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Emotionopoly SEL Feelings Game

Twenty-two feeling spaces circle a printable board, prompting players to describe a time they felt each emotion as they move through the game.
Grades
Preschool–Pre-K, Grades 1–3, Elementary
File type
PDF
Preparation
Print ready

Updated Jan 20, 2023

Subject
Special Resources, Social Emotional Learning (SEL)
Topic
emotional awareness, social emotional learning
Resource types
Activities, Games
Preparation
Print ready

About this resource

What's inside this resource

Emotionopoly SEL Feelings Game

Emotionopoly SEL Feelings Game is an engaging and interactive teaching resource for students in Kindergarten through Grade 3. It introduces various emotional concepts in a hands-on, innovative way based on the classic monopoly game.

  • This unique tool encourages Social Emotional Learning, allowing children to explore and better understand their feelings.
  • The game board features 22 different emotions that players navigate around, encouraging self-awareness & empathy towards others' feelings.

Game Features:

The game has two exciting types of cards - Chance and Treasure Chest,. Each card type brings its fun elements to the learning process. In addition, attempts to earn gold coins introduce competitive aspects that keep engagement high.

Versatility:

Apart from classroom integration potential, this resource can also serve as a creative homework assignment enabling parents to engage children about dealing with emotions at home too. A simple set of attached instructions helps smooth facilitation by teachers who may be unfamiliar with such tools.

Note:

This blend between play-and-learn strategy sets Emotionopoly SEL Feelings Game apart from usual teaching resources making it truly unique; it furthers inclusive education practices at the primary level itself. It targets particularly social emotional learning subsubjects and proves quite beneficial in nurturing early years' foundational socio-emotional skills effectively from the classroom setting itself before stepping out into real world encounters.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Describe a personal experience connected to a named feeling

Skills covered

  • Emotional awareness — players connect feeling words with personal experiences

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