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Alliance System Game – WWI Alliances Activity

A group simulation models how alliance requests, relative military power, rivalry, rejection, and possible betrayal can escalate conflict in a World War I introduction.
Grades
Grades 9–10, High School
File type
Microsoft Word
Editable
Yes

Updated Feb 05, 2023

Subject
Social Studies, History, History: World
Topic
Alliance System Game, World War I
Resource types
Activities, Games
Editable
Yes

About this resource

What's inside this resource

This is an Alliance System Game for World War I.

 

National Curriculum Standard:

Learners will be able to describe and explain conditions and motivations that contribute to conflict, cooperation, and interdependence among groups, societies, and nations.

Specific Objective:

To understand how the Alliance System led to World War I.

Materials:

Alliance System Activity Worksheet

Procedure:

You may want to start the lecture on World War I by explaining some of the more general reasons why it happened, such as the rise of imperialism, the industrial revolution, nationalism, and even militarism.

Then explain how the competition between European powers and their need for protection led to the formation of certain alliances, the Triple Entente and the Triple Alliance.

Then explain how even though the main alliances were explicit, some of the smaller alliances were not. Tell the students they will see how having unclear or secretive alliances is eventually going to lead to WWI.

Then get the activity started. Distribute the worksheet below and explain all the rules listed on it. You may want to read it together with them and explain the rules. Feel free to delete or add more countries depending on your class size. Depending on class size also, assign countries to pairs or individuals. One thing you want to emphasize about the rules is that they have to choose their alliance very carefully. Weakest nations may not want to ask most powerful nations because their likelihood of rejection is very high. 

After the activity is over, ask students how the alliance system led to WWI.

Then you may want to continue the lecture explaining how a small event such as the assassination of Franz Ferdinand led to WWI. (When Austria declared war on Serbia, it wasn’t altogether clear that Russia would get involved precisely because the alliances were not that clear. As you continue the lecture, also let students know that when Germany passed through the little country of Belgium they may not have anticipated Great Britain to get involved. That’s why Woodrow Wilson proposed “No more secret alliances” as part of his Fourteen Points later.)

 

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Explain how alliance commitments can expand a localized conflict

  • Negotiate a group decision under strategic constraints

  • Distinguish a classroom model from the full complexity of historical power relationships

Teaching tips

  • Emphasize before play that troop values are a simulation device, not a factual ranking.

  • Map the revealed alliances after the game and discuss which rules caused escalation.

Skills covered

  • Historical causation — alliances are examined as one contributing condition.

  • Strategic decision-making — groups weigh requests and constraints.

  • Model evaluation — learners identify limits of a simplified simulation.

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