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Fun Classroom Games for Critical Thinking

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Look Inside · 10 pages

Thinking Games and Activities cover for grades 5-8, aligned with Bloom's Taxonomy, showing nine cartoon students thinking
Critical thinking game book by Kelley Dos Santos Kremer, M. Ed.
Table of contents listing games such as What If, I Spy, Safari, Taboo, Palindromes and Reflections by school subject
Find a quick game to match the time you have
Teaching Thinking Skills: teacher background on why thinking matters, quoting Robinson and Gough and introducing Bloom
Background reading before introducing the games
Bloom's Taxonomy chart giving skills, expectations, trigger words and a food-themed sample task for each of six levels
Reference for writing questions at higher thinking levels
Example outcome list of student products from advertisement to written report, plus 16 habits that effective thinkers use
Menu of project formats for showing what students know
Teacher notes on the thinking strategies in the games and using them in spare moments, such as a What If on the Revolution
Ideas for fitting games into lines, bus rides and transitions
What If game: students predict outcomes of 15 prompts such as finding pirate treasure or Earth's magnetic poles switching
Journal starter or partner talk prompt bank
I Spy game directions: the leader describes a visible object's attribute and students guess it, tied to shapes or colors
No-prep game for waiting in line or at the bus stop
Think Fast! game: students quickly name items for timed prompts like three words rhyming with funny or the primary colors
Timed review round with a student timekeeper
Safari pattern game: students guess the leader's secret category from Taking and Not Taking items on a sample T-chart
Whole-class game for spotting word patterns
Attributes
Subject
Grades

Grade 5, 6, 7, 8

File

PDF

Editable
No
Rating
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About This Product

Thinking Games and Activities: Making Critical Thinking Fun for the Classroom

A comprehensive teaching resource designed to invigorate the learning experience in your classroom. This product has been crafted based on established research advocating that students learn more efficiently when exposed to a plethora of critical thinking skills, creative methodologies, varied study techniques, and metacognitive strategies.

Resource Composition

This resource comprises a collection of quick, no-prep or little-prep activities that engage key skills and strategies. Use these as individual assignments or class tasks flexibly fitting around your teaching style.

Usage Variety

  • Boost competitiveness within group work situations
  • A perfect fit during spare moments during the school day like waiting for an assembly or end of class
  • Easily adaptable into productive filler during bus travel times with students
  • Possess repeatability factor due to its engaging nature stimulating request from students again!

Bonus for Educators

Increase longevity in lesson planning through recyclable worksheets saving educators time.

Packaging & Designing:

The package comes as a single PDF containing 88 pages ready-to-print worksheets filled with engaging activities designed specifically for Grade 5 through Grade 8 learners. This valuable asset provides teachers with diverse game types tailored towards enhancing critical thinking among their pupils in an enjoyable manner.

In Summary,

Thinking Games and Activities help make critical thinking not merely an academic pursuit but rather a fun part of daily learning – developing engaged learners whose intellectual curiosity gets encouraged by playing these games may well start their lifelong love affair with learning!

What's Included

1 PDF with 88 ready to print pages

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