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Card Game Challenge

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Attributes
Subject

Word Problems

Types

Activities

Editable
No
Author
WhyMaker
Rating
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About This Product

Card Game Challenge

Designed to engage and captivate learners on multiple levels, the Card Game Challenge resource incorporates the intriguing concept of Robot Biomimicry. This resource harnesses a captivating blend of STEM, technology, and self-guided learning that inspires student creativity while fostering critical thinking.

This challenge revolves around designing and assembling a robot that mimics or is inspired by an element in nature. This reaches beyond math and word problems—it adds an authentic twist to your curriculum by integrating elements of science with mathematical content. By setting students on this exploratory journey through the creation process, they are not only applying their knowledge but also encountering it in an intuitive way.

Classroom Implementation

The Card Game Challenge arrives ready for classroom implementation with minimal preparation necessary. Perfect for facilitators striving for smoother transitions between traditional instruction and hands-on activities. Each project could be distributed as individual assignments during Independent Time or Makerspace hours, as homework or employed as group exercises during Genius Hour sessions or Technology Classes.

  • A strong suit of this thoughtfully crafted resource is its thoroughness:
    • a context section setting up the scenario;
    • outlined tasks under Design Challenges;
    • precise constraints limitations;
    • necessary materials specifications;
    • necessary tools listing;
    a step-by-step guide to completing each challenge effectively; along with handy tips offering value information assisting students throughout their creative processes.


Beyond Mathematics: Real-World Applications & Beyond!

Not only does this asset encourage problem-solving skills within mathematics word problems but it also triggers real-world scenario applications across different subjects—even going beyond academic abyss into aspects like Social Emotional Learning (SEL) time.

Additionally, these challenges are flexible enough to accommodate all grade levels—making them a versatile asset worth adding into afterschool programs, camps or even Library times!

In essence—the Card Game Challenge is more than just math

It's about granting students the autonomy to perceive and approach problem-solving differently.That’s what makes teaching—and learning—a transformative adventure.

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What's Included

The design briefs come ready to go with the following sections:

Context - so the challenge makes sense

Design Challenge - what the task is to do

Specifications - the must do’s for this challenge

Constraints - the limitations for this challenge

Materials - needed for the challenge 

Tools - needed for the challenge 

Steps - to complete the challenge

Tips - helpful info for the challenge

Resource Tags

STEM Biomimicry Hands-on learning Problem-solving Creativity

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