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The President Executive Command – iCivics Game

Students reflect on presidential decisions made in iCivics’ Executive Command and record the outcome of their playthrough.
Grades
Middle School
Pages
4
File type
PDF
Preparation
Print ready

Updated Sep 27, 2026

Subject
Social Studies, Government
Topic
Executive branch, Presidential decisions
Resource types
Activities
Preparation
Print ready

Product description

From the author

What does the President do during a day, week or even a month in office? This game has proven to be an excellent way for students to learn and comprehend all the "hats" or roles that the President plays during his time in office. From talking to congress, vetoing bills, visiting various departments, and traveling to foreign countries, students will take the role of President and do their best to become a successful President of the United States.

This worksheet is an excellent written companion to go along with the FREE game created by iCivics.com. As students play the FREE online game Executive Command, students will also complete this series of 6 reflection questions. Just playing the game in itself is fun, but having this assessment is great for the teacher and student to reflect on what has been learned. My students love this game and have told me that they play it at home as well. Playing this "Executive Command" game is an excellent hands-on activity to add to your Presidential or Executive Branch unit within your civics or government classes. Hail to the Chief!

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Describe executive-branch actions (signing legislation, vetoing a bill, directing a Commander-in-Chief task) using specific examples generated during gameplay

  • Reflect in writing on the responsibilities and pressures of the U.S. presidency after roleplaying the position

Teaching tips

  • Have students play the iCivics 'Executive Command' game individually or in pairs on a device before distributing this worksheet, since it has no usable content without the game.

  • Confirm student devices can reach icivics.org in advance, since the entire activity depends on that external website being available.

  • Use the reflection question as a class discussion starter after individual worksheets are complete, comparing the different bills and trips each student's simulation generated.

Skills covered

  • Executive-branch role-play analysis — students describe specific legislative and executive decisions (bill signing, veto, travel) made during a president-simulation game and explain their reasoning.

  • Reflective civics writing — students synthesize in writing what a simulation taught them about the presidency's responsibilities.

Good to know

Questions teachers ask about this resource

Does the PDF include the game?

No. It contains six reflection prompts and outcome space for use after playing Executive Command on iCivics. Check access to the separate game before assigning it.

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Resource details

Concepts & topics

Core concepts

  • Executive branch

  • Presidential powers

  • Civic simulation

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