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Fun Classroom Games for Critical Thinking

Twenty Questions, Taboo, Password, Word Boggler and roughly two dozen other thinking games fill this teacher book, organized around Bloom's Taxonomy and closing with reflection prompts for science, social studies, math and language arts.
Grades
Grades 5–8, Middle School, Elementary
File type
PDF
Preparation
Print ready

Updated Oct 19, 2026

Topic
critical thinking, thinking fun
Resource types
Activities, Games
Preparation
Print ready

About this resource

What's inside this resource

Thinking Games and Activities: Making Critical Thinking Fun for the Classroom

A comprehensive teaching resource designed to invigorate the learning experience in your classroom. This product has been crafted based on established research advocating that students learn more efficiently when exposed to a plethora of critical thinking skills, creative methodologies, varied study techniques, and metacognitive strategies.

Resource Composition

This resource comprises a collection of quick, no-prep or little-prep activities that engage key skills and strategies. Use these as individual assignments or class tasks flexibly fitting around your teaching style.

Usage Variety

  • Boost competitiveness within group work situations
  • A perfect fit during spare moments during the school day like waiting for an assembly or end of class
  • Easily adaptable into productive filler during bus travel times with students
  • Possess repeatability factor due to its engaging nature stimulating request from students again!

Bonus for Educators

Increase longevity in lesson planning through recyclable worksheets saving educators time.

Packaging & Designing:

The package comes as a single PDF containing 88 pages ready-to-print worksheets filled with engaging activities designed specifically for Grade 5 through Grade 8 learners. This valuable asset provides teachers with diverse game types tailored towards enhancing critical thinking among their pupils in an enjoyable manner.

In Summary,

Thinking Games and Activities help make critical thinking not merely an academic pursuit but rather a fun part of daily learning – developing engaged learners whose intellectual curiosity gets encouraged by playing these games may well start their lifelong love affair with learning!

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Build analogies and metaphors that connect two ideas
  • Describe objects or ideas precisely enough for classmates to identify them
  • Make and explain predictions

Teaching tips

  • The Bloom's Taxonomy chart could guide which games to pick when targeting a specific thinking level.

Skills covered

  • Analogy-making — completing Analogies and Metaphors and Missing Link games
  • Descriptive language — giving clues in Password, Taboo and Three Clues
  • Perspective-taking — working through the Perspectives and Reflections activities

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Resource details

Concepts & topics

Core concepts

  • Bloom's Taxonomy
  • Analogies
  • Metaphors
  • Mnemonic devices
  • Prediction

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