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I have...Who Has...? Animals Edition

Thirty-two animals - fox, hedgehog, goose, crocodile, mosquito, panda and more - chain together in a whole-class card loop that runs from a card marked "I have the first card. Let's play!" to one reading "I have the last card. Thank you!"
File type
PDF
Preparation
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Updated Feb 21, 2024

Subject
ELA, Reading
Topic
animals, game
Resource types
Activities, Games
Preparation
Print ready

About this resource

What's inside this resource

The "I have...Who Has...? Animals Edition" is an engaging whole class reading game featuring animal terms that first grade through third grade readers will enjoy. To play, the educator shuffles the cards and distributes them to students. A player begins by asking "I have a ____. Who has ____?" If a classmate has the card with the requested animal, they respond "I have a ____." and ask for another animal. Students listen carefully to follow the sequence as each animal card is uncovered. This interactive game is an excellent way to build reading skills, reinforce animal science concepts, and encourage active listening and participation among early elementary students. With multiple editions available, "I have...Who Has" is a classroom favorite across many grades and subjects.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Read a printed animal name aloud from a card and hold the whole class's attention while doing so

  • Match a spoken animal name to the picture on your own card and respond at the right moment

  • Listen through a long sequence without a visible cue, tracking whether your card has been called yet

  • Recognise and name thirty-two animals in English, including less common ones such as hedgehog, goose, donkey and beetle

Teaching tips

  • Deal out every single card before starting - the teacher letter is explicit that the chain breaks if any card is left over, and it is fine for a child to hold two or three

  • Give a quieter reader the start card marked "I have the first card. Let's play!", since that turn has no listening demand attached to it

  • Hand the harder names - hedgehog, crocodile, mosquito, kangaroo - to your stronger readers, and keep fox, dog, cat and cow for children still building confidence

  • Play a second round after shuffling; the order of animals is fixed by the cards themselves, so the sequence stays the same while every child gets a different word to read

  • Laminate the four card pages before cutting - a whole-class deck passes through every pair of hands each round

Skills covered

  • Reading single words aloud - each turn requires a child to read a printed animal name clearly enough for the whole class to hear it.

  • Word-to-picture matching - the answer side of every card is an illustration, so a child must connect the name they hear to the animal drawn on their own card.

  • Sustained listening - with thirty-two links in the chain, a child has to follow every turn to know when theirs arrives.

  • Animal vocabulary - the deck stretches past the common animals into hedgehog, goose, donkey, beetle, mosquito, crab and panda.

  • Whole-class turn-taking - the routine gives every child at least one card and one turn, with the game unable to continue until the right person speaks.

Good to know

Questions teachers ask about this resource

What happens if there are more cards than students?

Deal them out anyway. The teacher letter closes with the point that all cards must be distributed or the chain will not complete, and that it does not matter if some students end up holding more than one.

Which animals are in the deck?

Thirty-two, mixing familiar and less familiar: fox, dog, kangaroo, monkey, butterfly, pig, frog, owl, bird, snake, bat, hedgehog, duck, goose, hippo, cow, lion, horse, zebra, spider, elephant, sheep, crocodile, crab, cat, donkey, beetle, turtle, penguin, fish, mosquito and panda.

How does a child know their card is the one being asked for?

By the picture. Each card names an animal on its "Who has a ___?" line but shows the answer as an illustration above the "I have …" line, so the listener matches the spoken name to the drawing in their hand rather than reading a second word.

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Resource details

Concepts & topics

Core concepts

  • Animal vocabulary

  • Word recognition

  • Listening skills

  • Whole-class game

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