Persuade People To Buy A Computer Game (9-13 years)
About This Product
Persuade People To Buy A Computer Game (9-13 years)
A compelling teaching resource designed to foster the persuasive writing skills of children aged 9-13. This learning tool works to engage students and spark their creativity, providing examples and prompts that instigate practical application of persuasive vocabulary.
Key Features:
- Offers an invaluable guide for facilitating writing practice for students in Grades 4, 5, and 6 with a focus on the subject of Language Arts.
- Aims to enhance their proficiency in formulating clear arguments, expressive storytelling, crafting engaging letters or scripts.
- Exceptionally useful for educators seeking diverse approaches to teach writing - it can be manipulated flexibly within whole class instruction, smaller group work or assigned as a productive homework exercise.
"Persuade People To Buy A Computer Game" situates learning in a relatable context by requiring students to write convincing advertisements for computer games - an appealing task that capably merges fun with education. As they immerse themselves into creating these persuasive pieces, they dive deeper into understanding how effective language use can sway perspectives.
Included in the PDF format:
- Six pages filled with innovative prompts
- Rich examples that feature complex vocabulary aimed at more proficient learners; thus serving as an excellent challenge for expanding their lexicon further.
All things considered,
What's Included
6 pages