French Aller Expressions Taboo Game - Jeu de Tabou en Français

- Grades
- Grades 6–12, Middle School, High School
- File type
- Preparation
- Print ready
- Subject
- Foreign Languages, French
- Topic
- French vocabulary, Language learning
- Resource types
- Games, Activities
- Preparation
- Print ready
About this resource
What's inside this resource
The French Aller Expressions Taboo Game - Jeu de Tabou en Français
This is a unique and engaging educational resource aimed at boosting students' French vocabulary. This game promotes more natural and enjoyable learning experiences, enabling students to delve deeper into the beautiful complexities of the French language while encouraging active participation.
What's included in the game?
- An array of forty bilingual cards, displayed in both French and English. This game can be easily adjusted to match your students' proficiency level— from beginners who are learning new words for the first time to advanced learners looking to expand their lexicon.
- A convenient inclusion of colour and black & white versions offers educators flexibility with printing. Laminating these cards can ensure they last longer for repeated use.
- An explicit guide outlining how best to facilitate this interactive classroom activity, whether it's used during group projects or as an engaging homework assignment.
How does it benefit my students?
- The pack includes a list filled with 'aller expressions', accompanied by relatable images that enhance visual learning — a proven method that bolsters information retention among young learners.
- The inclusion of a PDF file format ensures ease-of-use across various digital platforms without compromising quality.
This product caters specifically towards Grades 6 through 12, covering World Languages under sub-category French, adding dynamism to traditional textbook-based approaches. The ability of these cards not only to cater verbally but also visually caters towards diverse classrooms — fostering inclusivity without compromising on fun!
Laced with elements of intrigue without deviating from its primary purpose—exhibiting 'aller expressions', the 'French Aller Expressions Taboo Game - Jeu de Tabou en Français' proves itself an essential supplement to your language-teaching arsenal, making the journey of language-learning both seamless and entertaining!
In the classroom
Teaching tips & learning objectives
Learning objectives
Recall and produce common aller + destination/infinitive expressions in spoken French.
Describe a French vocabulary word or phrase using other French words, without relying on a small set of forbidden taboo terms.
Recognize the English equivalents of 32 common aller expressions.
Teaching tips
Allow beginner students to read the taboo words on the card aloud while giving clues, as the How to Play sheet suggests, to scaffold sentence formation before removing that support for advanced students.
Print, cut, and laminate the cards for durability, since the set is designed for repeated small-group or whole-class play.
Pre-teach or review the Aller Expressions reference list before the first round so students recognize the target vocabulary they'll need to describe and guess.
Skills covered
Oral circumlocution — students describe a target expression using other French vocabulary while avoiding the taboo words printed on the card.
Aller-expression recall — students produce and recognize 32 expressions built on the verb aller, such as aller à vélo and aller à l'école.
Listening and inference under turn-based pressure — teammates listen to spoken clues and guess the target expression to score a point.
Good to know
Questions teachers ask about this resource
Is there a simpler variant for students who are new to these expressions?
Yes — the How to Play sheet suggests letting beginner students read the taboo words printed on the card aloud as part of their clue, which supports sentence-building before removing that scaffold for advanced students.
How is a round scored?
One player gives clues without using the taboo words until a teammate guesses the expression; teams earn a point for each correct guess, and the team with the most points at the end wins.
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Resource details
Concepts & topics
Core concepts
aller expressions
circumlocution
vocabulary game
team scoring
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