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Professor Cody Teaches Kids to Code using Scratch: Lesson 3

Professor Cody Teaches Kids to Code using Scratch: Lesson 3 preview
Professor Cody Teaches Kids to Code using Scratch: Lesson 3 preview
Professor Cody Teaches Kids to Code using Scratch: Lesson 3 preview 2
Professor Cody Teaches Kids to Code using Scratch: Lesson 3 preview 3
Professor Cody Teaches Kids to Code using Scratch: Lesson 3 preview 4
Professor Cody Teaches Kids to Code using Scratch: Lesson 3 preview 5
Professor Cody Teaches Kids to Code using Scratch: Lesson 3 preview 6

Look Inside · 9 pages

Cover of Professor Cody Teaches Kids to Code using Scratch: Lesson 3, introducing selection in Scratch 3.0
Cover of the Scratch selection lesson
Selection lesson opening explains branching choices and introduces Alena's condition: 'Is it sunny outside?'
Introduction to selection and conditions
Selection example follows Alena to the park for a YES answer or keeps her home for a NO answer about sunshine
Two outcomes of Alena's weather condition
Activity 3.1 begins with a sunny-day flowchart and steps 1–10 for coding a question and IF blocks in Scratch
Activity 3.1: Flowchart and first coding steps
Activity 3.1 continues with steps 11–14 for the NO answer, whistle sound, costume changes, and example code
Activity 3.1: Remaining steps and code example
Activity 3.2 challenges students to code 'Are you thirsty?' responses before Activity 3.3 begins a quiz
Activity 3.2 challenge and quiz introduction
Quiz instructions use IF then ELSE to check 'Blue Whale' as the largest mammal and give sound feedback
Quiz tutorial: Checking answers with IF then ELSE
Activity 3.3 Part 1 challenges students to build a five-question quiz, then introduces a score variable
Five-question quiz challenge and score setup
Quiz scorekeeping continues with Say blocks to report the score and example code that resets and adds points
Scorekeeping tutorial: Reporting the final score
Attributes
Grades

Grade 5, 6, 7

Editable
No
Author
Edulito
Rating
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About This Product

Professor Cody Teaches Kids to Code using Scratch: Lesson 3

This third lesson in a series of six is aimed at teaching children aged 8-14 the exciting concept of selection, using 'If' and 'If then Else' block structures. A resource that makes learning seem almost like playtime, due to the enjoyable and engaging approach used in teaching it.

Educators seeking stimulating coursework or homeschoolers would find this material highly useful. It's designed with activities that can adapt to various teaching methods including:
  • Whole group instruction
  • Small group activities
  • Homework assignments

The core lies in introducing new concepts while reinforcing existing knowledge through practice. Students learn by creating! They'll get to develop multi-answer quiz programs and create a 'Crack the Code' game. Each segment is concluded with challenging series that test student comprehension.

Fetaures include:

  1. A comprehensive video tutorial accompanying each lesson -- providing step-by-step guidance for students ensuring no one gets left behind!
  2. An effective visual programming language - Scratch 3.0 known for its simplicity.
  3. Necessary Scratch templates easily downloadable from Edulito - saving time for educators or independent learners.

All resources including thirteen printable PDF pages along with readily accessible YouTube video tutorials cater seamlessly towards various learning styles ranging between Grade 5-7 in either Science or Computer Science syllabi.

In Conclusion:

This program stands as a remarkable resource which simplifies coding while sparking curiosity – empowering young minds towards technology, equipping parents, teachers and students alike with abundant resources towards nurturing future programmers and computer scientists, encouraging them to delve into coding confidently.

What's Included

13 printable pages in PDF Format and a YouTube Video Tutorial.

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