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Interactive Listening Games

Ninety sequenced listening-game cards, arranged in three 30-card sets, chain together so each card's cue triggers the next student's spoken line and action in a whole-class call-and-response icebreaker.
Year groups
Early Years, Reception, Primary, Years 2–3
File type
PDF
Preparation
Print ready

Updated Jun 08, 2023

Topic
Interactive, Listening Games
Resource types
Games, Activities
Preparation
Print ready

From the author

About this resource

Interactive Listening Games gives each of 30 students one printed card from a set; every card lists a cue phrase or action that a previous card ends on, so hearing or seeing that cue tells the student holding the matching card to speak or act next, chaining the whole class through a single unbroken sequence. Three separate 30-card sets are included so the game can be replayed without repeating the same sequence, and each set's game number is printed in the card's corner to keep the decks sorted. A directions page tells the teacher to laminate the cards, distribute one per student (doubling up cards if there are fewer than 30 students), and let the student holding the 'Start the game' card begin. An answer key lists the full 30-step sequence for each set so a teacher can quickly verify the chain runs correctly or coach a stuck class through it.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Listen actively for a specific spoken or written cue among ongoing classroom noise.

  • Respond promptly with the correct scripted line or action when a personal cue is heard.

  • Track a multi-step chain of classroom events to understand how one student's action connects to the next.

Teaching tips

  • Laminate all three sets before first use, as the directions suggest, since the cards will be handled and reshuffled repeatedly.

  • Use the printed game number in each card's corner to keep the three 30-card sets separate when storing or redistributing them.

  • Check a stuck sequence against the included answer key rather than restarting the whole class, since each set's exact 30-step order is listed there.

  • Play a different one of the three sets each time to keep the community-building icebreaker fresh across the week.

Skills covered

  • Active listening for cues — students track spoken and written prompts across a full class of peers to know when it is their turn.

  • Sequential chain-following — students recognize how their card connects to the one before and after it in a 30-step class-wide sequence.

  • Classroom community building — the game is used as an icebreaker requiring cooperation from every student to complete the chain.

Good to know

Questions teachers ask about this resource

What happens if there are fewer than 30 students available to play?

The directions say to pass out the extra cards to a few students so that all 30 cards stay in play, since the game will not work properly unless every card is distributed.

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Resource details

Concepts & topics

Core concepts

  • Active listening

  • Classroom community

  • Sequencing

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