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Light - Refraction Wildcard and Snap Card Games

Light - Refraction Wildcard and Snap Card Games preview
Light - Refraction Wildcard and Snap Card Games preview
Light - Refraction Wildcard and Snap Card Games preview 2
Light - Refraction Wildcard and Snap Card Games preview 3
Light - Refraction Wildcard and Snap Card Games preview 4

Look Inside · 10 pages

Refraction game cards ask how medium density affects light speed and whether thunder or lightning arrives first.
Cards 1–6: light speed and lightning questions
Refraction game cards show Lightning answers, ask which medium is denser in ray diagrams, and answer Medium Y.
Cards 7–12: lightning answers and medium density
Refraction game cards ask what depth 1 represents, give Apparent depth answers, and compare media X and Y.
Cards 13–18: apparent depth and density diagrams
Refraction game cards give Medium X answers and pair diagrams asking What is 2? with Real depth answers.
Cards 19–24: medium X answers and real depth
Refraction game cards ask about air-to-glass bending and the angle at which a ray strikes a boundary.
Cards 25–30: bending toward the normal and ray angle
Refraction game cards give 90° answers and ask about glass-to-air bending, paired with Away from answers.
Cards 31–36: 90° answers and glass-to-air refraction
Refraction game cards show block diagrams asking for r2, 28° answers, and a less-to-more-dense medium prompt.
Cards 37–42: block angles and denser media
Refraction game cards give towards the normal answers and show block diagrams asking for i2 with 45° answers.
Cards 43–48: normal direction and emerging ray angle
Refraction game cards ask which ray exits a semicircular block or prism correctly and include ray 3 answers.
Cards 49–54: semicircular block and prism ray choices
Refraction game cards give ray 1 answers and pair a more-to-less-dense prompt with away from the normal.
Cards 55–60: prism answers and less dense media
Attributes
Grades

Grade 5, 6, 7, 8, 9

Editable
No
Rating
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About This Product

The Light - Refraction Wildcard and Snap Card Games

This is a unique teaching resource designed for educators in both public schools and homeschooling environments. It serves as an excellent tool for consolidating learning about light refraction, infusing the instruction process with fun and engagement.

Aimed at students in grades 5 through 9, this versatile resource is primarily focused on the subject of Science, more specifically Physics.

Prior Knowledge Requirements:

  • Density mediums
  • Light travel dynamics
  • Boundary light hitting effects
  • Ray diagrams showing refraction
  • Refraction through semi-circular glass blocks or prisms
  • The concept of real and apparent depth.
The Light - Refraction Wildcard and Snap Card Games includes:
  1. 66 playable cards:
  2. Suitable for whole group instruction or small group activities.
  3. An animated PowerPoint:
  4. Instructs how to play wildcard and snap games- boosting teachers' convenience while piquing student interest.

      In conclusion, the Light - Refraction Wildcard provides a refreshing approach towards science education by making physics more accessible one card game at a time.

What's Included

1 Zip file

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