Ancient Egypt Picture Bingo: Forty Cards
Play themed picture bingo using forty boards, 26 call pictures and eight example winning patterns.

- Year levels
- Years 3–5
- Pages
- 56
- File type
- Subject
- History, Social Studies
- Resource types
- Games
From the author
About this resource
Travel to Ancient Egypt with this Bingo game! This NO PREP resource includes teacher instructions, Bingo patterns, call cards, and Bingo cards featuring hieroglyphics.
It makes a great addition to your Ancient Egypt unit study; world geography lessons; social studies or history class; or just for fun. Perfect for Year 3, Year 4, and Year 5 classrooms, homeschool families, and cooperatives.
THIS RESOURCE COVERS:
Ancient history
English language arts
Geography
In the classroom
Teaching tips & learning objectives
Learning objectives
- Track a caller's spoken description against a personal Bingo card to locate the matching square.
- Recognise a completed win pattern — a line, a T-shape, a U-shape, or a full square — as it forms on a card.
Teaching tips
- Cut the call-card sheet into its 26 lettered squares before the first round and store them in a container for random draws, as the instructions direct.
- Rotate the caller role each round so different pupils get practice describing a call card aloud to the group.
- Choose a different pattern from the eight provided examples each round — lines, T-shapes, U-shapes, or the full square — to keep repeat play from feeling identical.
Skills covered
- Whole-class listening and matching — pupils track a caller's description against their own card to find the corresponding square.
- Pattern recognition — pupils watch for one of four win-pattern shapes (line, T, U, or full square) taking shape on their card.
- Turn-based game procedure — pupils follow the seven-step call, mark, and win sequence set out in the instructions.
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Resource details
Core concepts
Core concepts
- Ancient Egypt theme
- Bingo gameplay mechanics
- Win-pattern recognition
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