Fun Classroom Games for Critical Thinking

- Grades
- Grades 5–8, Middle School, Elementary
- File type
- Preparation
- Print ready
- Topic
- critical thinking, thinking fun
- Resource types
- Activities, Games
- Preparation
- Print ready
About this resource
What's inside this resource
Thinking Games and Activities: Making Critical Thinking Fun for the Classroom
A comprehensive teaching resource designed to invigorate the learning experience in your classroom. This product has been crafted based on established research advocating that students learn more efficiently when exposed to a plethora of critical thinking skills, creative methodologies, varied study techniques, and metacognitive strategies.
Resource Composition
This resource comprises a collection of quick, no-prep or little-prep activities that engage key skills and strategies. Use these as individual assignments or class tasks flexibly fitting around your teaching style.
Usage Variety
- Boost competitiveness within group work situations
- A perfect fit during spare moments during the school day like waiting for an assembly or end of class
- Easily adaptable into productive filler during bus travel times with students
- Possess repeatability factor due to its engaging nature stimulating request from students again!
Bonus for Educators
Increase longevity in lesson planning through recyclable worksheets saving educators time.
Packaging & Designing:
The package comes as a single PDF containing 88 pages ready-to-print worksheets filled with engaging activities designed specifically for Grade 5 through Grade 8 learners. This valuable asset provides teachers with diverse game types tailored towards enhancing critical thinking among their pupils in an enjoyable manner.
In Summary,
Thinking Games and Activities help make critical thinking not merely an academic pursuit but rather a fun part of daily learning – developing engaged learners whose intellectual curiosity gets encouraged by playing these games may well start their lifelong love affair with learning!
In the classroom
Teaching tips & learning objectives
Learning objectives
- Build analogies and metaphors that connect two ideas
- Describe objects or ideas precisely enough for classmates to identify them
- Make and explain predictions
Teaching tips
- The Bloom's Taxonomy chart could guide which games to pick when targeting a specific thinking level.
Skills covered
- Analogy-making — completing Analogies and Metaphors and Missing Link games
- Descriptive language — giving clues in Password, Taboo and Three Clues
- Perspective-taking — working through the Perspectives and Reflections activities
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Resource details
Concepts & topics
Core concepts
- Bloom's Taxonomy
- Analogies
- Metaphors
- Mnemonic devices
- Prediction
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