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Rachel Reads The Room-Boom Cards With Audio

An educational teaching resource from Jennifer Moyer Taylor entitled Rachel Reads The Room-Boom Cards With Audio downloadable at Teach Simple.
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Attributes
Subject

Life Skills

Grades

Kindergarten, Grade 1, 2, 3, 4

Types

Activities

Editable
No
Rating
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About This Product

Rachel Reads The Room - Boom Cards With Audio

A distinctive teaching resource created to enable students with social situations navigation. Suitable for Kindergarten through fourth grade, this 20-card set is a blend of the traditional card games educational advantages and an in-depth social-emotional learning journey.

Each card represents a unique social situation, prompting students to support Rachel in 'reading' the room. This hands-on approach urges kids to apply their senses - namely sight, sound and cognitive abilities - to sort out suitable replies relying on social signs from each situation.

Rachel Reads The Room doesn't demand any reading from the pupils - a trait that qualifies it as an all-inclusive tool for all literacy proficiencies. Each card has an audible voice-over narrative that provides necessary data, ensuring every child enjoys equal engagement opportunity and ease of learning. The product stands out due its adaptability:
  • It can be used for entire group lessons injecting variety into monotonous lecture-style teachings or debates.
  • In smaller groups participants can collectively work on finding solutions encouraging teamwork and collective problem-resolution skills.
  • The cards serve well as homework tasks where students can enhance their personal decision-making abilities further.

This Internet-based tool necessitates Internet connectivity; however it's compatible with all modern browsers like Chrome, Safari, Firefox and Edge plus various mobile platforms including Androids iPads iPhones as well as Kindle Fires facilitating easy access anytime anyplace.

Certain features like assignment options reporting student progress call for purchasing a premium account but irrespective of being new or returning users all educators are provided complimentary trial access offering them initial period testing regarding its implementation within their teaching framework before commitment. In summary, Rachel Reads The Room integrates interactive gameplay with valued life strategies fostering both insightful knowledge regarding societal cues plus essential soft skill development in young learners.

What's Included

A PDF with a paid link embedded in the image.

Resource Tags

social-emotional learning interactive gameplay social scenarios audio-enabled adaptable

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