resources by type
resources by grade
resources by subject
other resources

3,307 products added recently

Activities By Grade

Access a curated collection of activities sorted by grade level to meet the unique needs of your students. Whether you're teaching elementary, middle, or high school, these resources provide age-appropriate content to enhance your curriculum. Utilize these activities to create engaging lessons that resonate with your class.

Relevance
alt down
Any Time
alt down
All File Types
alt down
filter nav
refine CLEAR
resources by type
Activities
up arrow
Centers
Crafts
Escape Room
Experiments
down arrow
Games
Projects
Read Alouds
Songs
Classroom Decor
down arrow
Teacher Tools
down arrow
Worksheets & Printables
down arrow
resources by grade
Early Learning
down arrow
Pre-K
down arrow
Elementary
up arrow
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5
Middle School
up arrow
Grade 6
Grade 7
Grade 8
High School
up arrow
Grade 9
Grade 10
Grade 11
Grade 12
Adult Education
Not Grade Specific
resources by subject
Creative Arts
down arrow
ELA
down arrow
Holiday & Seasonal
down arrow
Life Studies
down arrow
Math
down arrow
P.E. & Health
down arrow
Social Studies
down arrow
Special Resources
down arrow
Science
down arrow
Foreign Languages
down arrow
other resources
Common Core
Homeschool Resources
down arrow
Montessori
Research
STEM
Scratch: Stick Figures (Game Mechanics #3)

Scratch: Stick Figures (Game Mechanics #3)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Stick Figures (Game Mechanics #3) An invaluable teaching aid designed to enhance the computer science knowledge and skills of students from grades 3 to 10. It focuses primarily on developing character within a gaming context with stick figures serving as learnable starter characters. What Will You Learn Creating an animated stick figure Utilizing the figures within game mechanics Fundamental principles of computer science translated into practical application Suitable For This package is versatile enough for both public school teachers and homeschoolers teaching whole group instruction or smaller breakout sessions. Additionally, it works as an effective homework tool because of its step-by-step tutorial style layout. Prerequisites To fully benefit from Scratch: Stick Figures (Game Mechanics #3), a basic understanding of Scratch is necessary. Cross-Curricular Appeal This product, although classified under 'Computer Science' , seamlessly integrates into interdisciplinary curricula focusing on technological literacy or even creative arts due to its suitability across different grade levels and learning stages. Delivery Format You'll receive the guide as a PDF file, containing detailed, easy-to-follow lesson plans accompanied by visual diagrams for extra support. It ensures that your students can smoothly begin their journey in game scripting regardless of your teaching experience level. In Summary: Lead your students towards mastery in creating simple characters crucial not only for games but other digital animations too with Scratch: Stick Figures (Game Mechanics #3)!

Author Roombop

Tags Game Development, Computer Science, Animation, Character Creation, Teaching Resource

Famous Women in Science | An Inquiry Based Project

Famous Women in Science | An Inquiry Based Project
Science, Inventors, Grade 5, 6, 7, 8, 9, 10, 11, 12, Projects, Activities

Famous Women in Science | An Inquiry Based Project Welcome to the realm of an enriching and inspirational classroom experience that enhances your students' understanding of STEM (Science, Technology, Engineering and Math) subjects. The Famous Women in Science| An Inquiry-Based Project sheds light on the remarkable accomplishments and contributions of women in science from the past till today. Inspiring stories The project starts with a recounting of womankind’s important milestones in science - from innovative inventions to groundbreaking discoveries forming a solid basis for productive classroom discussions. An overview of tasks After the inspiring beginning we provide an overview that guides learners step by step through their exploration process. This project's design offers flexibility and can accommodate different education levels ranging from grade 3 up to senior physics class. It fits perfectly into various curriculum scopes including homework assignments or small group activities. Versatile rubrics for assessment: Peer review: A specialized rubric designed for student-peer based evaluation. Teacher Assessment: A detailed marking scheme intended for teachers. The documents are fully editable so you can adjust them according to your specific classroom needs. With this inquiry-based project, students gain essential skills like intensive research capabilities and constructive presentation talents. The impact: The Famous Women in Science | An Inquiry-Based Project offers more than just academic merits—it provides inspiration. Using it as an educational tool can: Increase representation especially engaging female students towards male-dominated fields like physical sciences Show boys that girls too excel within these spheres paving a path free from outdated stereotypes – empowering all learners within your educational environment! Start the movement today for a gender-balanced STEM education landscape. Let's offer that encouragement to all our learners and let them know they have every right to succeed in their learning pursuits.

Author Teach With Fergy

Tags Women In Science, STEM Education, Gender Stereotypes, Inquiry-based Learning, Female Representation

TinkerCAD step-by-step instructions for Snowflake Ornament

TinkerCAD step-by-step instructions for Snowflake Ornament
Special Resources, Science, Technology, Engineering, Grade 5, 6, 7, 8, 9, 10, 11, 12, Activities, Projects

TinkerCAD step-by-step instructions for Snowflake Ornament Students only need to know the bare basics to complete this. I tested this with a fifth-grade class and most could complete it with no help. Designed to print with no supports for easy printing. Include TinkerCAD tool guide! Has a content page. Great beginners’ tool for learning to make 3D models and learn TinkerCAD. TinkerCAD is a free online program that makes 3D model that work on 3D printers, laser etching machines, water jets, plasma cutters and many more!! Tinkercad is an easy-to-use, browser-based computer-aided design (CAD) software developed by Autodesk. It is primarily used for creating and designing 3D models, particularly in the field of 3D printing. Tinkercad is popular among beginners and hobbyists due to its intuitive interface and simplified tools. Here are some key features and uses of Tinkercad: 1) 3D Modeling: Tinkercad allows users to create 3D models by combining basic shapes and manipulating them using tools such as scaling, rotating, and moving. It provides a wide range of primitive shapes like cubes, spheres, cylinders, and more, which can be customized to create complex designs. 2) Design Customization: Users can apply various modifications to their designs, including resizing, rounding edges, adding text, creating holes, and aligning objects. These tools help in refining the models and making them suitable for specific purposes or fitting them with other components. 3)Import and Export: Tinkercad supports the import of existing 3D models in STL and OBJ formats, allowing users to modify and incorporate them into their designs. It also offers export options to save the designs as STL files, which are widely used in 3D printing. 4) Collaboration and Sharing: Tinkercad provides features for collaboration, allowing multiple users to work on the same project simultaneously. It enables real-time sharing and editing, making it convenient for team projects or educational purposes. 5) Electronics Integration: One notable aspect of Tinkercad is its integration with electronics. It offers a range of electronic components, including resistors, LEDs, motors, and microcontrollers, which can be used to create interactive models and prototypes. Users can simulate circuit connections and test their designs before implementation. 6) Educational Tool: Tinkercad is widely used in educational settings, particularly for teaching students about 3D design, modeling, and prototyping. Its simple interface and beginner-friendly tools make it accessible to users of all ages and skill levels. Overall, Tinkercad is a versatile and user-friendly CAD software that allows individuals to create and customize 3D models. Whether you're a hobbyist, student, or professional, Tinkercad provides a valuable platform for designing, prototyping, and exploring the world of 3D printing and modeling. Total pages: 30 pages Commands to be learned: Group Ungroup Align Mirror Duplicate Holes Solids Rotate Move Drop Subjects: Geometry Engineering Career and technical education Types: Projects Handouts Printables

Author MontyWorks

Tags TinkerCAD, 3D Printing, 3D Printer, Projects

Magnetism and Electromagnets Find the Pair Game for Middle School

Magnetism and Electromagnets Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

This is an engaging and enjoyable memory game on magnets and electromagnets which tests knowledge and reinforces prior learning. It is an ideal activity for the end of the topic or for test prep. It suits a wide range of abilities and can even be used for a cover lesson as all answers are provided. This is so much fun, pupils will forget they are learning! How to Play Divide students into groups of 4. Shuffle cards. Groups lays their cards in a square face down. Students take turns to turn over two cards. The pupil keeps the pair If a question is matched by its answer,. If not the two cards are replaced face down and the next pupil takes a turn. Continue until all cards are paired. The student with the most pairs wins. A student can challenge if they think an opponent’s pair is not a correct match.. If the challenge is found correct the challenger takes the cards. Pupils should check their books for the correct answer but, for ease, a quick-check answer sheet is provided for the teacher. Included in this Pack. 21 question and 21 answer cards Answer sheet. How to play directions Preparation Use back-to-back printing to copy a set for each group of 4 pupils. Sheets can be laminated to enable year-on-year use. Trim sheets into cards. Prior Knowledge Required: An Overview of Magnets and Magnetic Fields Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. With this foundational knowledge, you will be better prepared to delve deeper into the study of magnets and their wide-ranging applications. See more Elf Off the Shelf resources on this topic and many others.

Author Elf off the Shelf Resources

Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science

PBL: Earth Day (Editable in Google Docs)

PBL: Earth Day (Editable in Google Docs)
ELA, Writing, Creative Writing, Grade 5, 6, 7, 8, 9, 10, Activities, Projects

PBL: Earth Day Teaching Resource This is a teaching tool designed for students in grades 5 to 10 . This instruction promotes hands-on engagement through project-based learning and is editable via Google Docs . Research Element In the heart of this resource, students select topics associated with Earth Day like Animals, Pollution, Physical Geography, and Fuel to Support. These themes inspire them to craft their own questions and project proposals. Highlighting The Learning Process And Versatility The process is open-ended with both creativity limit and student ownership criteria. Includes templates serving as graphic organizers that guide all five project steps. The resource encompasses crucial factors such as time management and communication clarity. Evaluation Criteria in PBL: Earth Day Built-in evaluation criteria presented via rubrics for general assessment & presentation. Aims at measuring student comprehension ensuring learning objectives are met within language arts classes or creative writing exploration thereof. An Accessible Instructional Tool With Extensive Functionality For Educators Included guides on using Google Docs , &nbsp "Slides" &nbspand creating a webpage makes PBL: Earth an easy-to-integrate educational tool. Ideal for public school teachers or homeschoolers adapting remote learning options. Suitable across multiple learning dynamics & settings including group classroom activities ,small group assignments ,individual projects rotation or homework cycles.

Author Roombop

Tags Environmental Conservation, Project-based Learning, Earth Day, Critical Thinking, Digital Resources

Room Renovation Project

Room Renovation Project
Life Studies, Finance, Home Economics, Math, Money, Geometry, Grade 5, 6, 7, 8, 9, 10, 11, 12, Activities, Projects

The Room Renovation Project The Room Renovation Project is a teaching resource uniquely designed to help students appreciate and utilize basic math concepts in practical, real-world situations. Targeted towards grade 5-12 educators in the spheres of Math and Life Studies, this resource presents an interactive way to teach important subjects such as finance, home economics, geometry and more. An engaging scenario: The project sparks interest by presenting a creative scenario - winning the lottery and remodeling their bedroom. However, students must prove they can plan smartly and make informed decisions about expenses during this renovation journey.This hands-on project notably turns mathematical learning into an intriguing venture that keeps learners engrossed from start to finish. Diverse steps: Blueprint creation for room layout design; Color selection & flooring choices requiring careful calculations for budget considerations; Furniture selection within allowed expenditure limits; 3D room modeling giving life to 2D plans through virtual reality. In each step students grasp important arithmetic skills while handling budgets and measuring; geometric principles which help them contemplate room dimensions or decide where to place what furniture item; comprehension of budgeting concepts introducing them consumer mathematics realities at an early age. Beyond Mathematics: This Room Renovation Project breaks disciplinary boundaries by introducing the integration of technology into everyday tasks - Google Slides forms a major part of project execution. It is highly likely that organizational skills taught via tracking expenses or ensuring feasible design plans will become lifelong habits for many. In Summary - A Versatile Teaching Tool: Above all else stands its adaptability feature making the Room Renovation Project appealing on different fronts – variations according to teaching environments possible due to accompanying editable files combined with traditional paper tasks or digital execution on Google Slides if needed. Not just a task of turning around bedrooms using given lottery winnings intelligently. This ingenious educational tool helps underscore students the omnipresence of mathematics even where least expected making it an indispensable part of life.

Author Mister G's Teacher Shop

Tags Room Renovation, Math Education, Practical Application, Budgeting Skills, Geometry Principles

Practise Writing A Balanced Argument: Is Smoking Bad For My Health? (9-14 years)

Practise Writing A Balanced Argument: Is Smoking Bad For My Health? (9-14 years)
ELA, Writing, Grade 4, 5, 6, 7, 8, 9, Activities

Practise Writing A Balanced Argument: Is Smoking Bad For My Health? (9-14 years) This teaching resource is specifically designed to enhance literacy skills in students between grades 4 and 9. Ideal for both school educators and homeschooling parents, it serves as an effective tool to teach balanced argumentative writing. The pack addresses various essential points for discursive essay writing such as: Presentation of views and construction of counterarguments Use of organizational and literary devices Employment of figurative language like metaphors Strategic use of reiteration, vocabulary, and connectives Awareness about the audience's preferences and adjusting sentence types accordingly Understanding the importance spelling and grammar usage in context. The work pack includes interactivities like model answers, sample texts by students, practice questions highlighting common errors—promoting active learning. Educators' Boon: The resource significantly cuts down on time spent preparing lessons or extracting homework tasks without compromising content quality. Diverse Classroom Setups If you're dealing with a whole group or assigning individual work packs—the efficient structure ensures seamless implementation across varied classroom setups. It aids instruction in argumentative writing less intimidatingly while building confidence among students increased by their love for expressing ideas convincingly. Flexible Home Study Balancing Learnings: Ideal for home study too; these packs offer structured yet flexible learning reinforcing key concepts regularly! Selective Titles: A broad spectrum allows varied choices keeping student engagement optimal—a pivotal toolkit making teaching persuasive essays simpler & efficient!

Author Guinea Pig Education

Tags Smoking, Health, Balanced Argument, Persuasive Writing, Student Resource

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2) This educational resource is primarily designed for educators seeking to instruct their students about the fundamentals of sprite movement in game development. Teachers can delve into the realms of computer science by demonstrating how to animate characters that can walk , run and jump realistically within a digital environment. The guide acquaints learners with not only movement but also showcases how they can implement a basic 'ground' guide ensuring that any jumps made by a character are met with a tangible surface governed by gravitational principles. Note that it's crucial for students to familiarize themselves with Scratch before diving into this product. This ensures maximum benefit from these comprehensive lesson plans while successfully expanding their knowledge base about Scratch game mechanics. Ideal Teaching Tool This product serves as an ideal teaching tool for both public school teachers and homeschoolers alike. It could be integrated within: Whole group sessions Sessions within smaller classroom clusters focused on more individualized learning Homework assignments About The Product: 'Scratch: Walking, Running, Jumping & Ground – Game Mechanics #2' is packed full of useful insights guaranteed to captivate young technophiles engaging in Computer Science studies. It shines due its diverse applicability across multiple education settings making it a remarkable addition to any modern-day educator's toolkit.

Author Roombop

Tags Sprite Movement, Game Mechanics, Animation, Computer Science, Educational Resource

Rooms of the Home - Sorting activity

Rooms of the Home - Sorting activity
Special Resources, Special Education Needs (SEN), Speech Therapy, Life Skills, Math, Early Math, Creative Arts, Art, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, Activities

Introducing the "Room Sorting" activity - a fun and educational task-based learning experience for children! This activity aims to help young learners understand the concept of sorting common items that belong in different rooms of a house. The activity involves a set of cards with pictures of various household items, such as a bed, clothes, dresser, pillow, lamp, and mirror. Each card is designated to a specific room, such as "bedroom," "bathroom," "kitchen," or "living room." Here is just one of the ideas you can use with this activity - The learners are presented with the activity sorting cards and are asked to sort them into different piles according to their designated room. As the children sort the cards, they will be asked to identify the objects in each card, and to explain why they belong in a particular room. This will help them to develop their vocabulary, categorization skills, and logical reasoning. Another Idea is one on one where the learner is presented with two different rooms cards and presented a sorting card one at a time and asked the learner what the sorting card is and which room it belongs. Give the card to the learner and have the learner add the sorting card to the correct room. This task-based learning approach provides a fun and engaging way for children to learn about sorting and categorizing common household items. Through this activity, children will develop their cognitive skills, communication skills, and creativity while also gaining a better understanding of the world around them. This activity is easy to create and assemble. Print, laminate and cut once. It can be stored by coil binding or three hole punched and placed in a binder. One other way of storing this activity is by hole punching and placing ring binders through the holes. Enjoy Many years of teaching IFIO girl

Author IFIO girl - I'll Figure It Out

Tags Sort By Class, Sort By Category, Task Based Teaching, Ablls B 19, Visual Discrimination, Critical Thinking, Early Learning, Autism, Occupational Therapy, ABA

Sort/Group Non- Identical Fruit

Sort/Group Non- Identical Fruit
Special Resources, Life Skills, Math, Early Math, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, Activities

In the "Sorting Non-Identical Fruit" activity, students will have the opportunity to improve their visual discrimination and categorization skills. The activity consists of fruit activity cards, each depicting a different type of fruit, and six corresponding sorting cards for each fruit. The activity is clean and clear of all distractions making it easy for the learner to focus on the task at hand. The fruit included in this activity includes: grapes raspberry apple orange watermelon pineapple blueberries banana lime lemon blackberry cherry avocado cantaloupe peach plum lychee pear coconut Each sorting card will feature a picture of the same type of fruit, but with subtle differences in color, size, and shape. Students will need to carefully examine the sorting cards and use their critical thinking skills to sort them into the correct group based on the corresponding fruit activity card. This activity is not only fun and engaging, but also provides an early math foundation by introducing sorting and grouping concepts. By engaging in hands-on sorting and grouping of non-identical fruits, students can develop important cognitive skills such as attention to detail, observation, and reasoning. The "Sorting Non-Identical Fruit" activity is a great way to encourage students to work together and practice their communication and problem-solving skills while having fun. This activity can be easily adapted for different ages and levels of ability, making it a versatile and useful tool for any classroom or learning environment. This activity is easy to create and assemble - Print, laminate all pages. Easily cut out (once!) the individual sorting fruit cards and velcro to the corresponding pages. This activity can be coil bound or it can be three hole punched and placed in a binder for many years of teaching and learning. I'll Figure It Out IFIO girl

Author IFIO girl - I'll Figure It Out

Tags Sorting Activity, Sorting Fruits, Sorting Non-identical Items, Visual Discrimination, Critical Thinking, Autism, Ablls-r, Discrete Trial, Early Grouping, Associations

How to Make Coil Pots

How to Make Coil Pots
Creative Arts, Art, Fine Arts, Grade 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities, Projects

This lesson includes a detailed 20-slide PowerPoint presentation packed with information about coil pottery, clay and ceramics. This presentation also includes detailed instructions on how to create a coil pot using traditional hand-building techniques such as slab construction, score and slip, glazing, bisque firing and glaze firing. Everything you need to confidently lead students through a class discussion and successfully complete the project is right here! I personally teach this lesson to my 5th graders and they always love creating a functional piece of art that the can both use and be proud of! Recommended grade level: 4th-12th Length of lesson: Three to four 50 minute sessions Media/Materials required: Clay Water Scoring tool (can be a toothpick) Plastic Knife Ceramic Glazes Your Hands Access to a Kiln

Author The Art Ninja

Tags Clay, Pottery, Coil Pots, Handbuilding, Coiling, Coil Pot Making, Coil Pot Pottery, History Of Coil Pottery, Coil Pots Artists, Coilpots, Coil Building Techniques, Ceramic Coil Artists, Greek Coil Pot, Historic Coil Pots, How To Make Coil Pot, Native American Coil Pot, Native American Coil Pots, African Coil Pots, How To Make A Coil Pot, How To Make A Coil, Coil Pottery Techniques, Coil Ideas, How To Make A Coil Pot Step By Step, History Of Coil Pots, Coil Pots History

English Weather & Landform Vocabulary Game 2+ Players

English Weather & Landform Vocabulary Game 2+ Players
Life Studies, ELA, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games

Vocabulary practice made fun! This English #vocabulary #game practices 16 high-frequency #weather and #landform words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the words saying "I have ____. Who has _____?". Then classmates will search their cards to see if they have the weather or landform in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Words included in this pack are: hot, cold, thunderstorm, windy, rainy, partially cloudy, cloudy, snowy, mountain, lake, ocean, river, hill, valley, cave, and desert. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.

Author Melissa Is Teaching

Tags ESL Vocabulary, Esl Vocab, Vocab Games, Weather Vocab, Landform Vocab, Accidentes Geologicos

ABC - Jackson Five ADVANCED BUCKET DRUMMING!

ABC - Jackson Five ADVANCED BUCKET DRUMMING!
Creative Arts, Art, Music, Grade 5, 6, 7, 8, 9, Activities

ABC - Jackson Five ADVANCED BUCKET DRUMMING! Embark on an exciting rhythmic journey with the ABC – Jackson Five Advanced Bucket Drumming resource. This teaching tool combines 70's pop culture and drumming to engage advanced level students in rhythm-infused activities. Features of the Resource: The product includes three color-coded slides with form identifiers for each phrase, easing musical concept introduction. The use of different notations such as X notation allows versatility in teaching methods while maintaining learner engagement. Incorporates complex sixteenth notes which require alternating hand rhythms - perfect for sharpening steadiness skills. Note: Given its advanced nature, achieving solid results can take a few lesson plans. Rhythm Infused Song List: Gloria Estefan’s Conga Dance Monkey by Tones & I and more.. This list targets grade levels from 5-9 within Art & Music subject—specifically focusing on Music. This digital product comes in multiple file formats enhancing its user-friendly nature. It engages students actively, allowing them to experiment with rhythm, coordination, and musical creativity along the beats of a play-along track. So let's get those buckets slapping and rhythms running with this Advanced Bucket Drumming resource! After all, music is one edutainment hub that never fades.

Author Mr Litts Music Room

Tags Bucket Drumming, Rhythm Exercises, Music Integration, Advanced Level, Teaching Tool

Scratch: Platform Physics (Game Mechanics #6)

Scratch: Platform Physics (Game Mechanics #6)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Platform Physics (Game Mechanics #6) Description: This serves as a comprehensive teaching resource specifically designed for educators to instruct learning in computer science. Ideal for students from grade 3 to 10. It aims to equip students with the knowledge and skills required to create custom blocks and set up physics in platform games on Scratch. Main Features: Moving a character left or right Navigating through dynamics of character jumping Understanding the application of gravity principles and wall/ground detection within game mechanics. Note: This guide promotes creativity by pushing learners beyond their current limits, thereby enriching their interaction with Scratch. Prior familiarity with Scratch is suggested while using this resource. Suitability across Various Scenarios: Holistic classroom instruction Small group sessions Distributed as homework assignment Format Specifications: The package is provided as an easy-to-use PDF file, complete with clear, concise step-by-step instructions beneficial to both educators and students pursing computer science activities. To conclude, This resource stands apart due its comprehensive content, adaptability across learner competencies & scenarios, thus assuring educators about its potential in augmenting engaged learning within computer science.

Author Roombop

Tags Scratch, Platform Physics, Game Mechanics, Custom Blocks, Physics-Based Games, Simple Physics Game, Physic Games Download, Science Physics Game, Simple Game Mechanics

The Little Book of Logic Puzzles: 25 Puzzles That Will Make You Think, Volume #3

The Little Book of Logic Puzzles: 25 Puzzles That Will Make You Think, Volume #3
ELA, Reading, Grade 5, 6, 7, 8, 9, 10, Activities

The Little Book of Logic Puzzles: 25 Puzzles That Will Make You Think, Volume #3 Educational Purpose: This is a highly effective resource for educators. It's specifically designed to enhance reading comprehension and problem-solving skills in students from grades 5 through 10. The main focus is on the Language Arts subject with an emphasis on Reading. This book contains a collection of 25 logic puzzles that engage learners and challenge their critical thinking skills. The organization goes from least challenging to most difficult, incrementally building the students' ability to solve problems. These puzzles offer a break from standard coursework and combine learning with recreation. Puzzle Format: Every puzzle has two pages - one containing the puzzle itself while the answer along with its explanation is provided on the next page. This provides teachers instant access to solutions – without needing any separate sheet or manual – making it easier for them to assist learners who may be struggling. Pedagogical Uses: Educators can use this tool for whole-group activities or small-group exercises enhancing collaborative learning skills among peers as each attempts these mind-bending riddles The puzzles can serve as engaging homework assignments, providing an alternative to traditional reading activities The document format options (Microsoft Word) allow teachers flexibility in usage; printouts or digital versions promote both paper-saving and digital literacy considerations The engaging nature of these puzzles makes them excellent choices for post-exam activities when certain students have finished early thus reducing potential distractions during this downtime period Additional Versions: More similar volumes await! Refer Volumes #1 and #2 that continue offering high-quality logic puzzles which contribute towards overall mental development by increasing the complexity of problem-solving. Conclusion: Whether you choose an analog or a digital format, The Little Book of Logic Puzzles: Volume #3 will prove to be an invaluable addition to any teacher's education arsenal, providing fun-thrilled brain challenges for students.

Author Gary Ciesla

Tags Logic Puzzles, Critical Thinking, Problem-solving, Reading Comprehension, Educational Resource

TinkerCAD step-by-step instructions for Flower

TinkerCAD step-by-step instructions for Flower
Special Resources, Grade 5, 6, 7, 8, 9, 10, 11, 12, Activities, Projects

TinkerCAD step-by-step instructions for Flower. Students only need to know the bare basics to complete this. I tested this with a fifth-grade class and most could complete it with no help. Designed to print with no supports for easy printing. Include TinkerCAD tool guide! Has a content page. Great beginners’ tool for learning to make 3D models and learn TinkerCAD. TinkerCAD is a free online program that makes 3D model that work on 3D printers, laser etching machines, water jets, plasma cutters and many more!! Tinkercad is an easy-to-use, browser-based computer-aided design (CAD) software developed by Autodesk. It is primarily used for creating and designing 3D models, particularly in the field of 3D printing. Tinkercad is popular among beginners and hobbyists due to its intuitive interface and simplified tools. Here are some key features and uses of Tinkercad: 1) 3D Modeling: Tinkercad allows users to create 3D models by combining basic shapes and manipulating them using tools such as scaling, rotating, and moving. It provides a wide range of primitive shapes like cubes, spheres, cylinders, and more, which can be customized to create complex designs. 2) Design Customization: Users can apply various modifications to their designs, including resizing, rounding edges, adding text, creating holes, and aligning objects. These tools help in refining the models and making them suitable for specific purposes or fitting them with other components. 3)Import and Export: Tinkercad supports the import of existing 3D models in STL and OBJ formats, allowing users to modify and incorporate them into their designs. It also offers export options to save the designs as STL files, which are widely used in 3D printing. 4) Collaboration and Sharing: Tinkercad provides features for collaboration, allowing multiple users to work on the same project simultaneously. It enables real-time sharing and editing, making it convenient for team projects or educational purposes. 5) Electronics Integration: One notable aspect of Tinkercad is its integration with electronics. It offers a range of electronic components, including resistors, LEDs, motors, and microcontrollers, which can be used to create interactive models and prototypes. Users can simulate circuit connections and test their designs before implementation. 6) Educational Tool: Tinkercad is widely used in educational settings, particularly for teaching students about 3D design, modeling, and prototyping. Its simple interface and beginner-friendly tools make it accessible to users of all ages and skill levels. Overall, Tinkercad is a versatile and user-friendly CAD software that allows individuals to create and customize 3D models. Whether you're a hobbyist, student, or professional, Tinkercad provides a valuable platform for designing, prototyping, and exploring the world of 3D printing and modeling. Total pages: 27 pages Commands to be learned: Group Ungroup Align Mirror Duplicate Holes Solids Rotate Move Drop Subjects: Geometry Engineering Career and technical education Types: Projects Handouts Printables

Author MontyWorks

Tags TinkerCAD, 3D Printing, 3D Printer, Projects, Flower 3D

Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School

Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

The Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School This is an engaging teaching resource designed specifically for students in grades 5 through 9. This Game-based learning tool focuses primarily on the physics behind light, its properties, and behaviors. In essence, through a Smart Board Bingo format, students are presented with randomly generated questions about reflection, refraction or lenses. They actively participate by recording answers on their bingo cards if the question number corresponds with their card. What's included in the Resource? A question generator assembled within a zip file carrying over fifty thought-provoking questions about various concepts of light such as luminous vs non-luminous things or why lightning is seen before thunder. A cluster of 48 different Bingo cards used for group activities or whole class engagement creating an environment conducive to healthy competition and facilitating knowledge retention. An answer PowerPoint presentation along with an inclusive answer sheet to facilitate reviewing sessions after enjoying the fun game of science-themed bingo. These tools can be employed by teachers to help students correct their mistakes right away. Students may also check their answers independently at the end of each session fostering self-dependence while cultivating scientific understanding. To sum up succinctly: The Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School brilliantly harnesses game mechanics to facilitate more effective science lessons concerning vital physics concepts related to light phenomena. This resource can range from small group recess activities stirring up beneficial discussions all the way apposite assignments perfect for individual work at home advancing independent reasoning capabilities along with conceptual mastery in Optical Physics.</p

Author Elf off the Shelf Resources

Tags Light Properties, Reflection, Refraction, Lenses, Smart Board

My Public Servants Knowing the People in Government

My Public Servants Knowing the People in Government
Social Studies, Government, Grade 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities

My Public Servants Knowing the People in Government A comprehensive teaching resource, My Public Servants Knowing the People in Government , is designed to familiarize students with various public servants essential to operating their country. Perfect for teachers aiming at grades 4th through 12th, this multimedia activity compilation fits within the category of Social Studies, with a key emphasis on Government. Detailed Exploration of All Three Branches of Government This package offers an excellent path for students to delve deeper into subjects like Executive, Judicial and Legislative branches of government. Internet research about important figures in these branches provides learners with an engaging perspective into real-life representatives' action-packed lives. Additionally, students are encouraged to investigate personal histories - birthplaces and educational backgrounds - of chosen subjects within each branch. Unique Call-to-action Exercises Interaction: Motivating component pushing students towards initiating contact with respective members across each branch. A hands-on lesson that imparts responsibility and civic duty among scholars. Familiarity: Learners are not only gaining extensive knowledge about different Congress members or Supreme Court justices but are also printing photos for familiarity purposes. Statistics: Important statistics related to various government branches can augment understanding about parameters such as voting member counts in House Representatives etc., enhancing numerical literacy along political education lines. Note: No answer key is provided given changing administrative parameters over time as it promotes individual assessment and exploration rather than rote learning based on facts. Noteworthy user experiences include potential access to free future updates post-purchase — a cost-effective offer for educators seeking longevity from online purchase resources. To Summarize, I would describe 'My Public Servants' , as an innovative yet informative educational resource that subtly sparks curiosity about our system of governance while leaving lasting impressions on young minds, all the while learning about crucial roles public servants play in society. Are you ready for this educational journey with My Public Servants?

Author Soumara Siddiqui

Tags Government Education, Public Servants, Branches Of Government, Civic Duty, Political Literacy

Savings Account Project

Savings Account Project
Life Studies, Finance, Home Economics, Math, Money, Grade 5, 6, 7, 8, 9, 10, 11, 12, Activities, Projects

This is a Savings Account Project is a fantastic tool for imparting financial literacy to your students. This resource is specifically tailored for middle school and high school students, offering activities that shed light on the realm of savings accounts and the underlying concepts of consumer math. Here's what you'll find: Navigating Consumer Math: We all know how tricky consumer math can be, especially for students with limited exposure. This product takes a straightforward approach to demystify savings accounts, the revenue generation by banks, and the calculation of interest. Building Responsible Consumers: By grasping the fundamentals of the banking system, students are equipped to make informed financial decisions and become more responsible consumers. Customizable Learning: Flexibility is key, and this Savings Account Project is designed with adaptability in mind. You can tweak it to align with your objectives and grade levels. If your aim is to focus on the basics of savings accounts, consider incorporating calculators or spreadsheets with formulas. For those delving into calculations, percentages, and tables, encourage them to construct their own tables. And if the core concept of interest is your focus, you can skip the compound interest section. Online Engagement: A portion of the product involves students watching an online video, offering a dynamic and interactive learning experience. Seamless Learning: Whether you prefer to complete activities at home or in the classroom, this resource caters to your preference. It's a versatile introduction to the world of banks and savings accounts for any student. So, if you're looking for a powerful way to lay the groundwork for financial literacy and empower your students to be better consumers, the Savings Account Project is an invaluable addition to your teaching toolkit. Let's equip our students with the skills they need to navigate the financial landscape confidently. Product includes: *Glossary of terms related to savings accounts *Activity with Schoolhouse Rock "Dollars and Sense" *Activity to interview someone with a bank account *Activities with simple and compound interest *Word problems with simple and compound interest *Comparing different types of savings accounts and interest rates *Understanding a bank statement *Understanding a deposit slip *Understanding a withdraw slip *Easel Activity with self checking vocabulary activity

Author Mister G's Teacher Shop

Tags Savings Account Project, Financial Literacy, Finance Class, Saving Money, Budgets, Small Group, Simple Interest, Google Slides, Bank Statements

Coding with HTML: Famous Figure Social Media Project

Coding with HTML: Famous Figure Social Media Project
Science, Technology, Computer Science, Grade 5, 6, 7, 8, 9, 10, 11, 12, Projects, Activities

Coding with HTML: Famous Figure Social Media Project The resource, Coding with HTML: Famous Figure Social Media Project , is a proficient teaching material adeptly designed to involve students in grades 5 through 12. This interactive tool excellently combines the principle of learning by doing, coupled with enticing student curiosity about infamous figures from history as well as the contemporary world. In this lesson plan, students are inspired to create a social media profile for a high-profile figure that piques their interest or whom they appreciate. Enforcing both research and creativity requirements allows them to hunt for authentic data regarding their selected personality and showcase it imaginatively on the constructed social media network. To ensure no critical information is overlooked while fabricating these profiles, a thorough social media research organizer helps organize student research - prompting experiential learning mirroring real-world like tasks. Merging Unique Education Disciplines Of particular note is the fusion of different educational disciplines; Computer Science meets History or Social Studies. As students dive into profiling significant figures they learn HTML coding – valuable in today's increasingly digital era. Versatility in Education Setups This resource effectively caters to diverse educational setups: Ideal for whole-group discussions where each student presents their coded profiles contributing towards collaborative learning, Tailored perfectly for small group projects, Suitable as individual homework assignments ensuring comprehensive understanding among students. In conclusion, : The tool delivers an approach providing structure wedded with creative freedom necessary in engaging younger minds while preparing them significantly for global digital challenges.

Author WhyMaker

Tags Coding, HTML, Famous Figures, Social Media Project, Research

Current Electricity - Batteries and Current Activities

Current Electricity - Batteries and Current Activities
Science, Physics, Grade 5, 6, 7, 8, 9, Activities

Title: Current Electricity - Batteries and Current Activities Configure a more engaging Science class with the Current Electricity - Batteries and Current Activities pack! Tailored for Grades 5 through 9, this resource simplifies complex concepts of physics revolving around the pillars of electricity. The resource aims to enable pupils to identify positive and negative terminals on a battery alongside their respective symbols, understand how batteries harness chemicals for electron energy purposes and chart out circuit designs. This kit is loaded with fourteen unique student resources, perfect for interactive learning environments. Each tool can be adjusted as per each student's strength points, the allocated lesson time from teachers or as envisioned by your school's educational system. Promote literacy Cultivate oral communication skills Integrate self-assessment strategies Incorporate peer assessment methodology – clearly indicated on an inclusive flow-chart provided. The set features two comprehensive PowerPoints: A vibrant animation-loaded one intended for instruction. It also includes an interactive exit-ticket quiz. A detailed answer guide containing mark schemes suitable for all worksheet submissions offering convenience in encouraging self-assessment initiatives from students. You can keep your classes' learning atmosphere dynamic by utilizing this resource in diverse ways it can be explored. Utilize it during whole collectivities through PowerPoint presentations or promote interpersonal skills via small group discussions about each activity. It may also serve as homework tasks inviting parental involvement. This handy resource further unites schools promoting interactive notebooks as part of their teaching approach! Note: Data-backed teachings reimagine traditional science lessons highlighting basic electricity principles using differentiated learning outcomes found in the preview section. Let us not forget they also seamlessly tie into a broader learning framework comprising eleven topics centered around focused inquiries! For further details, consider checking out other notable Elf Off The Shelf resources. File Types Include: Diverse file types extending from PowerPoint formats to worksheets ensure a variety of utility.

Author Elf off the Shelf Resources

Tags Electricity, Batteries, Current, Circuits, Interactive Learning

Sort Clothing by Feature, Function and Class - Girl Version

Sort Clothing by Feature, Function and Class - Girl Version
Special Resources, Special Education Needs (SEN), Speech Therapy, Science, Basic Science, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, Activities

Girl version- The educational activity involves sorting clothing items based on their features, functions, and classes. The learners will be presented with a collection of various clothing items such as shirts, pants, jackets, sweaters, and so on. The objective of the activity is to categorize these items based on their unique features, functions, and classes. To begin the activity, the instructor will introduce the concept of feature, function, and class, providing examples and a brief description of each. The learners will then be given a set of clothing items and asked to sort them into categories based on these three criteria. For example, the learners could sort clothing items based on the feature of long sleeves, the function of keeping warm, or the class of pants. They could also be asked to sort clothes based on a combination of these criteria, such as sorting long sleeve shirts that are also suitable for cold weather. The instructor could also provide feedback and additional information about the clothing items and their features, functions, and classes. By completing this activity, the learners will improve their critical thinking and analytical skills as they learn to categorize and classify objects based on different criteria. They will also develop their knowledge and understanding of clothing items and their unique features, functions, and classes. The pages are clear of visual distractions which helps the learner focus on the task. This activity is easy to create - laminate all cards, cut out the individual sorting cards and velcro to the corresponding activity mat. You can hole punch the mats and put them in a binder or use binder clips for many years of teaching and learning. Enjoy, IFIO girl

Author IFIO girl - I'll Figure It Out

Tags Vocabulary, Clothes For Seasons, Visual Discrimination, Sorting, Features, Girl Clothes, Autism, Occupational Therapy, ABLLS-r, Feature Function Class, Sort Clothing

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2
Science, Technology, Computer Science, Grade 5, 6, 7, 8, 9, Activities, Games

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 This is a comprehensive teaching resource designed to introduce coding concepts to students through engaging, game-based lesson plans. The content, contained in 48 photocopiable pages, is divided into four independent projects that immerse children in the world of coding while providing hands-on practice. Game 1: Alien Invasion . In this project, students explore cloning by creating alien spaceships and a player-controlled spaceship with laser weapons. Game 2: Catch that Car . The second game introduces patterns associated with motion and chase algorithms by setting two cars on the track. Game 3: A tribute to classic arcades where students develop a Pac-Man-style adventure involving maze navigation and coin collection. Game 4: : Students create their platform games with three distinct levels featuring adventures for gem acquisition through strategic jumps onto platforms. The complexity of these projects aims to peak student interest for around two hours each. They offer a range of challenges in line with modern pedagogy practices which centers on learning by doing as critical for pupil absorption and retention rates. This resource can be used effectively not only for individual work but also whole or small group sessions – making it adaptable across different class sizes or settings. It can be utilized during live lessons or as engaging homework tasks that allow learners' creativity and problem-solving skills shine brightly. Embedded within each project are sets of challenges ideal for mini-assessments or even checkpoints indicating learner progress understanding subtly imparted coding principles throughout these games. They serve as more than theoretical discussions transforming classrooms into practical learning spaces where computer science takes shape. Connected templates downloadable online serve as baseline blueprints students can modify as their skills improve. Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 opens up a new approach for Grades 5 through 9 into the interesting world of coding, encouraging its applicability not only in the computer science curriculum but also across various problem-solving disciplines within the broader Science field.

Author Edulito

Tags Coding Concepts, Scratch, Gamified Lesson Layouts, Cloning, Motion And Chase Algorithms, Maze Navigation, Platform Games, Scratch Kids Game

MUSIC ESCAPE ROOM MEGAPack! (Instruments, Rhythm, Notes of Staff)

MUSIC ESCAPE ROOM MEGAPack! (Instruments, Rhythm, Notes of Staff)
Creative Arts, Art, Music, Grade 4, 5, 6, 7, 8, 9, 10, 11, 12, Escape Room, Activities

Product: MUSIC ESCAPE ROOM MEGAPack! This comprehensive teaching resource will inject excitement and the spirit of teamwork into your upper elementary or lower middle school music classes. The key concepts include instruments, rhythm, and notes on the staff. Main Features Five Distinct Rooms: Comprising several engaging tasks. These tasks can be adapted for individual or group challenges. Versatile Game-play: Four different methods are available; timed completion, competition against other groups/classes, striving for personal bests across sessions, and gender-based challenges. Musical Adventure Progression In this unique escape room style activity, completing these tasks will earn students keys which they use to progressively unlock subsequent rooms. The ultimate achievement comes when students accomplish all tasks successfully; not only do they enter all five rooms but they also experience an exhilarating sense of accomplishment. Simplicity in Navigation The resource kit is neatly contained within one zip file with three PDFs and PowerPoints making navigation effortless. Teachers control progression through slides containing correct answers once a task has been concluded. Aimed at Music Educators Suitable for Music teachers dealing with Grade 4 through Grade 12 pupils! This product is sure to create rich learning environments focusing on music education by offering hands-on experiences in a relaxed setting while making abstract concepts much more tangible.

Author Mr Litts Music Room

Tags Escape Room, Music Education, Teamwork, Interactive Learning, Hands-on Activities