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Page 7 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
5 Minute Games Bundle: Super Simple No-Prep Games for Elementary Students (ELA & Math)
ELA, Math, Early Math, Place Value, Grammar, Language Development, Vocabulary, Spelling, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, Activities, Games
Here are four quick no-prep games for any elementary classroom. They address topics including math, spelling, syllables, rhyme, vocabulary, parts of speech, geography, & critical and creative thinking. Each of the 4 games has its own page of instructions including the skills taught, different player configurations, rules, a sample round, and extension ideas. These games require NO PREP and NO MATERIALS other than writing implements. I suggest whiteboards to save paper. Grades to Use With: These games can be used in any elementary classroom (grades K-8). They are great for the following uses: - Morning/home-room warm-up - TOC back-up activities - To fill the 5 minutes before lunch or the end of the day - As a reward for small-group or one-to-one tutoring The four games are: - 4 Letter Word Game : Start with a 4-letter word on the paper/whiteboard. Players/teams take turns changing one letter at a time to make a new English word. Play until you are stuck or time runs out. - Guess My Number Game : Start with a range based on your students (ex: 1-20 for K, 1-100 for Gr 1-4, 1-200 for Gr 5-7). The teacher (or student if playing in pairs) thinks of a number in that range. The other student (or whole class) has exactly 5 questions of greater than or less than to narrow it down. After 5 questions, they must guess the number. - The Rhyme Game : Start with a word that has many rhymes. (For example: tent, rant, king, see, you.) Do NOT choose duck for obvious reasons. Each student (or each team) has two minutes to make a list of as many rhyming words as they can. Points are counted based on syllables. The longer the word, the more points. After two minutes, tally the scores to find the winner. - Categories: Start by writing 5 categories from the following options on the board: animals, cities, verbs, fruits, toys, pet names, countries, adjectives, beverages, colours, holidays, vehicles, movies, kitchen tools, flowers, books. Then choose one letter of the alphabet. Students get two minutes to think of a word for each category staring with that letter.
Author Grace Under Pressure
Tags Games, Vocabulary, Fun Stuff, Spelling, Math, Fast Game, Quick Game, Scattergories, TOC, Substitute
Peer Pressure Battle Brackets-An SEL Fun Game
P.E. & Health, Special Resources, Health, Social Emotional Learning (SEL), Special Education Needs (SEN), Social Skills, Grade 2, 3, 4, 5, 6, 7, 8, 9, Games, Activities
Battle Brackets are not just for basketball! Students will enjoy these SEL peer pressure strategy brackets! There are 5 color strategy brackets and one blank one. All slides are FULLY EDITABLE as this is a Google Slides Presentation. There are 12 Middle School and 12 Elementary School peer pressure scenarios. Some of the scenarios for elementary school are; someone tells you to eat candy when you were not supposed to, someone asked you to say something mean about another student, someone dared you to take someone's football, someone asked you to cut in line, someone asked you to give the answers for the spelling test and others. Some of the middle school scenario examples are; someone asks you to drink alcohol, someone asks you to vape, someone dared you to take something out of someone else's backpack, someone asked you to spread a rumor about someone else, someone dared you to steal something from the cafeteria for their lunch, and many more. You can use these battle brackets for whole-class voting and discussion or with small groups. It is up to you. There are detailed instructions in this product. For student engagement, you can use these discussion questions. 1. Has anyone used this peer pressure strategy? 2. Are there certain situations to use this strategy? 3. When would this strategy? 4. Have you ever tried this strategy and how did it work? 5. Have you ever used one of these strategies and it did not work? What happened? 6. Why is it helpful to learn some of these strategies before something happens? This is a great supplement to any drug and substance use curriculum or health curriculum. Students could also fill in their own peer pressure strategies and create their own scenarios and act the strategies out with one of the winners of the bracket. The uses are endless. Just download the PDF and click on the image for access. When the prompt says "Make a copy?" Click "Yes."
Author Jennifer Moyer Taylor
Tags Peer Pressure, Drugs And Alcohol, Health, Social Emotional Learning, SEL, School Counseling, Peer Pressure Strategies, Responsible Decision Making, Choices
Light - Reflection Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
A dominoes game with questions and statements on reflection in a plane mirror instead of numbers. Prior Knowledge > Transparent, translucent and opaque materials > Luminous and non-luminous objects > Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence > Virtual experiment to prove i = r > Ray diagram showing how the eye sees an image in a plane mirror > The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. > Ray diagram showing how the eye sees an image in a periscope > Specular and diffuse reflection What You Get > 90 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Reflection, Angle Of Incidence, Angle Of Relection, Transparent Translucent And Opaque Material, Specular And Diffuse Images, Dominoes Game Explained
White Light, Dispersion and Colour Filters Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
White Light, Dispersion, and Colour Filters Find the Pair Game for Middle School An interactive learning solution designed for grade 5 to grade 9 students tasked with grasping light's physical properties under their Physics study sub-category. It makes teaching about White Light, Dispersion, and Colour Filters both enjoyable and memorable. The Gameplay The game involves teams of three to four students each engaging in a memory challenge based on the principles of white light, dispersion, and color filters. The objective is to lay out 42 question-and-answer cards face down in a square formation. Each player's turn involves flipping two cards with the hope they complete a correct question-and-answer pair. Game Mechanics If successful at matching a Q&A pair: Secure it. If not successful: Flip cards back over before the next student's turn. A level of challenge is introduced through reference books or teacher consultation using special answer sheets. Key Knowledge Requirements: An understanding of spectrum color order, A grasp of dispersion that transforms white light into seven spectrum colors, An idea about speed variation among different light colors as they pass through glass, An ability to identify primary (red/green/blue) & secondary (magenta/cyan/yellow) light colors, and understand how they interact; A comprehension on why objects reflect certain colours versus others absorbed; .li Instructors’ Preparation Guide: List bullets: Prepare by printing a double-sided set for each group – the sets can be laminated for extended reusability; Cut the printed pages into separate cards and it's ready to play! Note: This product can be used class-wide or assigned as homework. Share your feedback on this tool to help improve its capabilities and earn credit towards future purchases. This product is downloadable through Elf Off the Shelf Resources in Multiple File Types, though materials are not included in this package.
Author Elf off the Shelf Resources
Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science
Free Science Interactive Memory Game / Plates in Motion Vocabulary
Science, Earth and Environmental Sciences, Basic Science, Environmental Science, Grade 7, Games, Activities
Plates in Motion Vocabulary Science Memory Game for 7th Grade Engage your 7th grade science students with this interactive memory game that helps them learn, practice, and review key vocabulary and concepts related to plate tectonics. With visual aids and multiple built-in reviews, this PowerPoint game strengthens understanding of terminology and relationships between plates, boundaries, motion, and more. Students will match coordinating image and text cards, using concentration and recall. Flip non-matches face down again to keep guessing until all 20 cards compile into 10 pairs. Replay as desired. Use game whole-group on classroom display, partners at stations, or individual review. Supports differentiation and formative assessment . From teacher-created store with diverse engaging activities for Spanish language learning.
Author ShapeUp-N-Matematicas y Lenguaje
Tags Plates In Motion, Earthquake, Geyser, Landformation, Eruption, Volcano, Volcanic Activity, Trench, Small Or Whole Group, Interactive Activity
Exponent Rules - Laws of Exponents Pixel Art
Math, Geometry, Algebra, Grade 7, 8, 9, Activities, Games, Worksheets & Printables, Task Cards
Need a brief and interactive method to reinforce the exponent laws? This self-assessment digital pixel art activity and printable worksheet turn exponent practice into an interactive, low-prep, and fun experience! With only 10 clearly written questions, this resource is mapped to guide students to become proficient with exponent rules without getting overwhelmed. It's an ideal warm-up, exit ticket, or fast review task—maintaining meaningfulness and efficiency in learning while guaranteeing that students receive the practice they require. What's Included? ✔️ Self-Checking Digital Pixel Art Activity (Google Sheets) Students input their answers, and the correct ones uncover a surprise pixel art image. Instant feedback keeps students engaged and encourages independent learning. ✔️ Printable Worksheet (PDF) Same 10 exponent rules questions, but printable—ideal for classwork, homework, or added practice. Ideal for math stations, spiral review, or quick assessments. ✔️ Answer Key Saves your time grading! Exponent Rules Addressed Product of Powers Quotient of Powers Power of a Power Why You'll Love This Resource No-Prep & Time-Saving Just distribute the digital version or print the worksheet—no extra prep required! The digital pixel art activity is self-grading, so students get immediate feedback, and you don't have to manually grade every response. Engaging & Motivating Children love watching the pixel image come alive as they solve each problem correctly. The gamification built in makes practice a game, not tedium! Adjustable & Adaptable Use this resource for: ✅ Warm-ups – A quick, engaging means of starting class. ✅ Exit tickets – Assure understanding within minutes. ✅ Spiral review – Brush up on exponent rules without overwhelming students. ✅ Independent practice – Perfect for independent learning. ✅ Home practice or extra credit – Give students a fun way to practice at home. Perfect For: ✔️ 8th Grade Math, Pre-Algebra, & Algebra 1 ✔️ Teachers of interesting, no-prep resources ✔️ Students who need more practice with exponent rules ✔️ Math centers, stations, or quick assessments Make Exponents Fun & Easy! With this downloadable worksheet and fun pixel art activity, students can easily learn exponent rules while experiencing a stress-free learning process. For a fast review, independent practice, or math warm-up fun, this content is designed to save you time and build student confidence.
Author Matemaths
Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Algebra, Geometry, Pythagorean Theorem
Video Game Design - Coding Project
Creative Arts, Art, Graphic Arts, Grade 7, 8, 9, 10, Games, Activities
As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students. This is aVideo Games – Coding Lesson. Itis an editable presentation that can be accessed through Microsoft or Google. It consists of 21 slides. The objective is for students to be able to successfully code their own video game. The presentation breakdown is as follows: Slide 2 – Coding Amazing Gameplay. Slide 3 – Agenda Slide 4 – Game List Slide 5 – Core Elements of Game Design Slides 6 – 10: Vocabulary Slide 11 – Creating Balance Slide 12 – Giving Good Feedback Slide 13 – Types of Goals Slide 14 – Goal Combos Slide 15 – Goals, Items & Creating Challenges Slide 16 – Level Design Slide 17 – Choice Points Slide 18 – Storytelling Slide 19 – Student Assignment Slide 20 – Pixel Art Rubric Slide 21 – Helpful Links Student Assignment is as follows: “As you already know, you will be coding your very own video game. Your game must include the following: A narrative (Intro, between levels, ending) At least 3 balanced levels A self-made background song Self-made pixel art animation (sprites and backgrounds) TIP: As the requirements expect self-made components, don’t plan an over-complicated game in which you have 15 Sprites, 12 worlds/backgrounds, etc. KEEP IT SIMPLE. It doesn’t have to be super complex to be fun and engaging.” This can be used with middle and high school art students. I hope you enjoy! Take A Look at My Best Sellers: Book Club, but with a twist! Elements of Art Lesson Coding Video Games Animal Dominoes Game Coloring Lesson for Middle School Digital Portraits Lesson You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden
Author Resource Garden
Tags Coding Project, Vocabulary, Graphic Arts, Art Lesson, Art Project, Coding Lesson, Video Game Design, Art Design
"The Giver" Reading Comprehension Games
ELA, Reading, Reading Comprehension, Grade 6, 7, 8, Activities, Games
This "The Giver" Reading Comprehension Games is a Jeopardy style review game. This game can be played in whole group, small group, in person and distance learning. Implementation tips are included for best use.
Author Mrs. Spangler in the Middle
Tags Jeopardy, Reading, Comprehension, Whole Group, The Giver
Online Lemonade Stand Project
Life Studies, Finance, Home Economics, Business, Math, Money, Grade 5, 6, 7, 8, 9, 10, 11, 12, Activities, Projects, Games
The Online Lemonade Stand Project Whether you're a public school teacher or a homeschooler, the Online Lemonade Stand Project is a resource that brings practical business principles into your classroom. Designed to simulate an engaging and realistic lemonade stand experience, this project provides an innovative educational approach for students from grade 5 up to grade 12. Nurturing Financial Literacy and Entrepreneurship The Online Lemonade Stand Project takes on the challenges of presenting financial literacy and economic insights to students in a way that is both age-appropriate and dynamic. At its core, it's about giving your pupils practical application of entrepreneurship knowledge within the confines of their learning environment; their very own virtual lemonade stand! An Interactive Experience In this interactive activity , students are tasked with managing every aspect of running a profitable lemonade stand online. From calculating production costs to creating effective pricing strategies, they will experience first-hand how supply and demand dynamics can impact business success. Data trackers: Included in the project materials are data trackers specifically designed for student use. Analyzing outcomes: These help learners analyze outcomes from different strategies. Making adjustments: Identifying areas for potential enhancement and making necessary adjustments as if they were running real-life businesses. Curriculum Alignment Aligned with life studies and math curricula including focus areas such as finance, home economics, business and money management; this learning project isn't just about teaching entrepreneurship concepts but also reinforcing math skills in real-world contexts. Greatest Benefit? The great thing about The Online Lemonade Stand Project? It's highly adaptable! Whether used during whole group lessons or small group activities - even as homework assignments - it accommodates diverse educational needs across multiple grade levels. Yet despite its versatility,the unifying goal remains consistent: To equip students with critical thinking skills essential in today's global economy whilst offering them unique opportunities to learn beyond textbooks through active exploration in digital spaces. If you're looking for versatile yet substantive teaching resources that bring education closer to life experiences – consider integrating The Online Lemonade Stand Project into your curriculum!
Author Mister G's Teacher Shop
Tags Interactive Activity, Financial Literacy, Entrepreneurship, Math Skills, Practical Application, Project Lemonade, Online Lemonade Stand, Lemonade Stand Online, Lemonade Stand Lesson Plans, Lemonade Stand Online Games
Chemistry - Atoms and Molecules Dominoes
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games
A dominoes game with questions and statements on forces and weight and mass instead of answers. Prior Knowledge Atoms are the building blocks of elements. All the atoms of one element are the same but are different to the atoms of other elements. Atoms combine to form molecules. If combining atoms are from the same element, a molecule of an element is formed but if they are from different elements, a molecule of a compound is formed. An element contains only one type of atom. A compound contains two or more different types of atom combined together chemically. Elements are listed in the periodic table. Each element has its own symbol. Some symbols are the capitalized first letter of the name of the element . Some symbols have two letters from the name with only the first capitalized. Some symbols are taken from the Latin name of the element. What You Get 80 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Chemistry Game, Chemistry Dominos, Atoms Handout, Molecules Game, Science Dominoes
Smart Cookie Game-Part 2 (2022 Version)
Special Resources, Social Skills, Grade 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games
In this Smart Cookie game (2022 version), students try and race each other to be the first one to guess the answer based on one at a time clues after one at a time clicks via Presentation mode on Google Slides. This is based on the wildly popular game Smart A** but more applicable and relevant to elementary-high schoolers. I have included many references to popular t.v. shows and famous people the students born after 2001 would know. This is a trivial pursuit-like game but more fun and students feel more successful. It is just for fun and perfect for Zoom, an ice breaker or indoor recess but they might even learn something! There are 3 categories; Who Am I?, Where Am I?, and What Am I? There are 42 slides for each category. Use in Presentation mode for your class. There are answer sheets at the end for each card so the Game Leader can reference quickly and keep track of the cards used. This is in PowerPoint so the completed cards will turn black after being used for easy game play. In this new 2022 version there are all new cards for each category!
Author Jennifer Moyer Taylor
Tags Games, Brain Breaks, Fun Stuff, All Subjects, Trivia, Smart Cookie Trivia, Smart Cookie Math
Mixtures - Solutions, Suspensions, Dissolving and Saturated Solutions - Dominoes Game for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
A dominoes game for middle school with questions and statements on mixtures including solutions, suspensions, solubility and saturated solutions. Prior Knowledge > Elements and compounds are pure substance and mixtures are not. > Meaning of the terms solute, solvent, solution, soluble and insoluble. > Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. > Particle theory to explain dissolving, suspensions and saturated solutions. > Extracting information from solubility curves What You Get > 80 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Mixtures, Saturated Solution, Dissolving, Solvent, Solute, Saturated Mixtures
Professor Cody Teaches Kids to Code using Scratch - Game Pack 1
Science, Technology, Computer Science, Grade 4, 5, 6, 7, Activities, Games
Professor Cody Teaches Kids to Code using Scratch - Game Pack 1 This is a comprehensive teaching resource specifically targeted for educators with students ranging from 7 to 13 years old. The use of an easily accessible packet and photocopiable pages simplifies class material preparation and distribution. Kit Contents: Four eye-catching games aimed at teaching the basics of coding using Scratch 3.0 Clear step-by-step instructions on how create engaging games like Pop that Balloon, Pong, Hungry Frog and Catch the Birdy which are designed with fun challenges The selection of games progressively build specific coding skills enabling educators to use them individually or sequentially. These resources can be adapted for various learning settings such as group instruction, personalized learning sessions or as homework projects, offering flexibility according strict classroom needs and student proficiency levels. Coding Skills Development: Action-reaction mechanism design (Pop the Balloon) Crafting dynamic moving objects responsive to player inputs (Pong) In addition to providing an in-depth understanding of logic application and problem-solving methods during their coding journey, these game development activities also promote computational thinking among students. Note: These resources have potential interdisciplinary relevance beyond computer science classes - they could trigger mathematical thinking by fostering understanding of X-Y axes during game creation process. All-round Development through Coding Activities "Professor Cody Teaches Kids to Code" not only imparts hard skills but also stimulates creativity among young learners via playful execution whilst preparing them for tomorrow's tech-driven world. All required Scratch templates are easily available at Edulito ensuring this resource is comprehensive from planning stage right down till execution. Please Note: This resource is available only as a 33-page printer-friendly PDF file.
Author Edulito
Tags Coding, Scratch, Game Development, Computational Thinking, Teaching Resource
Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension
Social Studies, History, History: World, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension The Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension is a vital educational tool for teachers aimed at enhancing students' understanding of social studies and world history, with a focus on the exploration journeys of the esteemed voyager, Amerigo Vespucci. This game is suitable for grades 6 to 12 students and it's available in both English and Spanish. It contains various elements designed to boost vocabulary while honing reading comprehension skills. The package consists of forty-eight translation cards in both languages that are easy to print with English on one side and matching Spanish translations on the other. An important part of this teaching tool lies in its application in Social Studies, History, World History education curriculum , as well as its use in ESL ENL classrooms. It brings history alive by telling stories about Vespucci's early life experiences; his explorations funded by King Ferdinand, Queen Isabella and King Manuel I; his correspondence with Lorenzo de Medici; and Martin Waldseemüller's mapping contributions. This downloadable PDF offers: Two pages of enlightening bilingual text about Amerigo Vespucci. Forty-eight bilingual cards for an engaging bingo game. Dedicated graphic organizers geared towards improving students' ability to write clear paragraphs competently in both languages. Ten different bingo boards themed around Amerigo Vespucci along with an unexpected surprise based within page 33! This comprehensive educational kit imparts essential historical knowledge through enjoyable teaching methodologies!. Whether it's whole-group learning exercises, small group tasks or individual homework assignments, this package accommodates different teaching strategies! The interactive bilingual nature of this activity is beneficial for educators teaching various subjects. It aims to help mold multilingual students with significant critical-thinking abilities in an increasingly global world.
Author Anthropolotist in Heels
Tags Exploration Journeys, Amerigo Vespucci, Reading Comprehension, ESL Education, Social Studies
ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards
ELA, Language Development, ESL, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games
ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards This Amazing PDF Teaching Material is Ideal for ESL, EFL Students, be it High/Middle School Learners (Teens), Homeschooling Classes or ANY English Second Language School Abroad! This ESL, EFL, TESOL, TEFL Game can be great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources is also suitable for ESL, EFL Centers Abroad and Nerdy ESL, EFL, TESOL Tutors or private teachers, educators around the world (be it online, be it offline). This ESL, EFL, TESOL,TEFL Teaching Resource includes 48 Flash Cards with Fantasy Genre Vocabulary and Characters (An orc, the elves, a castle, courage, a sword, a witch, a soothsayer, a spell, a dragon...) to play Storytelling Games. Cards can be shuffled and Learners can pick the Flash Cards to tell their story. Teachers and Students can do many spreads as possible. My Favorite ones are: the MINI STORY: every Learner picks 3 Flash Cards and tries to figure out a story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration This ESL, EFL, TESOL Teaching Resource (lesson plan) is great for Intermediate Advanced English as a second language learners. It aims to make students exercise and/or improve their speaking storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store that aims to help English as a Second Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan! This PDF Resource can also be great for adult and Higher education ESL, EFL, TESOL Classes!
Author Learning with Alan
Tags ESL, EFL, TESOL, TEFL, Flash Cards, Game, Storytelling, Speaking, Fantasy, Activity
Statehood Time-Line Game
Social Studies, Geography, Grade 6, 7, 8, 9, 10, Activities, Games
This resource is a 15-page download with a timeline game for statehood. Students will explore when states officially became states. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. The game is over when the first player has 8 cards placed correctly in their timeline.
Author Creative Learning Connection
Tags Statehood, Timeline Game, United States Timeline, Settlements, Jamestown
ESL - ELL Taboo Speaking Game, House and Home Vocabulary
ELA, Language Development, ESL, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
Introducing the ESL - ELL Taboo Speaking Game: House and Home Vocabulary This excellent language learning resource enriches language proficiency and is designed to promote interactive engagement. With a particular focus on 'House and Home Vocabulary', it provides students with essential conversational terminology needed for daily living scenarios. As an engaging speaking activity , TABOO offers an innovative platform for relative challenges to strengthen the English prowess of ESL students while boosting their vocabulary too. About The Game The game includes 30 carefully crafted TABOO game cards, available both in color and black-and-white versions. It adapts effortlessly across different stages of learner’s journey. The player's main task is to guide their teammate into guessing the word displayed at the top of each card. However, certain taboo words are off-limits when providing clues. This rule adds a fun challenge yet helping beginner-level learners master new phrases as they construct sentences with these taboo words. Points are scored when team members successfully guess each word through accurate hints provided by their teammates. Note:An alternative way that limits clues to just 15 words maximum can spice up things between rounds or classes. Versatility Of The Product The product comes in multiple file types making it versatile for whole group activities or smaller breakout group tasks whether across Grade 6 or Grade 12 Language Arts classes or homeschooling sessions focusing on ESL subtopics. Such engaging activities often significantly enhance learning outcomes besides maintaining student interest throughout sessions. Involving Experiential Learning TEaching should not only be aimed at imparting knowledge rather creating an experiential-rich environment makes it more meaningful! The ESL - ELL Taboo Speaking Game goes beyond instruction, providing young minds with just the right fun to learning ratio.
Author Love Learning Languages
Tags ESL, ELL, Taboo Game, House Vocabulary, Speaking Activity, Esl Speaking Games
Atoms Bingo Game
Science, Chemistry, Grade 6, 7, 8, Activities, Games
This resource is an Atoms Bingo Game. Atoms and the Periodic Table Bingo will help your students review topics and terms that they have learned throughout their Atoms and the Periodic Table unit . This game is played like any other Bingo game where students must get five in a row to achieve BINGO. The Bingo can be horizontal, vertical, or diagonal. It is recommended that you print and cut out the bingo cards, and then laminate each one for repeated use. Students can then use a dry or wet erase marker to mark the card, allowing for easy clean-up. To play the game, the teacher will read the definition and students must mark the corresponding term on their card. When a students shouts BINGO, make sure you have them read their words out loud so that the correct terms were marked. It is possible that they will think they have a BINGO when they really marked the wrong term. This game could be used to review topics, as a time filler at the end of class, or as sub plans for a guest teacher.
Author Maude in the Middle
Tags Atoms, Bingo Game, Bonding, Periodic Table, Chemistry, Atoms Game, Bingo Periodic Table
The Tragedy of the Commons Simulation (Slides, Worksheet, Instructions)
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Tragedy of the Commons Simulation introduces students to the economic concept of the "tragedy of the commons" through an engaging in-class game . Students compete in rounds to collect the most slips of paper, learning firsthand how self-interest can lead to overuse and depletion of shared resources. Accompanying slides explain the concept and connect it to real-world examples. This complete lesson includes teacher instructions outlining the lively simulation, student worksheets for reflection and discussion, printable slips for the game , and presentation slides summarizing key learnings. Applicable for middle and high school economics, social studies, or psychology, this hands-on group activity sparks critical thought on cooperation vs. competition and responsible use of shared resources.
Author Ed Dynamic
Tags Economics, Social Studies, Psychology, Cooperation, Competition
Country Study on Japan - Snakes and Ladders Board Game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Japan - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on Japan (Asia). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on Japan (Asia Country Study) aims to test learners on their knowledge on Japan and Japanese Culture (naming Japanese cities, telling about history events, telling about your pawn's character, telling about Famous Japanese People or telling what you would like to visit in Japan). Some preparation on Japan (East Asia) can be useful for this Social Studies Activity. Within this amazing Country Study on Japan (East Asia Country Study) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in Japan or telling about Japanese history events, Naming Japanese Cuisine's dishes, telling where you would like to go if you had to go to Japan etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from Japan (Hayao Miyazaki, Yoko Ono, Naruhito, Meiji etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on Japan (East Asia) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test Japan and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags Asia, Japan, Japanes, Country Study, Social Studies, Geography, Snakes And Ladders, Game, Printable, Culture
Elements and Compounds - Find the Pair - Team Game
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on atoms, molecules, elements, compounds, chemical symbols, chemical formulae and naming compounds. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Atoms combine to form molecules. If combining atoms are from the same element, a molecule of an element is formed but if they are from different elements, a molecule of a compound is formed. An element contains only one type of atom. A compound contains two or more different types of atom combined together chemically. Each element has its own symbol. Some symbols are the capitalized first letter of the name of the element . Some symbols have two letters from the name with only the first capitalized. Some symbols are taken from the Latin name of the element. Know that a chemical formula tells you how many atoms of each element are in a compound. Know that if there is no letter after a symbol in a formula, there is only one atom of that element in the compound. Know that if a formula contains brackets, every element inside the bracket is multiplied by that number. Know that compounds ending in ide contain only two elements. Know that compounds containing CO3 are carbonates, SO4 are sulphates and NO3 are nitrates. Know that mono is one, di is two and tri is three. Be able to name and work out the number of atoms of each element in a compound without brackets in its formula. See more resources from Elf Off the Shelf
Author Elf off the Shelf Resources
Tags Science Team Game, Chemistry Team Game, Elements Pairing, Compounds Pairing, Elements Team Game
Geometry: Memory Match Game - FLASH-MAC
Math, Geometry, Common Core, Grade 6, 7, 8, Activities, Games
Geometry: Memory Match Game - FLASH-MAC Geometry: Memory Match Game - FLASH-MAC is a well-crafted educational resource designed for enhancing the understanding of geometry concepts. This software-based game can be utilized in various learning settings, proving beneficial for both public school educators and homeschoolers. About the Game: A novel take on traditional teaching methods, this memory match game includes 10 pairs of carefully developed geometry questions embedded into a puzzle format. The principal objective is to improve not just students' comprehension but also their recollection of geometric facts and theories covered in grades 6 through 8. This interactive form of learning considerably boosts student engagement and effective knowledge assimilation. Suitability with Educational Standards: The content aligns accurately with the Five Strands of Math curriculum intended for grades 6-8 consistent with Common Core State Standards (CCSS). The game also adheres strictly to guidelines provided by National Council Teachers Mathematics (NCTM), verifying its propriety within standardized education structures. Innovative Approach: Memory Match Game - FLASH-MAC takes math instruction to another level by blending academics into a unique gaming domain. It can be used as part of whole group education, small group activities, or even assigned as ingenuitive homework tasks. To access and utilize this digital flash MAC file type resource successfully without interruptions, teachers need compatible software installed on their Mac computers. With this tool in your arsenal, routine math classes can transform into an entertaining yet scholastic playspace where learning becomes more pleasure than task. Versatility : This tool is primarily intended for geometry studies designed for Grade 6-8 students, the flexible nature of the game can also cater to other grade levels based on individual abilities and skillsets– denoting its inherent versatility. Conclusion: In summary, Geometry: Memory Match Game - FLASH-MAC offers an interesting, diverse method to teaching geometry. Such interactive tools demonstrate the power of gaming in education and spotlight its ability to make abstract concepts concrete, making it a valuable asset to any progressive teacher's toolkit.
Author Classroom Complete Press
Tags Software (Mac)
Number & Operations: Board Game for 6th-8th | MAC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Number & Operations: Board Game for 6th-8th | MAC Software The Number & Operations: Board Game for 6th-8th is a teaching resource focused on developing comprehensive understanding of number and operations concepts. It utilizes an innovative multiple-choice element, divided among two teams to establish an interactive and competitive learning environment. Created with students from grades 6 to 8 in mind, this board game addresses crucial facets from the Five Strands of Math. Players can familiarize themselves with essential math concepts that are paramount for their scholastic progress. This tool is highly adaptable as it can be used both in classroom settings or at home by individual students. Furthermore, its digital nature allows it to seamlessly integrate with modern educational technology methods. Aligns thoroughly with Common Core State Standards and STEM initiatives. Fulfills guidelines set out by the National Council Of Teachers Of Mathematics (NCTM). The software is available as a .zip file compatible with MAC operating systems - installation should prove simple even for those less familiar with such systems. Please note that this resource requires creativity within problem-solving but doesn't overwhelm learners due to complex instructions or system demands. Incorporate today! The Number & Operations: Board Game isn’t just another math lesson -- it offers robust learning underlined by an enjoyable gaming experience!
Author Classroom Complete Press
Tags Mixed Fractions Game, Algebra Games, Digital Math, MAC Software, Operations Board Game
Scratch: Projectiles & Health (Game Mechanics #4)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch: Projectiles & Health (Game Mechanics #4) This is a comprehensive teaching resource for educators to guide students on projectiles and health mechanisms manipulation within the Scratch programming platform. It offers a step-by-step approach, suitable for students from Grade 3 all the way up to Grade 10, focusing on creating projectiles in multiple contexts Throwing snowballs Shooting flowers form a tank The resource is not just about understanding game mechanics, it's an avenue to stimulate creativity and logical reasoning amongst learners. With time, student would grasp how both projectile usage and health statistics can interact in the development of engaging games . An Ideal Resource for Advanced Game Design Lessons A perfect tool for any computer science lesson geared towards game design basics; it's especially beneficial in lessons introducing complex gaming components such as: Graded Player Health Custom Projectile Interaction Versatile Classroom Use Educators can utilize this guide across different classroom structures. It proves effective as: a whole group instruction guide, a collaborative work tool, or an engaging homework assignment. A Refreshing Approach - Balancing Complexity and Simplicity Note that this resource recommends base knowledge of Scratch before usage. This prerequisite safeguards beginners from feeling overwhelmed while still making available advanced topics fit from junior high school through lower high school grades. Unleash your student technological interest today with "Scratch: Projectiles & Health (Game Mechanics #4)". This product comes as downloadable PDF format ensuring easy access!
Author Roombop
Tags Projectiles, Health Mechanics, Game Design, Scratch Programming, Interactive Games