Light - Reflection and Refraction Find the Pair Game for Middle School
About This Product
This is an engaging and enjoyable memory game on reflection in plane mirrors and refraction. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs.
If a team member thinks that the selectors pair is not a correct match, they can challenge.
Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair.
Included in this Pack.
> 42 question and answer cards
> Teacher’s answer sheet.
> Instruction sheet
Preparation
> Use double-sided printing to copy 1 set per group of 4 pupils.
> Sheets could be laminated to enable year-on-year use.
> Cut sheets into cards.
Prior Knowledge Required
> The more dense the medium the slower the speed of light.
> When light travels from a less dense medium to a more dense medium it is bent towards the normal.
> When light travels from a more dense medium to a less dense medium it is bent away from the normal.
> Light hitting a boundary at 900 is not refracted.
> Light is not refracted at a curved boundary.
> Complete ray diagrams showing refraction.
> Design an experiment and results table to investigate refraction through a semi - circular glass block
> Why lightning is seen before thunder is heard when a cloud discharges.
> Real and apparent depth.
> Transparent, translucent and opaque materials
> Luminous and non-luminous objects
> Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence
> Virtual experiment to prove i = r
> Ray diagram showing how the eye sees an image in a plane mirror
> The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front.
> Ray diagram showing how the eye sees an image in a periscope
> Specular and diffuse images
See more Elf Off the Shelf resources on this topic and many others
What's Included
1 Zip file