Tree Design Challenge

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The Tree Design Challenge: Robot Biomimicry

An innovative teaching tool designed to refine critical thinking skills in students. This resource enables students to design and build their own robots that mimic animals or phenomena found in nature.

Interdisciplinary Approach Suitable for All Grade Levels

The Robot Biomimicry Design Challenge bridges subjects like science, technology, engineering, arts (STEAM), design thinking classes etc. allowing for its application in Makerspaces, Afterschool programs or Technology Classes.

Ready-made Challenges Suitable for Individual & Group Sessions

  • It provides an assembly of context provision with set tasks (Design Challenges).
  • Specifies materials needed & steps on how to navigate through the challenge.
  • Fits seamlessly into whole-group instruction scenarios but also supports small group activities or individual assignments.

Tips are included for a seamless learning experience fostering ingenuity-rich learning across camps or independent sessions enhancing creative connection between curriculum standards & real-life situations.

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What's Included

The design briefs come ready to go with the following sections:

Context - so the challenge makes sense

Design Challenge - what the task is to do

Specifications - the must do’s for this challenge

Constraints - the limitations for this challenge

Materials - needed for the challenge 

Tools - needed for the challenge 

Steps - to complete the challenge

Tips - helpful info for the challenge

Resource Tags

robot biomimicry critical thinking STEAM education design challenge hands-on learning

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