Number Words and Place Value Activity Packet
Teach place value (ones, tens, hundreds, thousands) and how to write matching number words, through an assembled mini booklet and a place-value card game.
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Teach place value (ones, tens, hundreds, thousands) and how to write matching number words, through an assembled mini booklet and a place-value card game.
A hands-on cut-and-paste art project where students create a ladybugs-on-the-grass landscape scene using construction paper, building fine motor skills and self-expression.
Three simple hands-on early-childhood science craft/experiment activities: making giant bubbles, building a windsock to explore wind, and testing which objects sink or float.
Jeopardy-style classroom review game for practicing telling time on analog clocks.
Explore a fun and meaningful way of learning about our senses with this “My 5 Senses Pop-Up Board” and integrated ELA and Science project! Perfect for Grades 1, 2, 3, homeschoolers, and EFL / ESL learners, these pop-up boards are designed to let students have a hands-on practice with topics about 5 senses, body parts, practice writing /…
Provide multiple game-based review formats (task cards, Jeopardy-style PowerPoint, Google Slides version) to build reading comprehension and higher-order-thinking vocabulary around the novel Hatchet by Gary Paulsen.
Activity booklet guiding students through exploring family history, traditions, and heritage via hands-on games, crafts, and interview/research activities, structured in a troop-meeting format working toward a 'My Family Story' badge
A single-page hands-on activity using a magnet and paper clips as a physical analogy to demonstrate how black holes attract objects.
An editable PowerPoint classroom competition game (Jeopardy-style, 'Jeoparty') providing addition practice across 5 categories, owl themed, for up to 8 teams.
A memory-matching (concentration) card game that helps students practice identifying cause-and-effect pairs, usable as a whole-class game or independent reading-center activity.
Digital micro-learning PowerPoint deck guiding students through the picture book Stuck by Oliver Jeffers, building sequencing, character analysis, and comprehension skills.
Children make a paper house that opens to reveal a drawing of their family. Two house-front options offer different door styles, with a personalized label area and directions for coloring, cutting, folding and gluing. Let learners choose the version before assembly and invite them to describe only the details from their drawing they wish to share.
An art project and presentation teaching shading techniques (hatching, cross-hatching, stippling) through drawing an imaginative scene inside a bottle outline.
A multi-day, standards-based math project where students role-play a real-estate/home-buying scenario to compare and analyze housing listings using number and place-value skills, online research, and presentation.
Engaging and Creative! Help students introduce themselves in a fun and memorable way with this All About Me Science Flask Craft. This hands-on back-to-school activity encourages students to share information about themselves while combining writing, creativity, and classroom community building. Students will complete an engaging science…
A short illustrated storybook introducing young/early learners to Sacagawea's role as guide, interpreter, and helper during the Lewis and Clark expedition.
Teach students to say/read decimal numbers by their correct place-value names (e.g. '.5' as 'five tenths'), up to the thousandths place, via a card sort or memory game.
A cut-and-paste craft activity for young students to build their own school bus, for back-to-school/first-week-of-school use.
An inquiry-based lab experiment ("Eco-bottle Lab") that has students design and run a controlled experiment testing how a human-caused factor (e.g., fertilizer, pesticide, road salt, acid rain, oil) affects a terrestrial/aquatic ecosystem, then write a formal lab report.
A cross-curricular project-based-learning module blending environmental science (urban heat island effect, hydrological disruption) with municipal-finance math (capital vs. operational expenditures, opportunity cost, cost-benefit analysis) around the theme of designing a climate-resilient city.
A get-to-know-you bingo/memory icebreaker game themed around the first day of school and classroom vocabulary.
A condensed, single-folder interactive lapbook/notebook project introducing Ancient Greek civilization (government/warfare, philosophers, mythology, homes, daily life, literature, and the Olympic Games) through student-assembled foldable booklets, with an included teacher/study guide providing most of the source content.
No-prep partner game for practicing evaluation of algebraic expressions in an 'input/output machine' format, supporting units on expressions, variables, and patterns.
Encourage students to think about another person's preferences by choosing and coloring a birthday card for a friend or family member.