Battleship Coordinate Plane – Maths Game

- Year groups
- Years 6–7 (Key Stages 2–3)
- File type
- Preparation
- Print ready
- Subject
- Graphing, Geometry, Maths
- Topic
- Battleship, Coordinate Grid
- Resource types
- Games
- Preparation
- Print ready
- England expectations
- Year 4 · Position and direction
From the author
About this resource
Partners place a five-ship fleet on the My Ships grid, record ordered pairs, and call coordinates to locate the other fleet. The printable page also has an Enemy Ships grid. Use the x-axis-first reminder to review coordinate order. Print the reminder on the back if helpful, and keep each player’s ship locations hidden.
In the classroom
Teaching tips & learning objectives
Learning objectives
Plot and record ordered pairs on a coordinate grid in (x, y) order.
Use coordinate notation to communicate and locate positions during a two-player game.
Teaching tips
Pair students up and have each plot their fleet privately before starting the guessing rounds.
Reinforce the x-before-y convention called out on the sheet before students begin plotting.
Use the game as a review station after a coordinate-plane lesson rather than as the first introduction to the concept.
Skills covered
Coordinate-plane plotting — students place ships by marking ordered pairs on a grid.
Ordered-pair notation — students read and write coordinates in (x, y) form to call out guesses.
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National Curriculum in England
National Curriculum in England expectations
England expectations
- Year 4 · Position and direction — England Year 4 Mathematics: describe positions on a 2-D grid as coordinates in the first quadrant.
Core concepts
Coordinate plane
Ordered pairs
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