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I have...Who Has...? Body Parts Edition

Twenty body-part vocabulary words move through the whole class in an 'I have... who has?' card chain game.
File type
PDF
Preparation
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Updated Feb 21, 2024

Subject
Human Body, Life Sciences, Science
Topic
Body, Parts
Resource types
Games, Activities
Preparation
Print ready

From the author

About this resource

I have...Who Has...? Body Parts Edition is an engaging whole-group game to help students learn anatomy terms. The teacher shuffles a set of cards, each with the name of a body part, and distributes them to students. One student starts by reading their card and asking "Who has...?" prompting the student with the matching organ to respond "I have the liver!" Then that student reads their card and asks for the next body part. Students must listen carefully to keep the chain going. This interactive game keeps the entire class engaged in learning anatomy vocabulary. Use it as an introduction, review, or assessment of body systems and organs.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Recognize and say twenty body-part vocabulary words when prompted by a game card.

  • Listen for a specific word within a group setting and respond at the correct turn in a sequence.

  • Participate in a whole-class turn-taking game that requires tracking when one's own card is called.

Teaching tips

  • Run through the how-to-play instructions once as a demonstration round before distributing all twenty cards, since the game depends on students understanding the chain format.

  • Pair younger students who may need help remembering their body-part word with a partner during the first round.

  • Reuse the same deck for a quick vocabulary review at the start of later lessons, since no cutting or prep beyond initial card separation is needed.

Skills covered

  • Body-part vocabulary recall — students identify and say twenty words including shoulders, thumb, eyebrow, and knee.

  • Sequential listening — students track a chain of spoken cues to know when to respond with their own card.

  • Turn-taking game participation — the class collectively completes the deck by following the 'I have / Who has' call-and-response structure.

Good to know

Questions teachers ask about this resource

How does the game know when it's finished?

The chain is designed to loop back to the start: whoever holds the very first card also holds the final card in the sequence, so play ends when that card is called again.

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Resource details

Concepts & topics

Core concepts

  • Body parts vocabulary

  • I have / Who has game format

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