Tinkercad Tips and Tricks Challenge

Tinkercad basics come first, including logging in, the x, y and z axes and workplane rules, followed by a step-by-step challenge to model a place of worship from a box, a roof shape and a cylinder window.
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Preparation
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Updated Sep 20, 2026

Subject
Science
Topic
Computer Science - Technology, Instructional Technology
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Activities
Preparation
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From the author

About this resource

All the tips you need for understanding how to use Tinkercad-- helpful hints for both students and teachers! Plus, a challenge to help test your knowledge and put those tips and tricks to good use.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Identify the x, y and z axes in a 3D workspace

  • Combine and group basic shapes into one model

  • Cut a cylinder into a shape to create a window

Skills covered

  • 3D modelling — building a structure from a box, a roof shape and a cylinder in Tinkercad

  • Shape manipulation — using handles and grouping to size and join parts

Good to know

Questions teachers ask about this resource

What do students need to complete the challenge?

Each student works on a computer or device with internet access and a Tinkercad.com account, since the modelling happens in the Tinkercad web app.

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