing each word with realistic photo visuals — useful visual aids particularly beneficial for visual learners. Purpose & Core Objective: Vocabulary Review Game - Calendar Words I Have, Who Has, Editable aims at enhancing students' understanding and usage of school-related words as they formulate complete sentences using specific terms on their given cards. By connecting real-world meanings through personal experiences with respective visual aids provided on each card ensures effective long-term retention! This activity can be used as a warm-up or wrap-up session; it's adaptable enough for diverse learner profiles including ELLs (English Language Learners) and SPED (Special Education) students. Fostering classroom unity while encouraging joint learning experiences- a fun challenge every learner will appreciate!. Download Specifications: The Vocabulary Review Game download is provided as an editable 8-slide PPTX file. It's adaptable for you to insert custom terms and images differing from the original set of 24 vocabulary words. To more easily share with students in a virtual classroom, it can be readily converted into Google Slides format!
Author Melissa Is Teaching
Tags Vocabulary Review, Calendar Words, Learning Game, Reading Fluency, Inclusive Resource
VR Game Design Activity
Science, Technology, Grade 3, 4, 5, 6, 7, 8, 9, Games, Activities
Activity Introduction An amazing activity designed for the students to learn more about STEM. VR Game Design Do you like STEM subjects? what is your favorite one? Have you ever tried to plant a seed? If yes, tell us more about it. Or have you ever tried to invent something? If yes, tell us more about it. And how do you think it will help us? Have you ever seen a microorganism under a microscope? What was it? And how it looked like? Mathematics is a marvelous subject. Let' sharpen our brains and solve some equations. Do you like timetable tricks? What is your favorite one? Do you know how to code? Have you ever created an app or a game before? If yes, how was it like? VR Game Design Activity The activity is perfect for encouraging the researching skills for the students, while learning more about this fantastic topic. VR Game Design This friendly designed worksheet is suitable for students at school, homeschooling, and as a group activity. Instructions Design an interactive VR game , then add some labels for the player. Next, describe how it works, the equipment or controls you use to play, the goal of your game , and who your game is designed for. Format Available in a PDF format.
Author Educational Voice
Tags VR Game Design Activity, VR Facts, VR Facts For Kids, VR Game Design, Game Design, Game Design Facts, Game Design Facts For Kids, Technology, Technology Facts, Technology Facts For Kids
Roll & Respond-Self-Care Bingo Game
Special Resources, Life Skills, Grade 4, 5, 6, 7, 8, Games, Activities
In this Roll & Respond game , students will answer questions related to the 3 prongs of self-care; physical, emotional, and social. This game is played with 2 partners who each roll a number. One is for the across number and the other is for the vertical number. It is like the game of Battleship where they will then answer the question where the 2 numbers intersect. If they get a repeat, they can answer any on that line (vertical or horizontal). They can try and get Bingo or Blackout. If anyone rolls a 6, they choose the question. This is a great activity to follow a lesson on self-care.
Author Jennifer Moyer Taylor
Tags Self-care, School Counseling, SEL, Health, Game, Self Care Bingo
Light - Reflection Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
A dominoes game with questions and statements on reflection in a plane mirror instead of numbers. Prior Knowledge > Transparent, translucent and opaque materials > Luminous and non-luminous objects > Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence > Virtual experiment to prove i = r > Ray diagram showing how the eye sees an image in a plane mirror > The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. > Ray diagram showing how the eye sees an image in a periscope > Specular and diffuse reflection What You Get > 90 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Reflection, Angle Of Incidence, Angle Of Relection, Transparent Translucent And Opaque Material, Specular And Diffuse Images, Dominoes Game Explained
Spin Zone Media Literacy Simulation (Press Secretary and News Anchor Game)
Social Studies, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Spin Zone Media Literacy Simulation introduces key media literacy concepts to students before guiding them through an engaging role-playing activity. Students take on the roles of either a press secretary trying to "spin" the news or a news anchor reporting the latest developments. The simulation covers important topics like media bias, information credibility, and news framing. By participating in this memorable game , students gain firsthand experience with how the modern media landscape operates. The activity is light-hearted and non-partisan, making it a student favorite. This media literacy resource can be implemented in a variety of ways, including whole class participation or small group work. The 37 slides walk students through the concepts and provide clear direction to make the simulation accessible for learners.
Author Ed Dynamic
Tags Media Literacy, Simulation Game, Role Playing, News Spin, Media Bias