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The President Executive Command – iCivics Game

A reflection worksheet accompanies the free online iCivics.org simulation 'Executive Command,' asking students to record and analyze specific presidential decisions from their playthrough.
Grades
Grades 9–12
File type
PDF
Preparation
Print ready

Updated Oct 02, 2021

Subject
Social Studies, Government
Topic
executive command printable, branches of government
Resource types
Worksheets & Printables
Preparation
Print ready

About this resource

What's inside this resource

A reflection worksheet accompanies the free online iCivics.org simulation 'Executive Command,' in which students act as President and make decisions on legislation, vetoes, and travel. After playing the external game, students answer six short-response prompts: naming one topic shared with Congress, summarizing one bill they signed and one they vetoed, describing a trip taken on Air Force One, recounting one action taken as Commander in Chief, and reflecting on what the simulation taught them about the presidency. A space for recording the game's final outcome is included, along with a closing page advertising the creator's other political-parties and election-day lesson resources. The worksheet itself contains no government content beyond its six prompts — every substantive activity happens on the external iCivics.org website, which the file directs students to visit before answering. Teachers looking to extend the presidential-decision theme into a current-events lesson can pair this with State of the Union Address materials that build background knowledge around a real presidential speech through an FAQ and prediction worksheet.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Describe executive-branch actions (signing legislation, vetoing a bill, directing a Commander-in-Chief task) using specific examples generated during gameplay

  • Reflect in writing on the responsibilities and pressures of the U.S. presidency after roleplaying the position

Teaching tips

  • Have students play the iCivics 'Executive Command' game individually or in pairs on a device before distributing this worksheet, since it has no usable content without the game.

  • Confirm student devices can reach icivics.org in advance, since the entire activity depends on that external website being available.

  • Use the reflection question as a class discussion starter after individual worksheets are complete, comparing the different bills and trips each student's simulation generated.

Skills covered

  • Executive-branch role-play analysis — students describe specific legislative and executive decisions (bill signing, veto, travel) made during a president-simulation game and explain their reasoning.

  • Reflective civics writing — students synthesize in writing what a simulation taught them about the presidency's responsibilities.

Good to know

Questions teachers ask about this resource

How is this worksheet meant to be used alongside the iCivics 'Executive Command' game?

Students first play the free simulation on icivics.org, making decisions as President, and then use this worksheet to record and reflect on specific choices from their playthrough — one shared topic, one signed bill, one vetoed bill, one Air Force One trip, and one Commander-in-Chief action — so the worksheet functions as a structured debrief rather than a standalone activity.

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Resource details

Concepts & topics

Core concepts

  • executive branch

  • presidential powers

  • civic simulation

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