Video Game Design - Coding + Pixel Art Graphic Organiser

- Year levels
- Years 7–10
- File type
- Microsoft PowerPoint
- Editable
- Yes
- Subject
- Graphic Arts, Art, Creative Arts
- Topic
- Video Game Design, Graphic Arts
- Resource types
- Graphic Organizers
- Editable
- Yes
- Australian Curriculum content descriptions
- AC9AMA10C01 — design and structure media arts works that examine and communicate ideas, perspectives…
From the author
About this resource
As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students.
This is a Video Game Design – Coding + Pixel Art Design Graphic Organiser. It is an editable presentation that can be accessed through Microsoft or Google. It consists of 15 slides. The objective is for students to be able to code their own video game with the use of art and graphics.
The presentation breakdown is as follows:
Slide 2 – Student assignment. Students will code their own video game that includes a narrative, at least 3 balanced levels, and self-made pixel art animation (sprites and backgrounds)
Slide 3 – Game Design breakdown.
Slides 4 & 5 – Components organisation.
Slides 6 & 7 – Mechanics organisation.
Slides 8 & 9 – Space organisation.
Slides 10 & 11 – Goals organisation.
Slides 12 & 13 – Rules organisation.
Slide 14 – Coding Score rubric.
Slide 15 – Design Score rubric.
This can be used with secondary school art students.
I hope you enjoy!
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You can visit my storefront here: https://teachsimple.com/contributor/resource-garden
I can be contacted for questions and concerns at [REDACTED-EMAIL].
In the classroom
Teaching tips & learning objectives
Learning objectives
Plan a video game's components, mechanics, space, goals and rules before coding it
Design pixel art sprites and backgrounds for an original game
Outline goals for three balanced game levels
Teaching tips
The organiser does not name a coding platform, so students will need whatever game-building tool your class uses to build the finished game.
Skills covered
Game design planning — filling in pages on mechanics, space, goals and rules
Level design — setting goals for three levels in the breakdown table
Pixel art — planning original sprites and backgrounds
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Australian Curriculum (Version 9.0)
Australian Curriculum content descriptions
Australian Curriculum content descriptions
- AC9AMA10C01 — design and structure media arts works that examine and communicate ideas, perspectives and/or meaning
Core concepts
Game mechanics
Pixel art
Level design
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