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Letter M Games

Letter M picture games turn initial-sound recognition into a dice-and-cover board task. Players roll, move around the board, and cover the matching picture they land on. Each game ends after every picture has been covered, giving the repeated /m/ image set a clear play sequence. Both boards repeat the same directions, including spaces that send a player to roll again, so the picture-matching rule remains stable across versions.
Year groups
Early years, Year 1
File type
PDF
Preparation
Print ready

Updated Feb 21, 2024

Subject
Phonics, Language Development, English
Topic
Alphabet Activities, Alphabet Games
Resource types
Games, Activities
Preparation
Print ready

From the author

About this resource

Letter M Games is an interactive phonics resource for teaching students to recognize words beginning with the letter M. This game strengthens ability to hear and manipulate the /m/ sound at the start of words. The printable activity includes a full colour and black and white game board, die, and game pieces for 1-2 players. To play, students roll the die, move their marker, and cover a corresponding picture on the game board. Teachers can adjust rules for individual, partner or whole group play. Use Letter M Games during small groups, literacy rotations, or as an independent early finisher activity to reinforce the letter M sound. Skills practiced include beginning letter sounds, counting spaces, following game directions, and listening for initial phonemes. The hands-on game format allows students to learn while having fun.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Identify pictures associated with the Letter M sound

  • Match a dice movement to the corresponding picture space

  • Follow the roll, move, and cover sequence until the board is complete

Teaching tips

  • Review the Letter M pictures before beginning the roll-and-cover game.

  • Keep the printed win condition visible: play continues until every picture has been covered.

Skills covered

  • Initial-sound recognition — players identify Letter M pictures on the game board.

  • Turn-taking — players roll, move, and cover one matching picture in sequence.

  • Visual matching — each landing space is paired with the corresponding board picture.

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