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Let's Talk About Summer Board Game

Twenty-six spoken summer questions laid out from START to FINISH on one board, mixing quick yes-or-no spaces with ones that open a longer conversation.
Grades
Preschool–Pre-K, Grades 1–2, Elementary
File type
PDF
Preparation
Print ready

Updated Feb 21, 2024

Subject
ELA, Holiday & Seasonal, Language Development, ESL, Seasons, Summer
Topic
summer writing prompts, summer game
Resource types
Games, Activities
Preparation
Print ready

About this resource

What's inside this resource

The Let's Talk About Summer Board Game is a printable game focused on building language skills. Students take turns rolling the dice and moving spaces along the board, then read and respond to the summer-themed question they land on. Questions address topics like beach activities, summer foods, and ways to beat the heat. Partners can take turns answering questions aloud or write responses down individually. This resource is useful for assessing student progress in small groups or partners. With a variety of question types that promote discussion, this board game strengthens English language learners' vocabulary and speaking confidence. Implement it as an independent center activity, partner game, or whole class discussion starter about everyone's summer plans and favorite things to do during the sunny season. This versatile resource is easy to print and engaging for elementary students learning about summer.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Answer a spoken question about personal experience in a full sentence

  • Use summer vocabulary — flowers, barbecue, camping, ice cream, holidays — in conversation

  • Take turns asking and answering as play moves around the board

  • Give a preference and a reason, as with which place they like most or which sports they enjoy

  • Respond to a follow-up question in the same turn, as with "Do you meet up with friends in summer? Where?"

Teaching tips

  • Dice and a counter for each player need adding; the board supplies the spaces, the START and the FINISH and nothing else

  • The spaces vary in demand on purpose, so pairing a hesitant speaker with a supportive partner matters more than balancing the number of turns

  • Several spaces double as writing prompts if speaking time runs short — "What do you do when the weather is bad in summer?" carries a paragraph on its own

  • The Christmas-in-summer space opens straight into the southern hemisphere, where that is ordinary life rather than something to imagine

  • The wording is British in places, notably "summer holidays", which is worth a quick gloss where a class says summer vacation

Skills covered

  • Speaking about personal experience — every space asks the player about their own summer, from favourite drinks to how often they swim.

  • Summer topic vocabulary — the board puts gardening, flowers, barbecue, camping, holidays, ice cream and sport into circulation across twenty-six spaces.

  • Turn-taking in conversation — play moves space by space between START and FINISH, so each player answers in turn while the others listen.

  • Handling open as well as closed questions — some spaces close after a yes or no, others need an explanation or an example.

  • Extending an answer — one space adds "Where?" after its question, which builds a follow-up into the same turn.

Good to know

Questions teachers ask about this resource

What needs adding before the game can be played?

Dice and a counter for each player. The board itself supplies START, FINISH and the twenty-six question spaces between them, with the questions printed straight onto the spaces rather than drawn from cards.

Do all the spaces take the same kind of answer?

The mix is deliberate. Some close after a yes or no — "Do you like camping in summer?", "Do you like having a barbecue in summer?" — while others need a longer turn, such as "Is there anything you don't like about summer?" and "What do you do when the weather is bad in summer?"

Is there a space that suits a class in the southern hemisphere?

One asks whether the player could imagine celebrating Christmas in summer, which is everyday experience south of the equator rather than a hypothetical. It gives students with that experience something to explain to the rest of the group.

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