Letter M Games

Students roll, move and cover matching pictures on letter M gameboards, working toward covering every image.
Grades
Preschool–K
Pages
4
File type
PDF
Preparation
Print ready

Updated Feb 21, 2024

Subject
ELA, Language Development, Phonics
Topic
Letter M, Beginning Sounds
Resource types
Activities, Games
Preparation
Print ready
Standards
RF.K.3.a

Product description

From the author

Letter M Games is an interactive phonics resource for teaching students to recognize words beginning with the letter M. This game strengthens ability to recognize the /m/ sound at the start of words.

The printable activity includes two game boards, one in color and one in black and white, with different picture sets. Supply a die, movement markers and counters for 1–2 players. To play, students roll the die, move their marker, and cover a corresponding picture on the game board. Teachers can adjust rules for individual, partner or whole group play.

Use Letter M Games during small groups, literacy rotations, or as an independent early finisher activity to reinforce the letter M sound. Skills practiced include beginning letter sounds, counting spaces, following game directions, and listening for initial phonemes. The hands-on game format allows students to learn while having fun.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Identify pictures associated with the Letter M sound

  • Match a dice movement to the corresponding picture space

  • Follow the roll, move, and cover sequence until the board is complete

Teaching tips

  • Review the Letter M pictures before beginning the roll-and-cover game.

  • Keep the printed win condition visible: play continues until every picture has been covered.

  • Supply a die, movement markers and counters. The color and black-and-white boards use different picture sets.

Skills covered

  • Initial-sound recognition — players identify Letter M pictures on the game board.

  • Turn-taking — players roll, move, and cover one matching picture in sequence.

  • Visual matching — each landing space is paired with the corresponding board picture.

Good to know

Questions teachers ask about this resource

When does a player win?

The printed directions say the player wins after covering all the pictures.

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Curriculum

Standards, concepts & topics

Standards

  • RF.K.3.a

Core concepts

  • Letter M

  • Initial sounds

  • Dice game

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