PE Games for Superheroes | 12 Large Group Games

- Grades
- Grades 2–5
- Pages
- 40
- File type
- Preparation
- Print ready
- Subject
- Physical Education
- Topic
- Superhero PE, Large group games
- Resource types
- Games, Activities
- Preparation
- Print ready
Product description
From the author
Plan twelve superhero-themed large-group PE games with a forty-page PDF. Each game includes a title page, court diagram and lesson plan with equipment, setup, play directions, learning outcomes, safety notes and modifications. An additional page illustrates hula-hoop construction.
Select a game for your group, available space and equipment, using its stated grade range and safety guidance. Equipment is supplied separately.
In the classroom
Teaching tips & learning objectives
Learning objectives
Perform proper throwing and catching technique in a large-group game setting.
Apply traveling, fleeing, and dodging technique while playing a fast-paced team game.
Develop teamwork by using offensive and defensive strategies during large-group team play.
Teaching tips
Substitute tape or cones for court boundary lines when playing outdoors or on a field, as the creator's notes suggest.
Swap any listed equipment (mats, balls, hula hoops) for similar items already in your equipment closet, since the games are designed to be modified to available gear.
Stop the game frequently to redirect students or reinforce a strategy or rule, and consistently emphasize good sportsmanship, per the creator's general guidance.
Skills covered
Throwing and catching — students practice these core skills across multiple games (City Avengers, Fast-Flash-Freeze, Incrediquest) using foam balls, gator skin balls, or flying discs.
Dodging and fleeing — Fast-Flash-Freeze requires students to travel through opposing territory while avoiding being tagged.
Team strategy and defense — students develop offensive and defensive tactics, such as guarding a scoring zone in Incrediquest or defending buildings in City Avengers.
Good to know
Questions teachers ask about this resource
Can the games be adapted if a gym doesn't have the exact equipment listed?
Yes — the creator's notes say equipment like mats, balls, or cones can be swapped for similar items already in a school's equipment closet, and tape or field markings can replace court boundary lines outdoors.
Are the games only appropriate for elementary students?
The plans give different grade ranges: many are 2–8, while Sky Zone is K–8, Power Rangers is 3–8, Saved by the Web is 2–6 and Triumph of the Gladiators is 1–8, and the creator notes they have also been used successfully with middle and high school groups.
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Resource details
Concepts & topics
Core concepts
Large-group PE games
Throwing/catching/dodging skills
Team strategy
SHAPE America Standard 2
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