World History II Jeopardy
This is a World History II Jeopardy Review Game. There are 6 categories for students to review: - World religions - Empires - Revolutions - Nationalism - WWII / Cold War - Who Am I?
Classroom resources
Find history games that help students review events, explore cause and effect and discuss historical decisions.
Browse by lesson focus
Choose the topic or kind of practice you need.
This is a World History II Jeopardy Review Game. There are 6 categories for students to review: - World religions - Empires - Revolutions - Nationalism - WWII / Cold War - Who Am I?
Play a chronology card game (up to 10 players): a reader reads an event from a drawn card, and the active player guesses where it fits (before/after/between) on their personal timeline of already-placed cards; correct placements build an 8-card timeline, incorrect cards pass to other players; students may also review the included full…
Includes: game rules (objective, setup, order of play, correct-answer rules, game end) · 8 game variations · recommendations (reader announces date, print on cardstock and laminate)
The Road to Revolution Diplomacy Game - Round #2 Stamp Act: An Engaging Classroom Resource "The Road to Revolution Diplomacy Game - Round #2 Stamp Act" is a combinatory tool of game-play and learning designed for high school level teaching. Detailing the period between the French and Indian War and American Revolution, it can be…
Students represent an assigned country with a given troop-strength value, secretly negotiate alliances via an 'Alliance Request form,' then reveal alliances so that two 'Powerful' countries attack a chosen 'Weak' non-ally, with the side holding more combined troops winning.
Includes: teacher procedure/lecture notes · Alliance System Activity Worksheet with a per-country troop-strength list · Alliance Request form (referenced but not fully shown before text cuts off)
Travel to Ancient Egypt with this Bingo game! This NO PREP resource includes teacher instructions, Bingo patterns, call cards, and Bingo cards featuring hieroglyphics. It makes a great addition to your Ancient Egypt unit study; world geography lessons; social studies or history class; or just for fun. Perfect for third grade, fourth…
Players (3-10, ideally 3-8) each build a personal 8-card timeline on the table; a 'reader' reads an event card aloud to the next player, who must guess where it belongs in their own timeline (before/after, at the beginning, between two cards, or at the end); correct placement wins the card; the first player to correctly place 8 cards…
Includes: Game rules page (objective, start, order of play, each-turn mechanics, correct-answer criteria, game-end condition) · Variations section (5 suggested rule modifications for pacing/difficulty) · Recommendations page (announce dates when awarding cards; laminate cards; blank cards provided for adding events)
The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street This an engaging teaching resource that draws students right into the heart of American history. It transports them back to the pivotal night of March 5th, 1770—'The Incident on King Street' or as it was referred to by the colonists, 'a massacre'. Gameplay and…
Students work in teams to answer displayed review questions; correct answers earn game-piece progress (e.g., drawing bear parts, placing marks) depending on which game mode the teacher selects.
Includes: credits/image-licensing page · implementation instructions for 3 game modes (Build-A-Bear, Attack!, Family Feud) · instructions to access the actual review-game content via an external Google Slides link (bit.ly/2Q2WOVQ)
A multi-day historical simulation ('The Urban Game') teaching how industrialization reshaped an English rural village into an industrial town, so students understand urbanization's causes, process, and social/environmental consequences during the Industrial Revolution in Great Britain.
Includes: teacher instructions: aim, objectives, suggested prior knowledge, materials, set-up steps · 'Change Over Time' before/after chart (blank, for student completion) · 'The Urban Game - Background Material' reading on 18th-century rural English village life
Players draw event cards, listen as a card is read aloud, and guess where the event fits chronologically on their personal timeline (before/after or between existing cards); a player wins by placing 8 cards in correct chronological order. Students can also review an included timeline reference sheet of American Revolution history to…
Includes: game rules and variations · printable event/date timeline cards covering American Revolution history (1760 onward, e.g. Writs of Assistance, Sugar Act, Stamp Act, Boston Massacre, Boston… · several blank cards for teachers to add their own dates/events
Sure, here it is: The Road to Revolution Diplomacy Game: Round #4 – The Coercive Intolerable Acts A valuable teaching resource that helps students experience the tumultuous era between the French and Indian War and the American Revolution. This activity provides an authentic learning experience for 9th-12th grade Social Studies students…
Cut out and assemble game board/cards, then play a turn-based game drawing cards with Oregon Trail landmark scenarios and moving a playing piece forward or staying in place based on the card instructions; first to reach Oregon wins.
Includes: game board · event/landmark cards (front and back sheets to glue together) · assembly and gameplay instructions
Move between 24 numbered stations at a fast pace, read/answer trivia questions about Juliette Gordon Low, and record answers on an answer sheet within a timed rotation (individually or in teams)
Includes: 24 question cards · answer sheet with answer key · how-to-play instructions page
Draw and read event/date cards aloud to other players, guess where each event belongs in chronological order relative to cards already placed in their own timeline, and build a personal timeline of 8 correctly ordered cards to win.
Includes: 1-page game rules/instructions · reference timeline list of ~60 dated U.S. statehood/territorial events (1565-1998) · printable event/date cards, one per event, for players to draw and place
Interactive classroom review game ('Conflict at Jamestown') reinforcing the history and importance of the Jamestown, Virginia colonial settlement (1607).
Students work in teams to answer displayed review questions; correct answers earn game-piece progress (e.g., drawing bear parts, placing marks) depending on which game mode the teacher selects.
Includes: credits/image-licensing page · implementation instructions for 3 game modes (Build-A-Bear, Attack!, Family Feud) · instructions to access the actual review-game content via an external Google Slides link (bit.ly/32ObL0M)
Students are paired as married couples, assigned to either the sharecropper or tenant farmer group, select a crop each year, and fill in a budget worksheet tracking crop revenue, rent/landlord payments, and living expenses over five simulated years, then debrief on whether the system worked.
Includes: teacher lesson/instructions page · crop profit table (Year 1-5, wheat/corn/cotton) · sharecroppers budget worksheet
Each card presents an answer and a follow-up question in a chain (round robin format); students read the answer on their card, then answer the linked question read aloud, passing play to whoever holds that answer.
Includes: set of round-robin review cards (answer + linked question format) covering Ottoman, Mughal, Safavid, Ming, and Japanese history topics
Answer trivia questions drawn from numbered game cards (e.g. "Which cattle trail...", "Who was the Chisholm Trail named after?") while playing a board game with included game pieces and directions.
Includes: editable game question cards (multiple-choice/short-answer trivia, e.g. sets A1-A10 and beyond)
In groups, complete 7 linked tasks to 'break out': read a passage and use a decoder to find a numeric code (Task One), solve a cause-and-effect graphic-organizer puzzle (Task Two), analyze fake ID badges/plane tickets for clues, answer a 5-question True/False Google Form quiz about WWI facts (Task Three: US neutrality, the Lusitania,…
Includes: Printable teacher guide with step-by-step access instructions, codes/links reference sheet, step-by-step checklist, implementation tips, and an 'at-a-glance'… · Digital escape room hosted externally (Google Sites/Forms/Slides; requires internet access and student Google accounts) · Reading passage with multiple-choice questions (Task One)
Draw event cards, listen as a 'reader' reads the event aloud, and guess where the event belongs (before/after/between) in their own personal timeline of 8 cards; the game ends when a player correctly places 8 cards.
Includes: game rules/instructions · variation and recommendation notes · a full timeline reference list of astronomy history events with dates
Make learning about Women's History Month or Most famous influential womens from history more engaging with these Bingo game Activities! This is Great for 2nd to 7th grade students to learn about Women's History Month What’s Included In This Bingo Game Pack? 50 Unique Bingo Boards 30 Calling Cards Bingo Markers Teacher-Friendly…
Students read a short nonfiction mini book about the origins of the Olympics, then play a fluency game where they read sight-word phrase cards aloud to move along a game board toward a medal space.
Includes: 9-page mini reader (printed 2 per page) on the history of the Ancient Olympics · "Going for the Gold" fluency game with a game board and sight-word/phrase cards · extra blank cards for teacher-added content
Watch a Crash Course Government and Politics video on gerrymandering and answer companion worksheet questions in complete sentences; view a slide presentation covering the definition, historical origin, negative impacts, and court cases on gerrymandering; define key vocabulary (political party, congressional district, redistricting,…