Sharks, Minnows + Fish – Oceans of Fun PE Game

- Grades
- Not Grade Specific
- Pages
- 4
- File type
- Preparation
- Print ready
- Subject
- P.E. & Health, Physical Education
- Topic
- Sharks and Minnows, Tag Game
- Resource types
- Games
- Preparation
- Print ready
Product description
From the author
Oceans of Fun PE Game - Sharks, Minnows + Fish is a stimulating physical education game using ocean-themed roles. Students practise dodging, pursuit and tagging in this multi-skill game. The detailed lesson plan includes visual gym layouts and can be used in a single class period or alongside an ocean theme.
This product engages various learning modalities through incorporating diagrams, quality illustrations, efficient organization of materials, and concise instructions. It is designed for elementary and middle school physical education classes but can be modified for high school as well. Oceans of Fun allows students to improve skills like cardiovascular endurance, agility, teamwork, and sportsmanship while having fun. Use it as a stand-alone activity or combined with other games as part of a PE curriculum.
In the classroom
Teaching tips & learning objectives
Learning objectives
Students (as Minnows/Fish) can dodge and flee to avoid being tagged while crossing the danger zone.
Students (as Sharks) can accelerate and change direction to tag other players.
Students demonstrate honesty by completing the assigned re-entry exercise when tagged rather than skipping it.
Teaching tips
Decide the specific re-entry exercise in advance, since the file leaves the exact exercise open for the teacher to assign.
Choose new sharks after each round, as the file suggests, to rotate the tagging role through the class.
Explain that the role names are make-believe game categories: sharks and minnows are both fish. Food stealing in this game is not a scientific model of an ocean food web.
Skills covered
Agility and dodging — students playing Fish or Minnows accelerate and change direction to avoid being tagged while crossing to steal food.
Pursuit and tagging — students playing Sharks accelerate and change direction to tag fleeing players before they reach a safe zone.
Honesty as a character skill — the game frames completing the assigned re-entry exercise (rather than skipping it) as an explicit honesty check for tagged players.
Good to know
Questions teachers ask about this resource
Who chooses the re-entry exercise?
The teacher selects the exercise students complete after being tagged. The rules then return players to their own safe zone before they try again.
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Resource details
Concepts & topics
Core concepts
Agility and dodging
Tag game strategy
Character education: honesty
Predator-prey role-play
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