Fantasy-Themed Math Escape Room Lesson 1
About This Product
Fantasy-Themed Math Escape Room Lesson 1
The Fantasy-Themed Math Escape Room Lesson 1 blends elements of fantasy storytelling with interactive learning, making math adventurous for grades 4 through 6. Students embark on a quest applying multiplication and division skills throughout a thrilling narrative centering around a knight's journey to locate the legendary dragons in the Kingdom of Bridan.
The Story:In this lesson plan, students transform into investigators. Their task? To find and collect a scale from the first mythical creature—the Water Dragon—in exchange for a significant reward from the Royal Library. This hands-on lesson creatively meshes critical thinking skills with practical math problems that progressively increase in complexity.
The Resource:- Equips educators with activities leading to an approximately hour-long immersive classroom experience.
- Involves children drawing upon their multiplication and division knowledge to solve puzzles along their adventure.
- Can be used as reinforcement or extension task if there is extra time after concluding four primary phases, thus fostering versatility in class involvement - whether group collaboration or independent study projects.
Utilising immersive narratives seamlessly integrates learning experiences into children's spheres of imagination thereby making Mathematics so much more exciting- one mathematical puzzle at time!
Note
Easily accessible via PDF format, The Fantasy Themed Math Escape Room Lesson sharpens problem-solving skills while connecting abstract concepts to practical applications. An enjoyable homework assignment that makes teaching & learning unforgettable right from onset!
What's Included
Materials Needed:
- Pen or pencil
- Paper
Introduction (5 minutes)
Activity #1: Royal Library (10 minutes)
Activity #2: Ruins of Aleas (10 minutes)
Activity #3: The Mountains (15 minutes)
Activity #4: Snow Cave (15 minutes)
Extra Time Activity: Knights and Dragons
Conclusion/Review (5 minutes)
PREVIEW:
The library is huge. There are many floors packed from floor to ceiling with
bookshelves. You are led to a room near the top of the library by an old librarian.
You find a dusty book that references the Water Dragon. You blow off the dust and
look inside. You find a page marked by a bookmark. (SHARE: Slide #3) Maybe this
page will help lead you in the right direction.
Possible Questions:
What is your plan to solve this puzzle? What do you think it means to “match the
equals?” What is a way you could match them? What numbers do you get when you
solve all the equations? How can you match the answers to the equations together?
What if you drew a line to connect the matching equations?