Scratch: Sprite Scrolling (Game Mechanics #1)

Camera-based sprite scrolling in Scratch, taught through numbered steps on variables, positioning sprites against a moving camera, setting borders and hiding off-screen sprites.
Grades
Grades 3–10
File type
PDF
Preparation
Print ready

Updated Sep 19, 2022

Subject
Science
Topic
Scratch, Scratch Game
Resource types
Games
Preparation
Print ready

From the author

About this resource

This guide will show you how to do scrolling for sprites. Scrolling can be a little complicated, but if you read carefully, and understand what is written, then it should be very simple. The same technique is used to make higher level games like 3D and pen platformers. So I thought that scrolling was a good place to start. 

This package is a great resource to have your students follow. These game mechanic guides are great to teach specific techniques and skills that can be used to create a game. They allow the students to expand their knowledge of Scratch. It is recommended that your students have an understanding of Scratch before using this resource.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Position sprites relative to a moving camera

  • Set borders and hide sprites that leave the screen

Teaching tips

  • Students who have not yet used variables in Scratch may need that grounding first; the guide assumes basic Scratch knowledge.

Skills covered

  • Camera logic — students offset sprite positions against a camera variable so the scene scrolls

  • Screen management — students set borders and hide sprites outside the visible area

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