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Page 4 - 7th Grade Games

Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.

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Subtracting Fractions with Unlike Denominators Pixel Art

Subtracting Fractions with Unlike Denominators Pixel Art
Math, Fractions, Grade 5, 6, 7, Activities, Games, Worksheets & Printables, Worksheets

Looking for an innovative, engaging, and no-prep way to practice subtracting fractions with unlike denominators? This computer, self-grading pixel art activity is the perfect answer for your upper elementary or middle school math students! 10 well-selected unlike denominator subtraction fraction problems are rehearsed by the students. As each question is answered correctly, a colorful mystery picture is gradually revealed one pixel at a time, and practice in mathematics becomes interesting and highly motivating. No matter where you teach, classroom, online, or a combination of both, this activity maintains students on track, engaged, and independent. Also, since it's self-scoring, students find out immediately, so they can find and fix mistakes without your continuous monitoring. What's Included: ✅ Digital Pixel Art Activity No preparation necessary—just assign and have your students work. ✅ 10 Problems Subtracting Fractions with Unlike Denominators Designed to provide focused and intentional practice without overwhelming students. ✅ Instant Feedback, Self-Checking Format Students can immediately see whether their answer is correct, promoting independent learning and confidence. ✅ Printable Student Worksheets with Recording Sheet A quick way to provide paper practice for centers, homework, or offline learning days. ✅ Answer Key for Quick Grading or Self-Check by Students Makes checking work easy and fast, either by teachers or students themselves. ✅ Colorful Mystery Image Reveal Each correct answer uncovers part of a surprise picture, building suspense and a good incentive to keep going! Flexible Classroom Use Perfect for warm-ups, exit slips, independent practice, early completers, or a quick review session. What Makes This Resource Work: No Prep Required: Simply assign digitally or distribute the worksheets—no extra work needed. Self-Checking for Immediate Feedback: Enables students to identify mistakes early and builds independent learning habits. Highly Interactive Format: Pixel art mystery images make practicing fun and students want to keep going and practice is fun like a game. ✅ Short and Sweet: Just 10 exercises provide enough practice to master skills without feeling too much. ✅ Student-Controlled: Students can practice at their own pace, only asking for help when needed. ✅ Digital and Printable Options: Adaptable to any classroom setup—online, in-classroom, or blended learning. Ready to make fraction subtraction practice fun and easy? Download Subtracting Fractions with Unlike Denominators Pixel Art Activity now and watch your students struggle, persevere, and get it right—smiling all the while!

Author Matemaths

Rating

Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Subtracting Fractions

Matching Game: How Well Do You Know Your Tudor Kings & Queens? (8 +)

Matching Game: How Well Do You Know Your Tudor Kings & Queens? (8 +)
Social Studies, History, History: British, Grade 4, 5, 6, 7, 8, Activities, Games

Welcome to the Matching Game: How Well Do You Know Your Tudor Kings & Queens? Introducing a resource curated for students aged 8 and above. This learning tool provides a comprehensive education on Tudor Kings and Queens, uniquely merging history with interactivity. About the Game This engaging hands-on game quizzes learners about their understanding of Tudor royalty. By arranging royal figures accurately through time, they learn about individual monarchs and their hand in shaping eras. Additionally, matching cards to corresponding kings or queens embeds essential details into memory – all while having fun. Game Contents & Usage Laminated Figures: After mounting or laminating the figures for durability, students cut them out. The Timeline : Students scramble up these figures to form their own historical timeline journey. Bundled Facts: Using these facts, students match cards to related kings or queens. Note:A total of 19 pages' worth of relevant material is included in this game - suitable for grades 4 through 8. Versatility in Application This resource can be used in whole classrooms, smaller subgroups, or even independent homework assignments. It suits public school educators catalyzing collective classroom interaction just as well as homeschoolers designing personalized curricula. The Integrative Utility :The tool is incredibly adaptable with diverse teaching strategies! Social Studies Classes: A Perfect Fit! ` ` ` Focusing on British History under subcategories such as The Tudors? This matching game is a fantastic way to explore history differently, presenting individuals against larger societal backdrops through a fun and engaging approach. Why Should You Choose This? The novel method of interaction cultivates sustained curiosity amongst learners. It meets educational requirements effortlessly. All material is conveniently encapsulated within a downloadable PDF file format. This resource truly revolutionizes how history is perceived – making learning an enjoyable experience!

Author Guinea Pig Education

Tags Tudor Kings, Tudor Queens, Interactive Learning, Historical Education, British History, Tudor Dress Up Games

Geometry: Board Game - FLASH-MAC

Geometry: Board Game - FLASH-MAC
Math, Geometry, Common Core, Grade 6, 7, 8, Activities, Games

Geometry: Board Game - FLASH-MAC A dynamic teaching resource that engages students in the fundamental concepts of geometry, specially designed for grades 6 through 8. This interactive board game combines geometry with fun, fostering learning while entertaining the students. It facilitates an instructional approach around Five Strands of Math which is both exhaustive and easily understandable. In-Game Details: Features 16 challenging multiple-choice questions, distributed among two teams. Ideal platform for cooperative learning, enhancing teamwork as well as individual problem-solving skills. Suitable for- school teachers during regular math classes or tutoring sessions, homeschoolers who can either use it as a dedicated study tool or a casual review aid. Versatile Utility: Tailored to various teaching modalities—whether used for whole group instruction or small group setting- The Geometry: Board Game offers customization based on classroom dynamics. Serves effectively as a homework assignment tool; enabling educators to assign these intriguing questions for continued practice at home. Educational Alignment: This product has been developed strictly adhering to the Common Core State Standards and aligned with STEM initiatives, thereby boasting high-quality content framed around NCTM standards ensuring compatibility with standard school curricula across various state education systems. Note:This software is compatible only with Mac operating systems making it easily accessible for Apple device users in the teaching environment. To summarize, Geometry: Board Game - FLASH-MAC isn't just an ordinary resource—it's a powerful blend of education and entertainment designed delicately to transform traditional classroom norms into more engaging learning experiences.

Author Classroom Complete Press

Tags Software (Mac), Geometry Board Games, Geometry Match Game

Country Study on China - Guess Who Game Cards on famous Chinese people

Country Study on China - Guess Who Game Cards on famous Chinese people
Social Studies, Geography, History, History: Asian, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on China - Guess Who Game Cards on famous Chinese people This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous Chinese People. This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from China (Country Study) aims to introduce learners to China and its most famous Chinese People (leaders, writers, thinkers, actors, martial artists etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Chinese People selected for this Geography + Social Studies + Asian History Country Study on China are: Confucius (Founder of Confucianism) Sun-Tzu (thinker and military strategist; author of "The Art of War") Wu Cheng En (author of "The Journey to the West") Xi Jinping (Chinese President) Liu Cixin (Sci Fi Author of "The Three Body Problem" Jackie Chan (Actor) Bruce Lee (Martial Artist) and many more! A very fun and engaging way to play this "Guess Who on Famous People from China" (country study on China) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Chinese character This Social Studies + Geography Country Study on China PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from China) can be great for learners from 7th grade to 12th grade to introduce China and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!

Author Learning with Alan

Tags Asia, China, Guess Who, Game, Cards, Printable, Geography, Chinese, Social Studies, Asian History

Current Electricity - 42 Question Card Sort Team Game - Middle School Science

Current Electricity - 42 Question Card Sort Team Game - Middle School Science
Science, Physics, Grade 5, 6, 7, Activities, Games

Current Electricity - 42 Question Card Sort Team Game - Middle School Science This comprehensive teaching resource is perfect for both public school and homeschool educators focusing on the fundamental concepts of current electricity, specifically designed for Grade 5, Grade 6, and Grade 7 science students studying physics. What Does The Learning Tool Include? Interactive game which features 42 question cards covering key topics from understanding terms such as current, voltage, resistance to identifying conductors and insulators. Circuit symbols and circuit diagrams , adding a practical element to the game. The opportunity to use these cards in various learning setup: whole group discussion or smaller group work even effective homework assignment tool where student can review independently or with their parents/guardians. A set of corresponding answer cards and a teacher’s answer sheet, making it easy for students to check their own work while ensuring accuracy when marking responses during classroom discussions or live lectures. The Inclusion of Competition in Learning - An Innovative Teaching Methodology The Pupil answer/score sheet allows an option for friendly competition among peers. This encourages comprehension about current electricity through improvement in scores over time. Easier Teaching Process With an Included Instruction Sheet An engaging lesson is guaranteed with this resource because there's an instruction sheet included that will guide you step by step on how the team game should run smoothly without any hassle upon administering it to your classes. By using Current Electricity - 42 Question Card Sort Team Game not only helps students learn about physics but also fosters skills like teamwork, critical thinking, problem-solving making science motivational & engaging subject in middle school.

Author Elf off the Shelf Resources

Tags Electricity, Physics, Card Game, Interactive Learning, Current Electricity

20 Logic Puzzles for Grades 5-8

20 Logic Puzzles for Grades 5-8
STEM, Math, Science, Grade 5, 6, 7, 8, Games, Activities, Quizzes and Tests, Teacher Tools, Quizzes, Word Problems, Worksheets & Printables

Unlocking Logic: 20 Engaging Puzzles for Grades 5–8 is an entertaining and difficult set of brainteasers created to help middle school students improve their reasoning, critical thinking, and problem-solving abilities. There are 20 different puzzles in this ebook, such as logic grids, magic squares, numerical patterns, riddles, code-breaking, spatial thinking, and more. Every puzzle is designed to pique students' interest and promote original thought, which makes it ideal for early finishers, homework, enrichment, and classroom use. In order to engage a diverse variety of learners and facilitate flexible use across grades 5–8, the puzzles vary in difficulty and style. Pupils are urged to work alone or in groups, experiment with different approaches, and develop resilience by tackling problems carefully. To facilitate guided conversation and self-checking, a complete answer key is supplied. Whether you're a teacher looking to inspire your class or a parent wanting to support logical thinking at home, this ebook is the perfect companion for building sharp minds—one puzzle at a time!

Author Bright Classroom Ideas Marketplace

Rating

Tags Riddle, Logic, Puzzle, Quiz, Grade 5

Number & Operations: Memory Match Game for 6th-8th | MAC Software

Number & Operations: Memory Match Game for 6th-8th | MAC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games

Number & Operations: Memory Match Game for 6th-8th | MAC Software An interactive and engaging learning tool that integrates the fun of games with the rigors of math education. Ten matching pairs of number and operations questions cleverly concealed within a puzzle format. A learning method that naturally fosters problem-solving skills while enhancing core math comprehension. Educational with wide acceptance: Designed in line with Five Strands of Math curriculum standards for 6-8 graders, Common Core State Standards, STEM initiatives, and adheres to National Council of Teachers of Mathematics (NCTM) aspirations. Versatility is key: Works perfectly in a whole group setting enabling teamwork; small groups fostering intimate peer discussion; or individual exercises for independent engagement at varying paces. This accommodates different learning styles naturally among students. In an easy-to-access downloadable MAC software format so setup hassle becomes history! Perfect choice for public school teachers, homeschool educators and even as an engaging homework assignment! Crossing Traditional Boundaries – Making Learning Fun! Mixing ‘play’ into 'learning’, this teaching software doesn't shy from offering robust skill development covering essentials like numbers & operations under algebra – reinforcing these competencies smoothly through regular gameplay while stimulating active engagement in students' educational journey. Incorporating more creativity into Math lessons leads towards responsible data driven decision-making skills necessary in today's world. The Number& Operations: Memory Match Game aligns itself seamlessly to present-day educational needs by brilliantly merging ‘mathematical thinking’ with ‘interactive puzzling’. Enjoy boundary-less gaming engagements both inside and outside the classroom!

Author Classroom Complete Press

Tags Memory Match Game, MAC Software, Mixed Fractions, Number Games, Digital Math

Analogies Space Adventure Digital Escape Game

Analogies Space Adventure Digital Escape Game
Special Resources, ELA, Speech Therapy, Language Development, ESL, Strategies, Vocabulary, Grade 4, 5, 6, 7, Activities, Games

🚀 Analogies Space Adventure Digital Escape Game - Ignite Cognitive Exploration! 🌌 Embark on an educational odyssey with our Analogies Space Adventure Digital Escape Game – a thrilling blend of learning and fun that challenges young minds to master the art of analogical reasoning. Perfect for middle school students, this interactive escape game is meticulously designed to captivate and educate simultaneously. Objective: Guided by a cosmic narrative, students delve into a series of engaging puzzles where they decipher analogies, decode connections, and unlock the mysteries of language relationships. 🗣️This immersive experience fosters critical thinking, language skills, and problem-solving prowess.🧠 Order, Outline, and Steps: Students are provided with directions and examples of analogy types. Your students will navigate through four distinct challenges, each unlocking a new dimension of analogical understanding. As they progress, they'll unveil clues, solve analogies, and ultimately crack the code to escape from the cosmic adventure.🚀 When they complete each challenge, they are given one of four numbers used to solve the challenge. Implementation Format: Delivered as a digital escape game , this resource offers hassle-free implementation. No physical materials are required – simply access the game online and watch your students' enthusiasm soar! No need for Microsoft or Google to use this. No log on is required. Answers are self-correcting.🎯 How to Use and Variations: Our escape game can be utilized in various ways. Use it as an exciting group activity, an individual challenge, or even as a rewarding assignment for early finishers. You can use for homework assignments as well. Unlock a Universe of Learning: With the Analogies Space Adventure Digital Escape Game , you're not just teaching analogies – you're guiding your students on a celestial journey of cognitive growth and linguistic mastery. 🧠Engage, educate, and elevate with this captivating resource that brings critical thinking to new heights! 🌟🗺️

Author Ivybee Speech

Tags Analogies, Speech And Language Therapy, Critical Thinking, Word Relationships, Vocabulary, Problem Solving, Conceptual Awareness, Logical Reasoning, Cognitive Skills, Creative Thinking

Melody's Mystery Game-An SEL Cooperative Game for Kids

Melody's Mystery Game-An SEL Cooperative Game for Kids
Special Resources, Social Emotional Learning (SEL), Life Skills, Social Skills, Grade 3, 4, 5, 6, 7, Activities, Games

In this resource, students will work together to solve Melody's Mystery! Melody is an actress and has lost something at the Golden Globe Award ceremony. Students will need to decide what is missing, who took it and where it is. Students will work together cooperatively and problem solve together to solve this mystery. There are 18 clues to be passed around to a group of students (4-5 students works best) and then they will read out loud each clue. As they read the clues, the group will eliminate the suspects one by one and there is one person who will cross off the ones that are incorrect. This is a great game for students to play to practice listening skills, leadership skills, problem-solving skills and deductive skills. For more SEL products, please visit my SEL store here; https://teachsimple.com/contributor/jennifer-moyer-taylor For more SEL products that you may enjoy, try this mystery called Mariah's Mystery! This is a different story to solve! https://teachsimple.com/product/mariahs-mystery-a-fun-sel-cooperative-game-for-kids For other SEL resources, games, presentations, check these out: https://teachsimple.com/product/sel-boom-deck-soda-pop-head-with-audio (These are Boom Cards to teach students to learn about anger management. You can read the book Soda Pop Head by Julia Cook and then have students take turns at the Whiteboard to decide if someone stayed calm under pressure or if they "lost their temper". https://teachsimple.com/product/20-hidden-objects-and-find-the-differences-puzzles-and-games (20 fun hidden picture, find the differences, etc. handouts that are great for brain breaks, transition times, early finishers, and there are many for specific holidays for around the year fun.) https://teachsimple.com/product/intent-versus-impact-sel-presentation (In this SEL presentation, students will learn about the difference between intent and impact. This is an important concepts for students to understand. Even if one person has good intentions, what they say or do may have a completely different impact! There are links to fun videos and a partner/group activity.)

Author Jennifer Moyer Taylor

Tags Sel, Social Emotional Learning Game, Mystery Game, Cooperative Game, School Counseling, Social Skills, Sel Game, Leadership Skills, Cooperation

Plant Anatomy and Photosynthesis Dominoes Game - Middle School Science

Plant Anatomy and Photosynthesis Dominoes Game - Middle School Science
Science, Life Sciences, Biology, Grade 6, 7, 8, 9, Activities, Games

Plant Anatomy and Photosynthesis Dominoes Game for Middle School Science Navigating the world of plants becomes fun, educative, and interactive with the Plant Anatomy and Photosynthesis Dominoes Game . Ideal for public school teachers or homeschooling parents, this game serves as a comprehensive teaching tool for students in Grades 6 through 9. About the game This resource blends learning with play effectively by incorporating plant anatomy and photosynthesis into a dominoes game . It consists of 90 dominoes, each carrying either a word related to plant functions or questions/answers about them. Coverage of Topics The different parts of plants such as roots, stems, leaves and flowers Concepts like transpiration, guard cells stomata xylem phloem chlorophyll chloroplasts The process of photosynthesis. In addition to this, basic functions like glucose conversion into insoluble starch for storage in roots are covered along with more complex topics such as comparison between respiration and photosynthesis Interactive Nature A unique feature is an animation-enhanced PowerPoint that explains how to play the game . This resource encourages interaction making it ideal both individually or group settings. The competitive nature promotes peer-to-peer learning boosting their independent research skills. Focusing on Real-Life Scientific Processes An important aspect about this product is its emphasis on real-life scientific processes such as photosynthesis respiration comparative analysis between two Among educational games available market Plant Anatomy serves not only educational tool but also innovative way keep classroom engrossed science subject matter . It strikes balance between being educational entertaining at same time. Conclusion This game promises not only a learning experience but also a fun, interactive approach to mastering essential topics within the school curriculum. Whether used as a whole-class instruction tool, for small-group collaboration, or even as homework assignment – it supports a diverse range of digital platforms providing an easy to use application.

Author Elf off the Shelf Resources

Tags Plant Anatomy, Photosynthesis, Middle School Science, Educational Game, Interactive Learning

Biochemistry - Macromolecules – Device-Based Scavenger Hunt Activity

Biochemistry - Macromolecules – Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, Activities, Games

Biochemistry - Macromolecules - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The Content Includes: • Carbohydrates • Lipids • Proteins and Enzymes • Nucleic Acids • Cell Membrane • Saturated vs. Unsaturated fats ****************************************************** Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.

Author Teach With Fergy

Tags Biochemistry Printable, Macromolecules Game, Macromolecules Printable, Science Activity, Scavenger Hunt, Macromolecules Word Search, Biochemistry Macromolecules, Macromolecules Activity Biology, Macromolecule Activities

Geometry: Spinner Game - FLASH-MAC

Geometry: Spinner Game - FLASH-MAC
Math, Geometry, Common Core, Grade 6, 7, 8, Activities, Games

Geometry: Spinner Game - FLASH-MAC An excellent teaching resource specifically designed for Grades 6-8, focusing on improving geometry skills in an interactive and enjoyable way. Integration with the Five Strands of Math Curriculum Guidelines for Middle-grade Math Education: The game features a set of 15 questions that cover various angles, shapes, vertices, and lines. The questions pose a challenge to students, prompting them to apply their theoretical knowledge in a fun environment. Certified by Notable Standards: Fully compliant with both Common Core State Standards (CCSS) and National Council of Teachers of Mathematics (NCTM). It's also supportive towards STEM initiatives. Promoting Positive Attitude Towards Mathematics: A significant level of engagement is involved which encourages better understanding and application among pupils. Using such games in regular classroom activities can make math more appealing to students. Tailored Learning Methods: In Group Learning Sessions :The game can be implemented during whole group sessions to facilitate mutual learning, while ensuring entertainment and promoting peer-to-peer interactions. In Small Group Instruction :Perfectly suitable for illustrating complex concepts simply during remedial classes or small group sessions. Your Home Tutor! :This digitally formatted Mac-compatible game serves as an excellent homework assignment option – guiding after-school study whilst tracking progression on essential geometry lessons learnt at school. In Summary,, Geometry: Spinner Game - FLASH-MAC serves as an educational game and a detailed teaching resource that offers flexibility for educators, be it for conducting interactive classroom sessions, managing small group sessions or even assigning personalized homework tasks. With thoughtful design considering both educators and students, it fosters a conducive environment for successful geometry learning.

Author Classroom Complete Press

Tags Software (Mac)

Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)

Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)
Social Studies, History, History: World, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Arctic Survival Activity is a 15-page cooperative learning resource that allows students to work in groups and weigh survival options after a hypothetical plane crash in the arctic. Learners must reach consensus on difficult decisions about scarce supplies and resources. This activity builds classroom culture as groups navigate team dynamics. It includes PowerPoint slides to facilitate the activity, a printable student worksheet for ranking arctic survival items (Google Classroom compatible), and an answer key with explanations. As students debate and problem-solve, the activity enables discussions about group dynamics, leadership, communication styles, psychology, and more. Students love this engaging crash scenario that stretches their teamwork skills and tests their survival know-how against experts.

Author Ed Dynamic

Tags Arctic, Survival, Group Activity, Team Building, Decision Making

French: The Environment and Pollution - Sudoko Games

French: The Environment and Pollution - Sudoko Games
Science, Earth and Environmental Sciences, Environmental Science, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities

The French: The Environment and Pollution - Sudoko Games This versatile teaching resource creatively blends scientific learning with a focus on strengthening French language skills. Designed primarily for students from Grade 6 to Grade 12, it utilizes an engaging sudoko puzzle format to familiarize learners with important environmental science terms. The resource features three uniquely crafted sudoku games aimed at stimulating learners' minds while introducing new terminologies related to environment and pollution. This worksheet type resource allows educators flexibility in their approach; they can: Conduct whole group sessions fostering collective problem-solving, Adopt a targeted small group approach for in-depth discussions, or Assign these puzzles as homework tasks promoting educational continuity. Included Answer Keys Bolstering the usability of this single PDF file are included answer keys that pave the way for swift checking and corrections. This allows teachers more time to concentrate on ensuring conceptual understanding and fostering student interaction than tedious evaluation tasks. The integration of subjects like Science, particularly subtopics of Environmental Science, with elements of the French language makes this tool multi-faceted promoting interdisciplinary learning; a refreshing diversion from routine lessons. A valuable tool for both public school and homeschool environments , incorporating these fun-filled gaming resources into existing lesson plans can pique curiosity around topics like environment preservation and pollution control while boosting non-native linguistic abilities through engaging instructional methods.

Author Love Learning Languages

Tags French, Environment, Pollution, Sudoko Games, Teaching Resource

Data Analysis & Probability: Board Game - FLASH-MAC

Data Analysis & Probability: Board Game - FLASH-MAC
Math, Statistics, Common Core, Grade 6, 7, 8, Activities, Games

Data Analysis & Probability: Board Game - FLASH-MAC FLASH-MAC is a comprehensive teaching resource designed to simplify the understanding of data analysis and probability concepts. It is suitable for students in grades 6th to 8th and aids in developing functional proficiency and deep conceptual knowledge for higher math learning. Game Structure: The resource is a board game where two teams attempt to answer 16 multiple-choice questions related to data analysis and probability. Through this, students can hone their individual insights while gaining valuable team-based experience. The questions are tailored carefully, aiding students navigate through challenging subjects while inciting active participation. Educational Adaptability: Besides class instruction, the game can be used for group sessions or smaller cluster activities evidencing its flexibility. Moreover, it can be exciting homework assignment too. Educational Standards: The resource aligns comprehensively with Common Core State Standards, STEM initiatives, and NCTM principles ensuring high standard adherence. User-friendly Digital setup: It suits well not only in classroom scenarios but also as an effective homeschooling tool compatible with Software (Mac) file types. Promoting Engagement & Knowledge Growth: By creating opportunities for interaction amid learners while enhancing comprehension standards; it becomes a potent curriculum incorporation. In conclusion,Data Analysis & Probability: Board Game-FLASHMAC serves as an empirical learning activity that teachers should consider incorporating into their curriculums dedicated towards progressive learning.

Author Classroom Complete Press

Tags Software (Mac)

Essay Writing Skills Game Show

Essay Writing Skills Game Show
ELA, Writing, Grade 6, 7, 8, Activities, Games

This Essay Writing Skills Game Show is a Jeopardy style review game. This game can be played in whole group, small group, in person and distance learning. Implementation tips are included for best use.

Author Mrs. Spangler in the Middle

Tags Game Show, Essay Writing, Text-based Activity, Jeopardy, Review Game

Olympic Games Activity

Olympic Games Activity
P.E. & Health, Sports, Physical Education, Grade 2, 3, 4, 5, 6, 7, 8, Games, Activities

Activity Introduction An amazing activity designed for the students to learn more about sports in different countries. The Olympic Games What is your favorite sport? Tell us more about it. Who is your favorite athlete? Or what is your favorite team? Do you know who invented basketball? When basketball has been invented? Can you tell us where is the first time it has been played? Have you ever played soccer or football? If yes, tell us what was your position: A goal keeper, midfield player, or a defender? Do you like watching golf? If yes who is your favorite player? Can you name the differences between tennis and ping pong? Have you ever played volleyball on the beach? When it has been officially recognized by the Olympics? Do you like watching Formula 1 races? If yes, who is your favorite team or driver? Have you ever tried to play handball? If yes tell us more. Do you like watching people skiing or surfing? Olympic Games Activity The activity is perfect for encouraging the researching skills for the students, while learning more about this sport. Olympic Games This friendly designed worksheet is suitable for students at school, homeschooling, and as a group activity. Instructions How do these items relate to the Olympic games ? Do some research, then write it down. Format Available in a PDF format.

Author Educational Voice

Tags Olympic Games Activity, Olympic Games, Olympic Games Facts, Olympic Games Facts For Kids, Sport, Sports, Sports Facts, Sports Facts For Kids

Measurement: Board Game - FLASH-MAC

Measurement: Board Game - FLASH-MAC
Math, Measurements, Common Core, Grade 6, 7, 8, Activities, Games

Measurement: Board Game - FLASH-MAC An interactive teaching resource specifically designed for students in grades 6-8. This unique learning tool perfectly merges education and entertainment and is focused on facilitating comprehension of fundamental measurement concepts within Math. Detailed Features: Delivers 16 divergent measurement questions that are shared between two teams. These questions are designed in a multiple-choice format, stimulating critical thinking skills while simplifying understanding for students. Firmly incorporates elements from the Five Strands of Math, affirming its comprehensive educational value. Rigidly complies with the expectations of Common Core State Standards, STEM initiatives, and NCTM guidelines—guaranteeing high-grade pedagogical standards for best learning outcomes. Versatility: The software can be used effectively across various settings—whole group sessions, small groups or pairs, or even as individual homework assignments. Regardless of how it's incorporated, it changes monotonous lessons into lively instructional mediums that foster active student engagement. Tech Specs: This product comes as a single file compatible exclusively with Mac systems ensuring ease-of-access to teachers using these platforms. In Conclusion: Whether you're a public school teacher who needs innovative ways to illustrate complex concepts, or you're a homeschooler wanting resources that combine fun with learning—the Measurement: Board Game - FLASH-MAC not only guarantees content mastery but also inspires an overall love for math.

Author Classroom Complete Press

Tags Software (Mac)

Magnets and Electromagnets 42 Question Board Game

Magnets and Electromagnets 42 Question Board Game
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

With 42 question cards on permanent magnets and electromagnets this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities. It can be played at the end of a module on electricity and electromagnets but is also a very useful test prep tool. This game is so much fun, pupils will forget they are learning! What You Get Game board (color and black and white) 42 question cards with questions of varying degrees of difficulty Answer sheet Instruction sheet. Rules for Play The player who throws the highest score starts and play proceeds in a clockwise direction. Students take turns and work their way around the board following the instructions in the squares. Some squares tell the student totake a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. See more Elf Off the Shelf resources on this topic and many others.

Author Elf off the Shelf Resources

Tags Magnets, Electromagnets, Magnetic Materials, Magnetic Fields, Earths Magnetism , Electric Bell, Electric Relay, North And South Poles, Magnetic Fileld Lines, Magnetism Game

Storytelling Cards Game: Travelling around South America for ESL EFL

Storytelling Cards Game: Travelling around South America for ESL EFL
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL EFL Storytelling Cards Game - Travelling around South America This Printable Teaching Material is great for ESL, EFL Students, mainly High Schoolers/ Middle Schoolers (Teens), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with South America and Travelling Vocabulary + Sights + Famous people and local characters (an airport, Machu Picchu, Rio de Janeiro, Ushuaia, a backpack, Leo Messi etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY: every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on South America; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!

Author Learning with Alan

Tags ESL, EFL, English, Teens, Game, Activity, Storytelling, Flashcards, South America

Country Study on Germany - Guess Who Game on famous German People

Country Study on Germany - Guess Who Game on famous German People
Social Studies, Geography, History, History: Europe, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on Germany - Guess Who Game on famous German People This Teaching Resource is an fun Guess Who Game PDF Presentation (1 slide, 20 cards) on Famous German People. This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from Germany (Country Study) aims to introduce learners to Germany and its most famous people (leaders, kings, philosophers, writers etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the German People selected for this Geography + Social Studies + European History Country Study on Germany are: the Brothers Grimm Thomas Mann Richard Wagner Johannes Brahms Johann Sebastian Bach Goethe Gottfried Wilhelm con Leibnitz Arthur Schopenhauer Hegel Immanuel Kant Ludwig van Beethoven Otto von Bismarck Angela Merkel Martin Luther and many more! a very fun and engaging way to play this "Guess Who on Famous People from Germany" (country study on Germany) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous German character This Social Studies + Geography Country Study on Germany PDF Printable Teaching Resource (1 slide, 20 cards for 20 Famous People from Germany) can be great for learners from 6th grade to 12th grade to introduce Germany and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!

Author Learning with Alan

Tags Germany, Europe, European History, Social Studies, Geography, Printable, Cards, Guess Who, Culture, Game

The Decimal Operations Activity Digital Escape Room and Task Cards

The Decimal Operations Activity Digital Escape Room and Task Cards
Math, Decimals, Grade 5, 6, 7, Activities, Games, Worksheets & Printables, Task Cards, Escape Room

Do you want an interactive way to teach decimal operations without the hassle of preparation? Then, here is your source: Decimal Operations Activity No-Prep Digital Escape Room and Task Cards. In this winter-themed digital adventure, students will be captivated while mastering essential math skills in order to help Pen the Penguin reunite with his friends and make practicing decimals fun. Why Teachers Love This Resource: Zero Prep Needed: No need to spend hours planning; just share the activity link and get started. Instant Feedback w/ Self-Checking: The self-checking feature allows immediate feedback for the students, making learning more autonomous while lessening the teacher's intervention. Fill-in-the-Blank Questions: Holds learners' interest, motivates them, and keeps them participatory. Student-Paced for Maximum Flexibility: This is a perfect tool for encouraging students' autonomy, at the same time giving them an opportunity to work in their own time and request extra help if needed. It automatically saves the progress, so a student may pick up from where they stopped working with the same device and browser. It provides a "Continue" button through which students may resume working from the end. Engaging Storyline: Take Pen the Penguin through tough situations by making math practice relevant and fun. Versatile Task Cards: printable task cards, including handouts and full solutions, to best fit your needs in how you'd like to implement this activity. Decimal Addition Decimal Subtraction Multiplication of Decimals Division of Decimals Winter-Themed Design: Makes your math lesson fun. Perfect for winter learning. What's Unique About This Product? Easy on the Teacher: Makes your life easier because this product is an activity-ready resource. Self-Checking for Students: Students can track their progress and learn from the mistakes they make. Differentiated instruction and independent math practice are great with interactive, student-led learning. Use it in: Math centers and rotations Independent practice sessions Homework assignments Distance Learning/Hybrid Classroom Bring your teaching 'A' game and let's make decimal operations fun! Ditch those boring worksheets once and for all and grab this interactive Digital Escape Room. The Decimal Operations Activity: No-Prep Digital Escape Room with Task Cards will get your students involved in the educational process and turn your classroom into a math adventure!. Ready to make the math lessons fun and help Pen the Penguin solve the dilemmas? Add this digital breakout into your cart today and bring an element of adventure into your math instruction!

Author Matemaths

Tags Thanksgiving, Interactive Activity, Digital Learning, Matemaths, Decimal Operations, Escape Room, Winter

Fast Fact Squares: A strategic game to practice fact fluency!

Fast Fact Squares: A strategic game to practice fact fluency!
Math, Fact Families, Addition and Subtraction, Addition, Multiplication and Division, Multiplication, Division, Subtraction, Grade 3, 4, 5, 6, 7, 8, Activities, Games

Fast Fact Squares: A strategic game of math facts! Be the player with the most squares at the end of the game by adding, subtracting, multiplying or dividing. This game is great for a variety of ages, whether they are just learning their addition facts (adding 1 through 6), are practicing all of their addition, subtraction, multiplication and/or division facts, for those who know all of their facts but are practicing their fluency...or for those who just like strategy games! This game is great to incorporate into your math lesson or throughout the day as a fast finisher activity. Students and teachers alike will also love it as an indoor recess game . Students may not even realize they are practicing their facts or how much strategy is really involved! Materials Needed: • Game Board •2 dice •Pen or pencil Object of the Game : •To be the player with the most colored squares How to Play: Decide which player goes first by rolling the dice. The person with the highest roll goes first First player rolls both dice. They may either add, subtract, multiply or divide the dice. Player finds their answer on the game board and draws ONE line by connecting any two dots that surround that number. Next player’s turn Play continues back and forth When a player connects two dots that closes off a square, they color in the square and earn a point. This player gets to roll again! Once game board has all squares colored in, player with the most points wins! Examples •Player rolls a ”6” and a “2” •Connect dots that surround a “4” (6 – 2 = 4) •Connect dots that surround a ”12” (6 x 2 = 12) •Connect dots that surround a “3” (6 ➗ 2 = 3) •Connect dots that surround an “8” (6 + 2 = 8) Challenge •Another option for keeping score is that each player earns the points that they square off. •For example, if a player squares off a “12” square, that player earns 12 points. •This adds in more strategy for squaring off higher numbers as well as additional practice for adding!

Author Brook Creaser

Tags Game, Multiplication, Division, Subtraction, Addition, Fact Fluency , Strategy, Facts

Map Wars: Africa Edition | Interactive Geography Game

Map Wars: Africa Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games

Map Wars: Africa Edition is an exciting interactive geography game for students to apply their mapping skills in a fun team environment. Two teams go head-to-head in multiple rounds to locate countries, capitals, cities, landforms, and bodies of water on a map of the African continent. This hands-on game deepens students' understanding of African geography while building collaboration, communication, critical thinking, and friendly competition in the classroom. Educators can facilitate whole class participation or small groups, adapting the complexity to suit grade 5-8 students. With clear directions provided, Map Wars: Africa Edition promises to engage learners of diverse abilities in social studies. Students will be eager to test their geographical knowledge about Africa's regions, landmarks, borders, and more in this entertaining PDF game.

Author The Social Studies Doctor

Tags Map Wars, Africa, Geography Game, Interactive, Mapping Activity