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Persuade People To Buy A Computer Game (9-13 years)

Persuade People To Buy A Computer Game (9-13 years) preview
Persuade People To Buy A Computer Game (9-13 years) preview
Persuade People To Buy A Computer Game (9-13 years) preview 2

Look Inside · 6 pages

Creative Writing Tutor cover: persuasive writing task on advertising a computer game, with a cartoon animal and stars
Introduce the advert-writing unit
Persuasive TV advert task: students plan an ad for a new game by thinking about target audience, purpose, name and appeal
Set the brief and discuss audience before drafting
Model advert for Fly High, a Hi Fli Spy Games space jet game, for students to borrow ideas from for their own ad
Mentor text: spot the persuasive language together
Imagine: students answer questions about a space game, from the journey and obstacles to aliens, the goal and its audience
Brainstorming sheet to gather details before writing
Sample game adverts: Lion Love, Set Up a Safari Park or Zoo and Be a Fireman, plus a prompt to list more career games
Extra models for comparing how each ad hooks a buyer
More sample adverts for virtual games: run your own hotel, enter a driving competition and design your own fashion label
Pick one as a starting point or extend it into a full ad
Attributes
Subject

ELA, Writing

Grades

Grade 4, 5, 6

File

PDF

Editable
No
Rating
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About This Product

Persuade People To Buy A Computer Game (9-13 years)

A compelling teaching resource designed to foster the persuasive writing skills of children aged 9-13. This learning tool works to engage students and spark their creativity, providing examples and prompts that instigate practical application of persuasive vocabulary.

Key Features:

  • Offers an invaluable guide for facilitating writing practice for students in Grades 4, 5, and 6 with a focus on the subject of Language Arts.
  • Aims to enhance their proficiency in formulating clear arguments, expressive storytelling, crafting engaging letters or scripts.
  • Exceptionally useful for educators seeking diverse approaches to teach writing - it can be manipulated flexibly within whole class instruction, smaller group work or assigned as a productive homework exercise.

"Persuade People To Buy A Computer Game" situates learning in a relatable context by requiring students to write convincing advertisements for computer games - an appealing task that capably merges fun with education. As they immerse themselves into creating these persuasive pieces, they dive deeper into understanding how effective language use can sway perspectives.

Included in the PDF format:


  1. Six pages filled with innovative prompts
  2. Rich examples that feature complex vocabulary aimed at more proficient learners; thus serving as an excellent challenge for expanding their lexicon further.

All things considered,


"Persuade People To Buy A Computer Game", is an articulate educational resource adept at immersing students into the world of compelling written communication while nudging them step-by-step toward achieving excellence in creative writing pursuits all through strides made within familiar grounds.

What's Included

6 pages

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