Community Accessibility Design Challenge

- File type
- Multiple File Types
- Topic
- Design Challenge, Problem-Solving
- Resource types
- Activities
From the author
About this resource
The Community Accessibility Design Challenge is a teaching resource designed to engage students from various year groups in interactive and thoughtful problem-solving activities. This resource is a versatile teaching tool that comes highly recommended for educators seeking to diversify their lesson plans.
Specifically designed for state school teachers and homeschoolers, the Community Accessibility Design Challenge inspires students to think critically and creatively while working towards practical solutions. It offers an exciting blend of elements from diverse subjects like STEM, technology, design thinking classes, social-emotional learning time, library time, and more.
Educator Advantages
- The kit takes off the pressure from educators by delivering ready-to-use design challenges.
- With clear instructions and specified materials provided within each challenge brief, students can quickly begin working independently on them with little intervention from the educator.
- This product not only encourages independent learning but also saves valuable preparation time for educators.
About Each Challenge
Each challenge brief includes contexts to ensure scenarios make sense to students across different age groups. It outlines specifications or must-do tasks for each task along with constraints or limitations they need to be aware of. A list of materials required alongside steps of completion also accompanies each challenge in an easy-to-follow format making it less challenging for educators setting up these tasks.
Innovative Learning Outcomes
"Design challenges can help stimulate innovative thinking among young learners", as they work on real-life scenarios that you can connect back to content taught in classroom curricula or at-home programme instruction plans—making learning more relevant. They are paramount tools during times like Makerspace sessions, Genius Hour, Independent Time, Choice Time as well as STEAM classes that require some innovation.
Teachers find this product efficient during after-school programmes or camps whereby reaching educational objectives becomes fun-filled thus keeping your kids entirely absorbed into constructive activities that motivate deep-thinking autonomy over the course topics being taught— all while challenging them enough mentally not disrupt the fun aspect involved too!
A Creative Blend of Art and Science
Overall it’s a surprisingly simple solution yet intricate approach towards creating opportunities where artistry meets science and learning becomes an adventurous undertaking!
In the classroom
Teaching tips & learning objectives
Learning objectives
Identify an accessibility barrier in a local place
Design and build a prototype that addresses it within stated constraints
Explain to a local leader why the change is needed
Skills covered
Engineering design — building a prototype from upcycled and art materials
Persuasive writing — writing a letter or recording a message to a local leader
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Resource details
Concepts & topics
Core concepts
Accessibility
Engineering design process
Civic advocacy
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