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Doubles Plus One Math Fact Activities

Doubles Plus One Math Fact Activities preview
Doubles Plus One Math Fact Activities preview
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Look Inside · 7 pages

Doubles +1 Math Fun for First and Second Grade cover showing a sums game card and a number model card beside a girl
Introduces the dice games and reflection sheet in this set
Doubles plus one sums game: students roll a die, double the number, add 1 and cover the sum among 3, 5, 7, 9, 11 and 13
Easiest level: partner game with counters to cover sums
Doubles plus one number model game: students roll a die, double it, add 1 and cover a matching fact such as 3+4 or 6+5
Second level: linking dice rolls to near-double equations
Harder doubles plus one game: students roll a die, double it, add 1 and cover facts up to 11+12, including 8+9 and 9+10
Challenge level: play with a 12-sided polyhedral die
Blank doubles plus one game card with the roll, double, add 1 and cover instructions and 16 empty spaces for facts or sums
Teacher or students fill in facts to suit any die
Adding Doubles + 1: students circle the smaller number, double it, add 1 to solve 5+4, 2+3, 6+7 and explain their thinking
Exit ticket to check reasoning, with name, date and time
Teacher directions: three levels of doubles plus one game cards, a blank card, dice and tokens, and the reflection sheet
Read before setup: laminating, tokens and dice per group
Attributes
Subject

Math, Numbers

Grades

Grade 1, 2

File

PDF

Editable
No
Rating
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About This Product

Math Doubles Plus One Fact Activities Fun is differentiated and has 3 different math levels for your use. This is best as a partner game but can be used with a small group.

Each child will need their own card and tokens to cover their answers; such as, pennies, teddies, cubes of whatever you have around the room. If you laminate the cards, which is suggested, you can have the children use wipe off markers and crayons to X their answer.

Run off enough cards for the number of students playing the game and laminate. Each partnership or group needs one die.

Directions for Use:

♥ The first card has only numbers or sums, which is the easiest level. Since the student just has to add the numbers together and cover the sum.
♥ The student will roll the die, double the number, add 1 and then cover the answer.For example. The child rolls a 6 (You may provide a manipulative, such as a number line or grid to support learners).

♥ The second card has the number model.
♥ With this activity the students roll the die and cover the equation or number model that shows a doubles plus one fact. For example if the student rolls a 3, then they would cover the number model 3+4 or 4+3. This requires a bit more higher order thinking.

♥ The third card has harder number models and would need to be used with a polyhedral dice that goes up to 12.

♥ The fourth card is blank so you can differentiate however you choose. You may even want the children to write the facts or sums that might go with different dice. For example if you are using a polyhedral die that goes up to 12, then the sums could go up to 25. It is yours to create whatever works for your class. It can even be a wipe off if laminated.

♥ The last worksheet is to check the student’s metacognitive thinking which is so important with state tests. Having children explain their thinking helps the teacher see how the student’s mind works. It is almost like a video camera and you can see where the breakdowns are or just how they are thinking and support as needed. Some children may need to do this verbally.

♥ I have also asked for the Name, date and time on the bottom of this sheet. I have experienced that many children have difficulty reading an analogue clock so this provides ongoing practice with writing a telling time from an analogue clock.

Please note: The cards are the same because the dice determines the outcome. You will need to run off enough copies of each for your students.Check out some other math products you might like:

What's Included

1 PDF file.

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