Professor Cody Teaches Kids to Code using Scratch: Lesson 6
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Professor Cody Teaches Kids to Code using Scratch: Lesson 6
Lesson 6, the final installment in a six-part series, is an insightful educational resource targeting children aged 8-14 years.
This lesson leveraging the capabilities of Scratch 3.0,a visual programming language, introduces intriguing programming concepts through practical tasks and interactive activities.
In This Lesson:
- An introduction to Arrays through project-based learning experiences.
- Diverse programming opportunities like designing a memory game, setting up a score list for games or creating birthday present lists using arrays..
- An engaging video tutorial that guides learners across task execution stages and emphasizes concept consolidation with fun challenges at each activity's end.
The Unit in Diverse Learning Settings:
- Synchronised whole class instruction promoting collaborative problem-solving tactics development.
- Potential utilisation within small group settings focusing extensively on individual student needs.
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- Possible assignment as homework exercises for additional practice outside classroom timings.
This unit includes various value-add templates required across tasks procured via Edulito. The resource also consists of printable PDF documents (18 pages total) offering step-by-step instructions and notes sections for easier usage even without internet connectivity making it ideal both inside class scenarios or homeschooling environments..
Suitable For Grades 5 - Grade 9:
What's Included
18 printable pages in PDF Format and a YouTube Video tutorial (see link above)
Resource Tags
coding
Scratch
arrays
programming concepts
project-based learning
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