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Letter B Games

Roll a die, move around the track and cover the matching picture - two letter B game boards carry that rule across the top, and a round ends when every picture on the board is covered.
Grades
Preschool–Pre-K
File type
PDF
Preparation
Print ready

Updated Feb 21, 2024

Subject
ELA, Language Development, Phonics
Topic
Letter B, Letter B Activities
Resource types
Activities, Games
Preparation
Print ready

About this resource

What's inside this resource

Letter B Games is an engaging phonics resource for kindergarteners to practice identifying words that begin with the letter B. This interactive alphabet game strengthens early literacy skills using a fun, hands-on approach. The 12-page printable pack includes one full color gameboard and one black and white version, depicting 20 pictures of common B words like bat, ball, and banana. To play, students roll a die, move their marker, and cover corresponding pictures. This can be played solo, trying to cover 4 spaces or fill the whole board, or head-to-head in a timed race. This versatile letter B game allows flexible implementation - literacy centers, small group instruction, partner work, individual practice, early finisher tasks, or take-home practice. As students roll, move, and match, they will reinforce letter recognition, beginning letter sounds, counting skills, and following directions.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Match a picture on the board to the one landed on, which is the single decision every turn asks for

  • Hold a three-step rule - roll, move, cover - across a whole game rather than checking it each turn

  • Take turns and recognise a win condition, ending the round only when every picture on the board is covered

Teaching tips

  • Nothing on the boards specifies what covers a picture, so decide before play - counters, linking cubes, mini erasers or paper squares all suit a preschool table

  • The rule sits in a single line of running text at the top of the board rather than as a numbered list, so read it aloud once with the group before the first round

  • Both boards use the same wording, so a second pair can start on the other board while the first is still playing

  • The Roll Again spaces make the game length uneven; if a centre rotation is timed, agree a stopping point rather than playing to a finish

Skills covered

  • Picture matching - the only action each turn requires is finding the picture on the board that matches the one the player has landed on.

  • Turn-taking with a die - players roll, move around the track and pass on, which is the social routine a small-group literacy centre depends on.

  • Following a multi-step rule - roll, move, check for a match, cover - carried through a whole game from the single instruction line at the top of the board.

  • Recognising a finish condition - the round ends only when every picture on the board has been covered, so players track the state of the whole board rather than their own progress alone.

Good to know

Questions teachers ask about this resource

What do players need alongside the printed boards?

A die and something to cover pictures with. The instruction line calls for rolling the dice, moving around the board and covering the matching picture, but names no particular counter, so classroom cubes, chips or paper squares all work.

How does a round end?

When the whole board is covered rather than when a player reaches a finishing square. The rule line states it directly: "You win when you cover all the pictures."

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