True Confessions Game – Get-to-Know-You Activity

Get students asking questions and listening closely as they decide whether a classmate’s story is true. This small-group game gives each player a timed turn to defend one personal statement.
Grades
Grades 4–8, High School
Pages
8
File type
Microsoft PowerPoint
Editable
Yes

Updated May 14, 2022

Subject
Back To School
Topic
Get to know you, Icebreaker
Resource types
Activities, Games
Editable
Yes
Standards
SL.4.1

Product description

From the author

This resource is a True Confessions Game.

This game can have two or three players. Each player will write down a true statement and a false statement about themselves, one labeled “#1” and the other “#2” randomly, and put these statements in an envelope or bag.

The person to the left of the first player will choose statement #1 or #2. Player one will read the statement and do his/her best to make the others believe the statement is true.

The other players will have 60 seconds to ask the first player questions about the statement. You can set a timer on: https://www.online-stopwatch.com/

When time runs out, the other players will say whether they think the statement is true or false.

Continue the game with the second and third players.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Compose one true and one plausible false statement about themselves

  • Defend a personal statement aloud under sixty seconds of questioning from the rest of the group

  • Judge a claim true or false from what the speaker says under questioning rather than from the statement alone

Teaching tips

  • The rules assume two or three players, so a whole class splits into small tables each running its own round rather than playing as one group

  • Sixty seconds is the only timing in the game and the directions point to an online stopwatch, so a timer visible to the whole table keeps rounds even

  • Setting a boundary on what counts as a fair statement before play begins keeps the confessions light — the rules themselves place no limit on subject matter

Skills covered

  • Persuasive speaking — the reader has to argue that a statement about themselves is true, whether it is or not, and hold that line while the group probes it.

  • Forming questions under time pressure — the other players have exactly sixty seconds to interrogate the statement, so questions have to be quick and targeted.

  • Listening for inconsistency — the final true-or-false call rests on what the speaker said while answering, not on the written statement by itself.

Good to know

Questions teachers ask about this resource

How many players is the game written for?

Two or three. The first rule states it directly, and the file supplies a labelled turn page for the first, second and third player, so a larger class runs several tables in parallel rather than one big round.

What has to be prepared before the first turn?

Each player writes one true and one false statement about themselves, labels them "#1" and "#2" at random and puts both into an envelope or bag. Slips of paper, a container per player and a timer are all the game needs.

How does a round actually play out?

The person to the left of the current player chooses statement #1 or #2. That player reads it and argues it is true; the others have sixty seconds to ask questions, and when time runs out they say whether they believe it. Play then moves to the next player.

No reviews yet

Downloaded this resource? Tell other teachers how it went.

Curriculum

Standards, concepts & topics

Standards

  • SL.4.1

Core concepts

  • Speaking and listening

  • Group game

  • Get-to-know-you activity

Explore more

Categories this resource belongs to

Explore related searches

More to explore

You may also like