3,574 products added recently
History Games
Make history captivating with games that transport students to different times and places. This collection includes timeline challenges, historical role-play, and artifact exploration. By incorporating these history games into your teaching, you can deepen understanding and interest in historical events.
11 SUBTRACTION WORKSHEETS for TRACING | SPECIAL EDUCATION
Special Resources, Math, Addition and Subtraction, Subtraction, Preschool, Grade 1, 2, 3, Worksheets & Printables, Worksheets
Hello° Thank you for being here, in my store. 1. Brief introduction: The name of the document is "11 subtraction worksheets from 0 to 10, with the answers available to plot" 2. Product Description: This product has been designed for all children in general, but especially for special education children, who need to learn mathematics and be able to achieve a goal by reviewing the answer to each exercise. You will also find the available worksheets for the subtraction tables from 0 to 10, so your student will be able to enjoy complete learning. 3. Benefits of using this product: Worksheets have multiple benefits: - They help improve the economic performance of students. - They promote student learning. - They help students develop their cognitive processes. - They help students evaluate their own learning. 4. Number of pages contained in this document: This educational document is made up of 11 cards, therefore this document contains 11 pages. 5. Topic addressed in this document: The topic to be addressed in this document is about subtraction. 6. Children's ages in which it can be applied: This document is aimed at children from 4 to 8 years old who are already available to perform subtraction exercises. 7. Version in which this resource is found: This document is available in PDF, A4 size. 8. How it should be printed: This document can be printed as it is, because the cards have the perfect size, both for the numbers and enough space for the children to trace the answers. 9. Standards based on which this resource was developed: This document has not been prepared based on any specific standard. 10. Author and credit: The author of these sheets is EDITORIAL ARENAS EDUCATIVAS. 11. Free or paid? These tokens are paid. Thank you for supporting my work.
Author EDITORIAL ARENAS EDUCATIVAS
Tags SUBTRACTION, Subtraction Worksheets, Subtraction Exercises, Subtraction For Kids
Heart Words | Fry’s Fifth 100 | Build Your Own Flash Card Set
ELA, Language Development, ESL, Phonics, Vocabulary, Spelling, Kindergarten, Preschool, Grade 1, Worksheets & Printables, Flashcards
These digital flash cards don't just show Fry's Fifth 100 Sight Words. They also display so-called "Heart Words". These are words that don't use the phonics rules that one might expect when reading and trying to pronounce the word. But this is not all. Also blends, digraphs, trigraphs, double consonants and many more phonetic elements are separately highlighted in each component of this resource. There are several parts to this resource. Please check out the screenshots on this page to get a better idea of the aesthetics of this resource. The included components are: 1. Digital Flash Cards (Digital PDF) This activity is offered in a PDf-Format. Simply use the arrow keys to navigate through the slides. 2. Build Your Own Set (PowerPoint) This activity comes in a PowerPoint format. This allows you to pick and choose the cards that you like to create your very own set. Just copy and paste the slides in whichever order you prefer. 3. Printable Flash Cards (Printable PDF) The same card that are featured in the previous activity also come in a printable format. Again, this is a PDF-File. Just print, laminate, and cut the cards, and you'll be ready to go! 4. Vocabulary List 1 (Printable PDF) This list shows all of Fry's Fifth 100 Sight Words in alphabetical order. The words are color coded so you can see from which set it originates. 5. Vocabulary List 2 (Printable PDF) This list shows all of Fry's Fifth 100 Sight Words in order of frequency. All the words are divided in 5 groups of 20 words. They have the same color code as the ones in the previously discussed list. If you have any comments, suggestions, or questions, feel free to contact me at toms.talk.resources@gmail.com Wishing you lots of fun with this resource!
Author Tom's Talk
Tags Fry, Fry's, Fry's Sight Words, Flash Cards, Flashcards, Sight Words, Printable, PDF, PPT, PowerPoint
FREE MINIBOOK | TRACING THE LETTERS OF THE ALPHABET
ELA, Language Development, Writing, Special Resources, Elementary, Early Learning, Adult Education, High School, Homeschool Resources, Middle School, Not Grade Specific, Pre-K, Activities, Worksheets & Printables, Teacher Tools
FREE MINIBOOK FOR TRACING THE LETTERS OF THE ALPHABET INTRODUCTION: THANK YOU FOR BEING PART OF EDITORIAL ARENAS EDUCATIVAS We are an educational corporation that is dedicated to the development of fabulous resources for mathematics, literacy, as well as resources for teaching Spanish and brain exercises. MAIN INFORMATION: 1. Why should teachers use educational material in the classroom? As is known, educational material helps students build their knowledge autonomously and, above all, in an unforgettable way. 2. What is the name of this document? This document is titled "Educational material for children" 3. What topic will be addressed in this resource? This document will address an educational topic that every child should learn in a basic way. 4. For what ages is it recommended? This set of educational sheets is recommended for children in general who are in the learning age and these sheets will be of great help to them. 5. Who is the author of this document? The author, who was in charge of producing and compiling this educational material, is EDITORIAL ARENAS EDUCATIVAS. COMPLEMENTARY INFORMATION: 6. Is it available in color or black/white? This document and/or set of educational sheets is available in color and also in certain parts contains black and white, however it is generally suggested that the teaching material be designed in color so that it is much more attractive for your students, awakening their attention and interest. 7. In what version is it available? This document is available in PDF version, A4 size, because we consider that this size is the original and most common standard. 8. Editable/Non-Editable: This educational document and/or set of educational sheets is not editable, because this way you will be able to use it much more easily. 9. Age at which it can be applied: This educational resource can be applied to children of all ages, that is, students from 3 to 12 years old, who must acquire some basic knowledge that thanks to this document they will be able to address. 10. Tags or keywords that describe the content: didactic material, teaching sheets, material for children, printable educational material, printable material.
Author EDITORIAL ARENAS EDUCATIVAS
Tags TRACING, TRACING LETTERS, FREE, FREE RESOURCES, ALPHABET, ABECEDARY
Unions Simulation (An engaging way to teach Industrialization and Urbanization)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Unions Simulation is an engaging 21-page teaching resource that allows students to simulate the tense relationships that existed between union leaders and company leaders during the Industrialization and Urbanization of America. Through guided slides, a warm-up activity, goal statement, agenda, mini-lecture slides, and an immersive in-class simulation with directions, students take on roles of both workers and managers in the early 20th century labor movement. An exit ticket assignment is also included to assess student understanding. This fun and interactive game is an impactful way for educators to cover key aspects of this important era in American history across grades 7-12. With differentiated materials for both individuals and groups, it can be implemented in various ways such as whole class, small groups, or as a homework supplement.
Author Ed Dynamic
Tags Unions, Simulation, Industrialization, Urbanization, Labor Movement, Interactive, Engaging, Immersive, Differentiated
The Road to Revolution Diplomacy Game - Round #2 Stamp Act
Social Studies, History, History: USA, Grade 8, 9, 10, 11, Activities, Games
The Road to Revolution Diplomacy Game - Round #2 Stamp Act: An Engaging Classroom Resource "The Road to Revolution Diplomacy Game - Round #2 Stamp Act" is a combinatory tool of game-play and learning designed for high school level teaching. Detailing the period between the French and Indian War and American Revolution, it can be employed as a stand-alone teaching resource or part of a four-lesson series. Primarily designed for U.S history curriculum within Grades 8 through 11, it actively involves students in understanding key historical events. An Adaptable Tool for Varied Learning Environments This tool flexibly adapts to both large group instruction and small group activities, even suitable as an engaging homework task encouraging at-home participation. Its aim is simple yet powerful: ignite students' interest in history by allowing them firsthand experience of influential roles during America's foundational years. A Carefully Crafted Historical Role-Play Experience In the gameplay, students find themselves role-playing characters from colonial assemblies or British Parliament, with options to represent key figures like the king! This unique lesson on 'Road to Revolution' enables them to experience how parliamentary decisions influenced key events such as The Sugar Act (1764), Parliament 1763's Proclamation, and most notably 'The Stamp Act' (1765). The engaging activity encourages active learning as they forge political alliances echoing real-life decisions by historical figures. It also allows them collaborative problem-solving via creating solutions in various forms like official documents & media broadcasts aiming at their side's progression. Enriching Historical Knowledge and Engagement The resources for this lesson are provided in easily accessible formats: three Word docs along with one PDF file. Active use of these resources facilitates significant knowledge about important events like Virginia Resolves (1765), Repeal of Stamp Act (1776), The Townshend Acts (677), among others, making it directly applicable through reenactment - stimulating a more profound engagement with history. An Insightful Blend Of History and Strategy As students navigate the high-voltage sequence of "The Road to Revolution Diplomacy Game - Round #2 Stamp Act", they gain inspiring insight into not just history but also political negotiation and strategic thought. This resource drums up great potential for learning that is both fun-filled and enriching!
Author BCM Creations
Tags Interactive Learning, American Revolution, Role-playing, Parliamentary Decisions, Historical Events, Proclamation Of 1763 Clipart
Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension
Social Studies, History, History: World, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension The Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension is a vital educational tool for teachers aimed at enhancing students' understanding of social studies and world history, with a focus on the exploration journeys of the esteemed voyager, Amerigo Vespucci. This game is suitable for grades 6 to 12 students and it's available in both English and Spanish. It contains various elements designed to boost vocabulary while honing reading comprehension skills. The package consists of forty-eight translation cards in both languages that are easy to print with English on one side and matching Spanish translations on the other. An important part of this teaching tool lies in its application in Social Studies, History, World History education curriculum , as well as its use in ESL ENL classrooms. It brings history alive by telling stories about Vespucci's early life experiences; his explorations funded by King Ferdinand, Queen Isabella and King Manuel I; his correspondence with Lorenzo de Medici; and Martin Waldseemüller's mapping contributions. This downloadable PDF offers: Two pages of enlightening bilingual text about Amerigo Vespucci. Forty-eight bilingual cards for an engaging bingo game. Dedicated graphic organizers geared towards improving students' ability to write clear paragraphs competently in both languages. Ten different bingo boards themed around Amerigo Vespucci along with an unexpected surprise based within page 33! This comprehensive educational kit imparts essential historical knowledge through enjoyable teaching methodologies!. Whether it's whole-group learning exercises, small group tasks or individual homework assignments, this package accommodates different teaching strategies! The interactive bilingual nature of this activity is beneficial for educators teaching various subjects. It aims to help mold multilingual students with significant critical-thinking abilities in an increasingly global world.
Author Anthropolotist in Heels
Tags Exploration Journeys, Amerigo Vespucci, Reading Comprehension, ESL Education, Social Studies
The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street
Social Studies, History, History: USA, Grade 9, 10, 11, 12, Activities, Games
The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street This an engaging teaching resource that draws students right into the heart of American history. It transports them back to the pivotal night of March 5th, 1770—'The Incident on King Street' or as it was referred to by the colonists, 'a massacre'. Gameplay and Educational Highlights Role-play: Students can take on roles as historical figures from both colonial assemblies and British Parliament. Real-world Scenario: They will respond and react to actual events from history. Creativity encouraged: Learners can create official documents, formulate Acts that align with their respective teams' strategies. They also get the chance to develop news articles or other forms of communication that serve their cause. This interactive game not only serves as a dynamic approach towards teaching US History but also instills valuable skills such as leadership and collaboration among students. Educational Suitability This gaming resource is aptly tailored for secondary school learners studying in grade 9 through grade 12. It's especially recommended for those who prefer active participation rather than passive textbook learning. Add-on Benefits An integral part of a four-part series—the 'Road To Revolution Diplomacy Game' Included are three Word docs and one PDF which provide useful guides throughout this historical journey. Fostering initiative driven leadership skills through decision-making process under pressure . In conclusion, The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street is the perfect blend of factual, knowledge-based learning and friendly competition that will surely engage students' interests.
Author BCM Creations
Tags Road To Revolution, US History, Diplomacy Game, Interactive Learning, Colonial Assemblies
The Imitation Game (2014): Complete Movie Guide
Social Studies, ELA, History, History: World, Grade 8, 9, 10, 11, Games, Activities
The Imitation Game is a 2014 historical drama film directed by Morten Tyldum and starring Benedict Cumberbatch, Keira Knightley, and Matthew Goode. The film is based on the real-life story of Alan Turing, a brilliant mathematician and cryptanalyst who played a crucial role in cracking the German Enigma code during World War II. The movie is divided into three different time periods, each with its own narrative thread. The first follows Turing's early years as a socially awkward and highly intelligent young man who struggles to fit in with his peers. The second thread focuses on Turing's work during World War II, where he is recruited by the British government to help break the Nazi's secret Enigma code, which they used to encrypt all of their military communications. Turing's team is made up of a diverse group of codebreakers, including Joan Clarke, a brilliant mathematician who becomes Turing's closest friend and confidante. Despite initial setbacks and bureaucratic interference, Turing and his team eventually succeed in cracking the Enigma code, providing the Allies with vital intelligence that helps them win the war. The third and final thread of the film takes place in 1952, several years after the war has ended, when Turing is arrested and charged with homosexuality, which was then a crime in Britain. Despite his contributions to the war effort, Turing is persecuted and forced to undergo chemical castration as punishment. The film ends tragically, with Turing ultimately taking his own life. Overall, The Imitation Game is a gripping and moving tribute to one of the 20th century's most brilliant minds, whose achievements were overshadowed by his persecution and tragic end. This movie guide comes with a character reference guide, 22-questions, and a short introduction into the movie. This product also includes a completed teacher key. Ready to use!! The topics for this movie include: World War II, Battle of Britain, The Engima *** The movie also covers topics related to the LGBQT community. Thumbnail clipart credit: By PrincePadania
Author EduPal Learning
Tags LBGTQ, Alan Turing, World War II, Movie Guide, World History, Enigma, Technology, The Imitation Game Movie Questions
Matching Game: How Well Do You Know Your Tudor Kings & Queens? (8 +)
Social Studies, History, History: British, Grade 4, 5, 6, 7, 8, Activities, Games
Welcome to the Matching Game: How Well Do You Know Your Tudor Kings & Queens? Introducing a resource curated for students aged 8 and above. This learning tool provides a comprehensive education on Tudor Kings and Queens, uniquely merging history with interactivity. About the Game This engaging hands-on game quizzes learners about their understanding of Tudor royalty. By arranging royal figures accurately through time, they learn about individual monarchs and their hand in shaping eras. Additionally, matching cards to corresponding kings or queens embeds essential details into memory – all while having fun. Game Contents & Usage Laminated Figures: After mounting or laminating the figures for durability, students cut them out. The Timeline : Students scramble up these figures to form their own historical timeline journey. Bundled Facts: Using these facts, students match cards to related kings or queens. Note:A total of 19 pages' worth of relevant material is included in this game - suitable for grades 4 through 8. Versatility in Application This resource can be used in whole classrooms, smaller subgroups, or even independent homework assignments. It suits public school educators catalyzing collective classroom interaction just as well as homeschoolers designing personalized curricula. The Integrative Utility :The tool is incredibly adaptable with diverse teaching strategies! Social Studies Classes: A Perfect Fit! ` ` ` Focusing on British History under subcategories such as The Tudors? This matching game is a fantastic way to explore history differently, presenting individuals against larger societal backdrops through a fun and engaging approach. Why Should You Choose This? The novel method of interaction cultivates sustained curiosity amongst learners. It meets educational requirements effortlessly. All material is conveniently encapsulated within a downloadable PDF file format. This resource truly revolutionizes how history is perceived – making learning an enjoyable experience!
Author Guinea Pig Education
Tags Tudor Kings, Tudor Queens, Interactive Learning, Historical Education, British History, Tudor Dress Up Games
I have...Who Has...? USA Edition
Social Studies, History, History: USA, Not Grade Specific, Activities, Games
"I have ... Who has ...?" game! The idea is simple and includes every learner: The cards are shuffled and distributed. A player starts and asks for a term. If they have the right card, they call: "I have …" and ask for the next term. The game continues until the last card has been found. You will be surprised how quiet the room will suddenly get and how your learners will listen carefully.
Author Better Teaching Resources
Tags USA, Matching, Game, United States, Vocabulary
Create A Candidate (Engaging Local Election Simulation)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Create A Candidate is an engaging civics simulation where students run for local office in the fictional town of Genericburg. Students review background information and statistics about issues facing the town. Then they create a candidate profile, choosing their background and political positions. Students decide what policies and changes their candidate will campaign on to address Genericburg's problems. They strategize how their candidate will appeal to voters and budget fundraising and spending. Create A Candidate builds critical thinking as students identify effective solutions for the town's issues. This activity covers key civics and government content in an interactive way. The resource includes a slideshow explaining the simulation, teacher's guide, and student workbook with print and digital versions. Create A Candidate transforms a civics lesson into an exciting political campaign where students roleplay candidates aiming to win an election and improve a community.
Author Ed Dynamic
Tags Civics, Government, Campaign, Election, Roleplay
Name That President Smartboard Game
Social Studies, History, History: USA, Grade 2, 3, 4, 5, Activities, Games
Name That President Smartboard Game Using Name That President Smartboard Game, students look at pictures of each president to build their knowledge of our past presidents. What You Get: This is a zip file that includes a PowerPoint and a PDF. The PowerPoint consists of 46 slides. The PDF is a 1-page answer key. How to Implement the Name That President Smartboard Game: This is an exciting game for students to play in the midst of a social studies unit studying presidents. You can play this game at the start of the unit to see how well students know the presidents. When you have spent time introducing and reviewing the presidents, students will be ready to play this game again. You may want to discuss things such as their backgrounds, education, and presidential achievements. This is a game that works well played in small groups. Students will love the friendly competition while racking up points to see who wins the game! Take A Look at Some of My Best Sellers: Ending Blends Pictures Worksheet Making Inferences Worksheet Locating Nonfiction Text Features Worksheet Matching Animal Habitats Worksheet Recognizing Fractions Worksheet Graphing Bugs Worksheet You can find more resources at my storefront here: Have Fun Teaching
Author Have Fun Teaching
Tags Name That President, President Activity, President Game, Small Group Games, Jeopardy, History Game, U.S. History, U.S. Presidents
Lewis and Clark Time-Line Game
Social Studies, History, History: USA, Grade 5, 6, 7, 8, 9, 10, Games, Activities
The Lewis and Clark Time-Line game will be an engaging way for students to explore the journey of Lewis and Clark and apply that knowledge by creating timelines. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. This download comes with rules, variations and recommendations for successfully playing this game. It is a 24-page download with a no-prep game.
Author Creative Learning Connection
Tags Lewis And Clark, Expeditions Activity, Expeditions Game, Timeline Game, Timeline Activity, Lewisandclark Games
Country Study on Poland - Guess Who Cards Game on Famous Polish People
Social Studies, Geography, History, History: Europe, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Poland - Guess Who Cards Game on Famous Polish People This Teaching Resource is a fun Guess Who Game PDF Presentation (1 slide, 30 cards) on Famous Polish People. This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from Poland (Country Study) aims to introduce learners to Poland and its most famous Poles (leaders, kings, scientists writers etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Polish People selected for this Geography + Social Studies + European History Country Study on Poland are: Nicolaus Copernicus (Scientist) Fryderyk Chopin (Composer) John Paul II (Pope) Jan III Sobieski (King) Lech Wałęsa (Founder of Solidarność and Polish President) Maria Skłodowska-Curie (Scientist and Nobel Prize Laureate for Physics and Chemistry) Andrzej Sapkowski (Author of "The Witcher") Stanisław Lem (Science Fiction Writer, author of Solaris) Adam Mickiewicz (Author of Pan Tadeusz) Irena Sendler (Humanitarian Worker, nurse who saved many Jews during World War 2) Joseph Conrad (English Literature Writer, Polish-speaking Pole born in Poland) Marian Rejewski (Mathematician) and many more! a very fun and engaging way to play this "Guess Who on Famous People from Poland" (country study on Poland) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Pole This Social Studies + Geography Country Study on Poland PDF Printable Teaching Resource (1 slide, 30 cards for 30 Famous People from Poland) can be great for learners from 6th grade to 12th grade to introduce Poland and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags Poland, Guess Who, Cards, Game, Printable, Famous People, Geography, Europe, European History, Social Studies
Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)
Social Studies, History, History: World, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Arctic Survival Activity is a 15-page cooperative learning resource that allows students to work in groups and weigh survival options after a hypothetical plane crash in the arctic. Learners must reach consensus on difficult decisions about scarce supplies and resources. This activity builds classroom culture as groups navigate team dynamics. It includes PowerPoint slides to facilitate the activity, a printable student worksheet for ranking arctic survival items (Google Classroom compatible), and an answer key with explanations. As students debate and problem-solve, the activity enables discussions about group dynamics, leadership, communication styles, psychology, and more. Students love this engaging crash scenario that stretches their teamwork skills and tests their survival know-how against experts.
Author Ed Dynamic
Tags Arctic, Survival, Group Activity, Team Building, Decision Making
Turn of the Century Review Board Game
Social Studies, History, History: World, Grade 5, Activities, Games
This is a Turn of the Century Review Board Game. All you need is the game cards, the game board and the answer keys. Everything can be printed in color or black and white. Directions are included for how to play.
Author Sarah Miller Tech
Tags Board Game, Social Studies Review, Native Americans, World War I, Transportation
What Doesn't Belong? - AP Psychology Review Game
Social Studies, History, Psychology, Grade 10, 11, 12, Games, Activities
This resource is a What Doesn't Belong? - AP Psychology Review Game. There are 2 pages worth of terms related to Neuroscience. Words are grouped into fours. Students will analyze the words and determine which one doesn't belong in that group.
Author Skinner's Box
Tags Vocabulary, Terms, Psychology, Review Game, Which Word Doesn't Belong Worksheets, Which One Doesn't Belong Game For Adults, Which One Doesn't Belong Worksheet
Greeks Comprehension Series | Episode 2: The Olympic Games | Audiobook
Social Studies, History, History: Ancient, Not Grade Specific, Games, Activities
The Ancient Greeks Audiobook and Comprehension Series: Episode 2 - The Olympic Games Dive into the fascinating history of the Olympic Games in this 10-minute audiobook episode. Students will learn the myths and legends behind the inception of this iconic sporting event as they follow along with the included transcript. After listening, students will answer comprehension questions to demonstrate their knowledge and retention of key details. With multiple audio formats provided as well as printable transcripts and answer keys, this resource can be easily implemented for whole class instruction, small group work, or independent practice. Assessment is built right in, making this episode on the Olympic Games a versatile addition to any unit on ancient Greece for middle school students.
Author Cambridge For Kids
Tags Social Studies, Olympic, Games, Ancient, Audiobook
The Road to Revolution Diplomacy Game: Round #4 - The Coercive Intolerable Acts
Social Studies, History, History: USA, Grade 9, 10, 11, 12, Activities, Games
Sure, here it is: The Road to Revolution Diplomacy Game: Round #4 – The Coercive Intolerable Acts A valuable teaching resource that helps students experience the tumultuous era between the French and Indian War and the American Revolution. This activity provides an authentic learning experience for 9th-12th grade Social Studies students , more specifically those studying USA History. Game Objectives This game has value either as an individual lesson or as part of a four-part lesson series called the Road to Revolution Diplomacy Game. Participants assume leadership roles representing either colonial assemblies, British parliament or potentially even as the king. These roles are instrumental in exploring significant events from 1773 and 1774. The Boston Tea Party Introduction of Coercive Acts also known as 'Intolerable Acts' Students will then develop innovative solutions and strategies specific to their sides' objectives. Fostering Critical Thinking The focus is how political leaders made critical decisions during this era in history. Replicating these experiences in a classroom setting encourages active learning about historical events like Massachusetts's reaction to Great Britain's punitive measures & formation of First Continental Congress.. Students can solidify their understanding by creating official documents, letters, acts such crafting way forward, meditating on this time frame sparking critical thinking about present-day governance issues and diplomatic solutions making it apt both for group activities or homework assignments ensuring knowledge retention. Digital Integration & Materials Provided: With downloadable Word docs and PDF files included with purchase. ∟Technological integration makes distribution via digital classrooms easier. ∟Printable versions are provided for traditional forms of schooling. ∟Seamlessly converges historical studies with today’s technology-centric education methods. Overall The Road to Revolution Diplomacy Game: Round #4 – The Coercive Intolerable Acts offers an interactive learning encounter, enabling students to not just study history but immerse them in the thought processes and diplomatic discussions that shaped an epoch, molding future leaders.
Author BCM Creations
Tags Revolution, Diplomacy, Coercive Acts, American Revolution, Historical Learning
India's Pachisi: The Game of Ancient India
Social Studies, History, History: Ancient, Not Grade Specific, Activities, Games
This resource is an India's Pachisi: The Game of Ancient India. Students will enjoy playing this game while learning about Ancient India. Rules and a game board are included.
Author Glimmercat Education
Tags Ancient, India, Games, Social Studies, Centers, Ancient India Lesson Plan, Ancient India Games
Abandon Ship! Titanic Social Stratification Game
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Abandon Ship! Titanic Social Stratification Game is an immersive role-playing activity where students decide which passengers get a spot in the limited lifeboats as the Titanic sinks. Students are split into groups and assigned character sheets with information about fictional passengers' identities and backgrounds. Each group must collaborate and decide which 5 of the 8 characters to "save" based on the limited information they are given about each person. This activity sparks thoughtful discussions around social stratification, privilege, discrimination, and more while also working on teamwork and decision-making skills. Most importantly, students find this activity highly engaging as they take on the roles of Titanic passengers fighting for survival. This versatile 25+ page teaching resource can be used as a standalone activity or supplement lessons on the Titanic, social stratification, ethics, discrimination, psychology and more for grades 7-12.
Author Ed Dynamic
Tags Social Stratification, Privilege, Ethics, Teamwork
World History II Jeopardy
Social Studies, History, History: World, Grade 9, 10, 11, 12, Activities, Games
This is a World History II Jeopardy Review Game. There are 6 categories for students to review: - World religions - Empires - Revolutions - Nationalism - WWII / Cold War - Who Am I?
Author History with DeLong
Tags World History, Jeopardy, Review Game, Cold War, World Religions, History Jeopardy Games, World War 2 Jeopardy
Zombie Government! (An engaging government simulation on the role of government)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Zombie Government! is an engaging government simulation that puts students in charge of a quarantine zone (QZ) facing a zombie apocalypse. Students must make difficult decisions about how to govern the QZ, keep citizens safe, and distribute limited resources. This interactive game allows students to explore the roles and responsibilities of government through simulated scenarios involving potential rebellions, food shortages, corruption, and more. The simulation encourages collaboration, critical thinking, and problem solving as students navigate complex situations. This bundle from experienced educators includes detailed teacher guides, slides, and both digital and printable student workbooks to support implementation. Zombie Government helps students gain firsthand experience with the real-world challenges of leadership and governance.
Author Ed Dynamic
Tags Government Simulation, Social Studies Games, Leadership Activities, Critical Thinking
50 USA States Word Search Puzzle | United States Geography Puzzles
Geography, Social Studies, History: USA, History, Not Grade Specific, Word Searches, Worksheets, Worksheets & Printables, Games, Activities
Make learning U.S. geography fun and interactive with this 50 USA States Word Search Puzzle ! This no-prep fun printable to help students recognize and remember the names of all 50 states while also improving spelling and focus. It's perfect for classrooms, homeschool lessons, or even a quiet-time activity at home. Whether you’re teaching about the United States or just want a fun way to review state names, this word search is a perfect fit for kids of all ages. What’s Included: 5 pages word search puzzle ( each page contain 10 U.S states name) Easy-to-read grid with clear, kid-friendly fonts Answer Key included for each puzzle Print-and-go format – no prep required Why Teachers and Students Love It: Reinforces U.S. state name recognition in a fun and low-pressure way Encourages problem-solving, attention to detail, and spelling practice Great for social studies, geography units, early finishers, or homework A fun activity to use during U.S. holidays like Presidents’ Day, Independence Day, or Constitution Day This word search is both fun and educational – a great addition to your geography unit or patriotic classroom celebration. Kids will love searching for all 50 states, and you'll love how easy it is to use!
Author Perfect_Printables
Rating
Tags USA States Word Search, United States Puzzle, Geography Word, 50 States Activity, Geography Word Search, U.S. States Worksheet, American States Activity, Geography Game, Homeschool Social Studies, Geography Printables
Constitutional Amendments Review Game
Social Studies, History, History: USA, Grade 5, Activities, Games
This is a Constitutional Amendments Review Game that will get your students up and engaged as they review history. This is a digital resource to be accessed in Google Slides. There are many ways you can implement this review game, such as Family Feud and more. Implementation suggestions are included.
Author Sarah Miller Tech
Tags Constitution, Amendments, Review Game, Suffrage, Poll Tax, Constitutional Convention Games
America in World War II Review Game
Social Studies, History, History: World, Grade 5, Activities, Games
This is an America in World War II Review Game that will get your students up and engaged as they review history. This is a digital resource to be accessed in Google Slides. There are many ways you can implement this review game, such as Family Feud and more. Implementation suggestions are included.
Author Sarah Miller Tech
Tags America, World War II, Review Game, Atomic Bomb, British
Personality: 64 SQUARES | Psychology Review Game
Social Studies, History, Psychology, Grade 10, 11, 12, Activities, Games
This resource is a Personality: 64 SQUARES Psychology Review Game. There are 64 questions, hence the name of the game. An answer key is included. Directions for how to play are included.
Author Skinner's Box
Tags Review Games, Social Studies, Personality, Theories, 64 Squares, 64 Squares