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Professor Cody Teaches Kids to Code using Scratch: Lesson 1

Professor Cody Teaches Kids to Code using Scratch: Lesson 1 preview
Professor Cody Teaches Kids to Code using Scratch: Lesson 1 preview
Professor Cody Teaches Kids to Code using Scratch: Lesson 1 preview 2
Professor Cody Teaches Kids to Code using Scratch: Lesson 1 preview 3
Professor Cody Teaches Kids to Code using Scratch: Lesson 1 preview 4
Professor Cody Teaches Kids to Code using Scratch: Lesson 1 preview 5

Look Inside · 9 pages

Coding lesson cover: Professor Cody teaches kids to code using Scratch 3.0 in Lesson 1, What Is Coding?
Cover of the introductory Scratch coding lesson
Algorithm introduction uses spaceship game instructions and a cake recipe to explain steps for a task.
Introduction to algorithms through everyday examples
Scratch setup instructions explain opening Create and dragging coding blocks to program a cat sprite.
Getting started with Scratch and coding blocks
Sequence activity asks students to put Scratch cat code blocks in order and test them with the green flag.
Lesson 1.1: arranging and testing a code sequence
Dance programming lesson begins by choosing a Scratch backdrop, with stage and outdoor scene examples.
Lesson 1.2 begins: choosing a dance backdrop
Dance program instructions show how to add a dancer sprite and open Costumes to explore its dance moves.
Adding a dancer and exploring its costumes
Dance sequence example switches among Cassy's costumes using a green flag event and one-second waits.
Building the dancer's costume-change sequence
Dance program music instructions use the Sound tab and Choose a Sound to select music from the Loops category.
Choosing music for the dance program
Dance code adds the Dance around sound; challenges ask for three synchronized dancers and a lead dancer.
Adding sound code and extending the dance program
Attributes
Grades

Grade 5, 6, 7

Editable
No
Author
Edulito
Rating
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About This Product

Professor Cody Teaches Kids to Code using Scratch: Lesson 1

This educational teaching resource, designed for kids aged 8 – 14 years, serves as an effective introduction to core programming concepts. It is the first lesson in a series of six and integrates instruction and practice elements aimed at teaching programming using Scratch 3.0.

Learning about Algorithms with Programming

The students will understand the significance of algorithms in computer programs and the importance of sequences within these algorithms.

Hands-on Activity: Designing a Dance Computer Program

Theoretical learning is complemented by practical activities where the learners can design their own dance computer program, combining music with choreography.

Components of this Comprehensive Learning Resource:

  • Printable student worksheets:Including various activities and challenges that can enhance classroom or online lessons.
  • Teacher PowerPoints:An ideal tool during guided instruction hours.
  • Video tutorial:A valuable support for independent study or homework assignments; also for homeschooling set up./
Note:All these materials come in multiple file formats ensuring ease of access across different platforms.

The package is recommended for Grade 5 through Grade 7 learners under Science's umbrella term Computer Science subcategory. It offers an optimal interactive education protocol serving well-backed whole-group study sessions or smaller class populations.

In conclusion,this comprehensive package gives educators an exciting opportunity to offer their students a dynamic introduction into the world of coding!

What's Included

Worksheet - 10 printable pages in PDF Format, A Teacher PowerPoint presentation, a YouTube Video Tutorial and Scratch Templates

1 page in Microsoft word

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