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Sorting Through Time: Entertainment Old and New

Sorting Through Time: Entertainment Old and New preview
Sorting Through Time: Entertainment Old and New preview
Sorting Through Time: Entertainment Old and New preview 2
Sorting Through Time: Entertainment Old and New preview 3
Sorting Through Time: Entertainment Old and New preview 4
Sorting Through Time: Entertainment Old and New preview 5
Sorting Through Time: Entertainment Old and New preview 6

Look Inside · 9 pages

Title slide reading Entertainment, Old and New, opening a set of labeled picture cards of games, toys and pastimes
Opening slide to introduce the then-and-now sorting task
Pastime sorting cards: board games, conkers, gladiator fights labeled barbaric entertainment, and hopscotch
First card set; ask students to place each under old or new
Picture cards of traditional play to sort by era: glass marbles, a girl hoop rolling, tiddlywinks and tin-can stilts
Prompt discussion of homemade and simple toys from the past
Old versus new cards: a vintage croquet scene, a child on an iPad, a toddler watching TV and boys playing computer games
Contrast a period outdoor game with screen-based play
Then-and-now cards: children playing on phones, cycling, a girl singing karaoke and a boy holding a radio
Use to debate which pastimes span both old and new
Toy and pastime cards to classify by era: children building Lego towers, a wooden pull dog, a rocking horse and swimming
Compare toy materials: plastic bricks versus carved wood
Old-or-new sort cards: an ornate theatre, an engraving of a spinning top, a family walking and a girl on a scooter
Group sorting round on leisure outings and simple toys
Outdoor play cards to sort by era: a girl on a pogo stick, a netted trampoline, a seesaw and a rope adventure playground
Playground equipment set for a then-and-now discussion
Games and outings cards for sorting: an old photo of Blindman's Bluff, girls skipping rope, a cinema and ring toss
Final card set; follow with a whole-class sort review
Attributes
Grades

Grade 9, 10, 11, 12

File

PDF

Editable
No
Rating
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About This Product

Take your students on a journey through the evolution of entertainment

This engaging 9-page resource is at your disposal. It features a diverse collection of images that depict various forms of entertainment from different eras, inviting students to:

  • Analyze and categorize the pictures into 8 distinct groups.
  • Develop their critical thinking skills as they label each category.
  • Place the images onto a timeline, sequencing them from newest to oldest or vice versa.

This hands-on activity encourages exploration into understanding how entertainment has changed over time and promotes discussions about:

  • The impact of technology on leisure activities. The process also fosters:
  • Societal shifts in preferences for amusement.
Lastly, Fully editable,this resource enables you to customize its content according to your classroom's needs and learning objectives.

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