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Psychology Games

Make learning about psychology engaging with games that explore human behavior and mental processes. This collection includes personality quizzes, memory challenges, and social dynamics simulations. By integrating these psychology games into your teaching, you can foster interest and understanding in psychological studies.

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READING-COMPREHENSION PACK | Artificial Intelligence | 20 PAGES
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READING-COMPREHENSION PACK | Artificial Intelligence | 20 PAGES
Reading, ELA, Writing, Technology, Science, Early Learning, Adult Education, High School, Homeschool Resources, Middle School, Not Grade Specific, Anchor Charts, Teacher Tools, Assessments, Charts, Quizzes and Tests

READING-COMPREHENSION PACK | Artificial Intelligence | 20 PAGES SUMMARY OF THIS PRODUCT: What is the name of the document?: READING-COMPREHENSION PACK | Artificial Intelligence How many pages does it include?: 20 In what format is it available (PDF, Word, PPT)?: PDF Is it in color or black and white?: COLOR ABOUT THE AUTHOR: At EDITORIAL ARENAS EDUCATIVAS, we believe that learning should be as fun as playing. That’s why we create educational materials that spark children’s curiosity and creativity. I invite you to check out my educational store and discover the wide range of resources that can transform your classes. MAIN DESCRIPTION: What is the name of the product? Hello! Thank you so much for being interested in this beautiful and fabulous product that you can use with your children, both at school and at home. The name of this fabulous product is: READING-COMPREHENSION PACK | Artificial Intelligence How many pages does it include? This educational document, carefully created and in some cases compiled, has the following number of pages: 20 What format is it in (A4, letter, digital, printable)? This educational resource is designed in A4 format and PDF, so you will have no difficulties printing it and it will also stay well-protected. PDF A4 Is it in black and white or in color? This document is available in black and white as well as in color. Actually, it combines both, making it more attractive for your students. COLOR SECONDARY AND COMPLEMENTARY INFORMATION: For what age, grade, or school level is it ideal? I usually create resources for early grades (children ages 3–5), but I also design for primary students (ages 7–12). My priority is to make children’s learning creative. What learning area does it focus on? This and all my resources focus on children’s essential learning, such as math and literacy. Occasionally, I also create resources for Spanish. What will students learn or practice with it? With this educational resource, children will be able to practice basic skills in math and literacy. Teachers can also adapt it to other learning areas, since learning is multidisciplinary. Who will benefit the most from this resource (teachers, families, students, therapists)? I strongly believe education involves many people—teachers, parents, and even therapists. That’s why this resource is open to anyone involved in the learning process.

Author EDITORIAL LAURA EDUCA

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Tags FREE, FREE RESOURCES, READING, TECHONOLGY, ARTIFICIAL INTELLIGENCE, READING AND COMPREHENSION, COMPREHENSION

Binary Mystery Pictures Freebie
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Binary Mystery Pictures Freebie
Math, Algebra, Place Value, Grade 7, 8, 9, 10, Worksheets & Printables, Worksheets

Binary Mystery Pictures This is an extension activity used after the students have had several lessons on place value for base 2. They should have also had practice converting base 10 numbers using 0 and 1 to write numbers in base 2 (binary). The picture activity takes conversion one step further, having the student filling in each box as a 0 or 1, with a 1 represented by a shaded box. Converting the given numbers from base 10 to base 2 will reveal a pixelated image, as a computer would draw it on the screen. The grid is divided into 2 main sections (A and B), each with 8 smaller columns across. Notice the two columns of numbers along the grid to the left. The column of numbers on the left correspond to section A and the numbers on the right correspond to section B. Directions: 1. For each row, convert each base 10 number to base 2. Show your answer by shading in the appropriate boxes in the corresponding column. A shaded box represents that place value as a “1.” Example: In the grid below, the first row lists 0 and 0, so therefore, no boxes are shaded. In the second row in section A, 0 is listed so again no boxes in that section's row are shaded. In the second row, section B, 15 is shown. To represent 15 as an 8-digit binary number, you would shade the first four boxes from the right to represent “00001111” in the place values filled. 2. Continue converting numbers for each row until the picture is revealed.

Author Virtually Montessori

Tags Algebra Printable, Algebra Worksheet, Place Value, Exponents Lesson, Exponents Activity, Binary Numbers, Math Mystery Picture

Beginning Sound and Ending Sound Matching Game
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Beginning Sound and Ending Sound Matching Game
ELA, Language Development, Phonics, Kindergarten, Preschool, Activities, Games

Preschool and kindergarten students will have fun practicing phonological awareness skills by identifying the beginning sounds and ending sounds in words with these phonics matching cards. What is Included: In this phonics card set, there are 24 total cards, available in both color and black and white. Each set of cards makes 12 pairs of words with the same beginning sounds and ending sounds. Ways to Use: Concentration or Memory Game : Students will start the game by having all of the cards face down. Each student will take turns turning over 2 cards. If both the beginning sound and ending sound of both cards match, then the student keeps the pair. If they do not, then the student puts them back face down. The student with the most correct pairs wins. Find a Partner: The teacher starts by giving each student one of the picture cards. The students then look around at the cards the other students have to see if it matches their beginning sound and their ending sound. Once they find their match, then they found their partner. Students can simply work together to match the cards with the same beginning sound and ending sound. Pairs Included: bag - bug, bat - boat, crab - cab, dog - dig, fan - fin, hat - hut, log - leg, mop - map, night - net, rug - rag, sock - snake, vine - van Skills Assessed: This activity assesses students' abilities at identifying and matching beginning and ending sounds in single syllable words. This activity is a low prep activity for teachers to prepare for students. The cards just need to be printed out and cut apart. They can be laminated for durability if the teacher desires. The cards can be stores in a task box or pencil box for easy set up, clean up and storage options.

Author The Connett Connection

Tags Beginning Sounds, Ending Sounds, Matching Game, Phonics Game

Personality: 64 SQUARES | Psychology Review Game

Personality: 64 SQUARES | Psychology Review Game
Social Studies, History, Psychology, Grade 10, 11, 12, Activities, Games

This resource is a Personality: 64 SQUARES Psychology Review Game. There are 64 questions, hence the name of the game. An answer key is included. Directions for how to play are included.

Author Skinner's Box

Tags Review Games, Social Studies, Personality, Theories, 64 Squares, 64 Squares

Abandon Ship! Titanic Social Stratification Game

Abandon Ship! Titanic Social Stratification Game
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Abandon Ship! Titanic Social Stratification Game is an immersive role-playing activity where students decide which passengers get a spot in the limited lifeboats as the Titanic sinks. Students are split into groups and assigned character sheets with information about fictional passengers' identities and backgrounds. Each group must collaborate and decide which 5 of the 8 characters to "save" based on the limited information they are given about each person. This activity sparks thoughtful discussions around social stratification, privilege, discrimination, and more while also working on teamwork and decision-making skills. Most importantly, students find this activity highly engaging as they take on the roles of Titanic passengers fighting for survival. This versatile 25+ page teaching resource can be used as a standalone activity or supplement lessons on the Titanic, social stratification, ethics, discrimination, psychology and more for grades 7-12.

Author Ed Dynamic

Tags Social Stratification, Privilege, Ethics, Teamwork

The Tragedy of the Commons Simulation (Slides, Worksheet, Instructions)

The Tragedy of the Commons Simulation (Slides, Worksheet, Instructions)
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Tragedy of the Commons Simulation introduces students to the economic concept of the "tragedy of the commons" through an engaging in-class game . Students compete in rounds to collect the most slips of paper, learning firsthand how self-interest can lead to overuse and depletion of shared resources. Accompanying slides explain the concept and connect it to real-world examples. This complete lesson includes teacher instructions outlining the lively simulation, student worksheets for reflection and discussion, printable slips for the game , and presentation slides summarizing key learnings. Applicable for middle and high school economics, social studies, or psychology, this hands-on group activity sparks critical thought on cooperation vs. competition and responsible use of shared resources.

Author Ed Dynamic

Tags Economics, Social Studies, Psychology, Cooperation, Competition

Bullying Prevention Month Bingo, Anti Bullying Kindness SEL Game

Bullying Prevention Month Bingo, Anti Bullying Kindness SEL Game
Social Emotional Learning (SEL), Special Resources, Social Skills, Psychology, Social Studies, Kindergarten, Preschool, Games, Activities

Bring awareness, empathy, and kindness into your classroom with this Bullying Prevention Month Bingo Game. Designed as a fun and interactive activity, it helps students recognize positive behaviors, practice empathy, and build stronger classroom communities. Perfect for October’s Bullying Prevention Month or any time of year when teaching respect and kindness. What’s Included In this bullying prevention month bingo game pack? • 4o Unique Bingo cards with anti-bullying and kindness vocabulary • Calling cards for easy play • Bingo Marker • How to guide for easy understanding Why Teachers Love It: • Supports SEL (Social-Emotional Learning) in a fun way • Reinforces empathy, inclusion, and respect • Great for building classroom community • Engaging, interactive, and easy to use with no prep required Great For • Morning meetings and class discussions • Bullying Prevention Month activities • SEL lessons and character education • Small groups, centers, or whole-class play • Counseling or advisory sessions This Anti-Bullying Bingo Game makes teaching empathy and respect both fun and meaningful, while giving students the tools to stand up for kindness every day.

Author Perfect_Printables

Rating

Tags Bullying Prevention, Anti Bullying Game, Kindness Bingo, Sel Activities Kids, Bullying Awareness, Classroom Kindness Game, Respect Activities, Social Emotional Learning, Anti Bullying Month, Bullying Prevention Game

What Doesn't Belong? - AP Psychology Review Game

What Doesn't Belong? - AP Psychology Review Game
Social Studies, History, Psychology, Grade 10, 11, 12, Games, Activities

This resource is a What Doesn't Belong? - AP Psychology Review Game. There are 2 pages worth of terms related to Neuroscience. Words are grouped into fours. Students will analyze the words and determine which one doesn't belong in that group.

Author Skinner's Box

Tags Vocabulary, Terms, Psychology, Review Game, Which Word Doesn't Belong Worksheets, Which One Doesn't Belong Game For Adults, Which One Doesn't Belong Worksheet