Guess the Emojis – Classic Games Edition

- Grades
- Grades 6–8
- File type
- Preparation
- Print ready
- Topic
- Guess, Emojis
- Resource types
- Games, Activities
- Preparation
- Print ready
From the author
About this resource
Guess what the name of the classic game is based on the emoji(s)!
In the classroom
Teaching tips & learning objectives
Learning objectives
Read a small set of emoji symbols as a clue and work out the game title they stand for
Recall the names of sixteen widely known board and card games
Teaching tips
Sixteen puzzles on one sheet make this a short filler for the end of a lesson, a first-day icebreaker or an early-finisher task
Run it in pairs or small teams - a student who has never played Snakes and Ladders or Hungry Hippo will often get the title from a partner
Hold the solutions page back until everyone has finished, then use it to run through the sixteen answers in the printed order
The Name line means the sheet can be collected, though it works equally well projected and solved together as a class
Skills covered
Visual inference - students interpret a small group of emoji symbols as a clue to a name rather than reading the answer in words.
Symbol-to-word thinking - each puzzle asks students to connect pictures with the sounds or ideas inside a familiar title such as Mouse Trap or Go Fish.
General knowledge of classic games - the sixteen titles span board and card games from Chess and Monopoly to Uno and Candy Land.
No reviews yet
Downloaded this resource? Tell other teachers how it went.
Resource details
Concepts & topics
Explore more
Categories this resource belongs to
Explore related searches
More to explore















