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Professor Cody Teaches Kids to Code using Scratch - Game Pack 1

Professor Cody Teaches Kids to Code using Scratch - Game Pack 1 preview
Professor Cody Teaches Kids to Code using Scratch - Game Pack 1 preview

Look Inside · 10 pages

Coding game pack cover listing four Scratch games: Catch the Birdy, Pop That Balloon, Pong, and Hungry Frog
Cover of the four-game Scratch coding packet
Coding packet introduction explaining its use of Scratch games to teach programming to children ages 8–13
Introduction to the packet's purpose and age range
Welcome to the four-game Scratch 3.0 pack, recommending the web-based version of Scratch and a keyboard
Student welcome and recommended Scratch setup
Catch the Birdy lesson opening: catch birds and avoid dogs, with a video tutorial and Scratch template link
Catch the Birdy game overview and template setup
Catch the Birdy instructions for animating the backdrop and making the cat run by looping costume changes
Catch the Birdy: backdrop and running animation
Catch the Birdy code makes the cat jump with the space bar and the parrot fly across the screen
Catch the Birdy: cat jumps and bird movement
Catch the Birdy instructions make the dog run across the ground and set the Score variable to zero
Catch the Birdy: dog movement and score setup
Catch the Birdy scoring instructions add one point for touching a bird and subtract one for touching a dog
Catch the Birdy: scoring and sound instructions
Catch the Birdy challenges change dog frequency, animal speeds, bird numbers, flight height, and scoring
Five extension challenges for Catch the Birdy
Pong lesson opening provides a video tutorial, directions to create a Scratch project, and ball sprite setup
Pong game introduction and first ball setup step
Attributes
Grades

Grade 4, 5, 6, 7

File

PDF

Editable
No
Author
Edulito
Rating
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About This Product

Professor Cody Teaches Kids to Code using Scratch - Game Pack 1

This is a comprehensive teaching resource specifically targeted for educators with students ranging from 7 to 13 years old. The use of an easily accessible packet and photocopiable pages simplifies class material preparation and distribution.

Kit Contents:
  • Four eye-catching games aimed at teaching the basics of coding using Scratch 3.0
  • Clear step-by-step instructions on how create engaging games like Pop that Balloon, Pong, Hungry Frog and Catch the Birdy which are designed with fun challenges

The selection of games progressively build specific coding skills enabling educators to use them individually or sequentially. These resources can be adapted for various learning settings such as group instruction, personalized learning sessions or as homework projects, offering flexibility according strict classroom needs and student proficiency levels.

Coding Skills Development:
  • Action-reaction mechanism design (Pop the Balloon)
  • Crafting dynamic moving objects responsive to player inputs (Pong)

In addition to providing an in-depth understanding of logic application and problem-solving methods during their coding journey, these game development activities also promote computational thinking among students.

Note: These resources have potential interdisciplinary relevance beyond computer science classes - they could trigger mathematical thinking by fostering understanding of X-Y axes during game creation process.

All-round Development through Coding Activities

"Professor Cody Teaches Kids to Code" not only imparts hard skills but also stimulates creativity among young learners via playful execution whilst preparing them for tomorrow's tech-driven world. All required Scratch templates are easily available at Edulito ensuring this resource is comprehensive from planning stage right down till execution.

Please Note: This resource is available only as a 33-page printer-friendly PDF file.

What's Included

33 printable pdf pages

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