Problem Solver Challenge

- File type
- Multiple File Types
- Subject
- History: World, History, Social Studies
- Topic
- Design Challenges, Problem Solving
- Resource types
- Activities
From the author
About this resource
This teaching resource is a bundle of ready-to-use WhyMakers Design Challenges that require students to brainstorm, design, create, and reflect. Ideal for Years 4–6, these design challenges require students to utilise their problem-solving skills in an engaging and creative way.
Description:
The Problem Solver Challenge comes equipped with various sections that assist students on their independent journey towards innovative solutions. The context section explains the challenge to give it sense and relevance.
- The actual task is clearly outlined in the Design Challenge section
- The Specifications provide 'must-do's' for each challenge.
- Constraints:, detailing any limitations involved.
- Necessary Materials and Tools:
- Steps:, leading up to a solution for those challenges.
- Tips:, offered alongside each step to further aid students understanding of how they can approach a solution creatively.
No matter where you decide to implement these amazing teaching tools - whether it be in Makerspaces or Genius Hour sessions down even down to after-school programmes or summer camps - they've got you covered. They conform naturally with STEM protocols but could easily find itself being used within Choice Time slots or even as part of Social Emotional Learning sessions! Extend its use beyond traditional class time; try implementing it within technology-focused classes or library time too!
Aimed universally across grades and focusing majorly on subject categories like Social Studies (specifically encompassing World History), this product strives towards building holistic individuals who think deeply about taught material whilst having an innovation-focused mindset towards problem solving.
Each Problem Solver Challenge boosts student engagement while crossing thresholds into new levels of thought process about taught standards - making lessons sticky in every sense!
.In the classroom
Teaching tips & learning objectives
Learning objectives
Identify a real everyday problem and investigate it
Design, build and test a physical solution
Revise a prototype after testing
Teaching tips
Gather upcycled materials such as cardboard or cereal boxes ahead of time, along with card, tape, glue and a ruler for building.
Skills covered
Engineering design — brainstorming, choosing, building and retesting an invention
Problem finding — taking notes on a problem that is difficult, inconvenient or boring
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Resource details
Concepts & topics
Core concepts
Engineering design process
Prototyping
Invention
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