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3D Printing Projects for Students, Utensil Design

3D Printing Projects for Students, Utensil Design preview
3D Printing Projects for Students, Utensil Design preview
3D Printing Projects for Students, Utensil Design preview 2

Look Inside · 6 pages

Utensil Redesign 3D Printing Challenge lesson plan: description, rationale, prior knowledge, and ITEEA and ISTE standards
Overview to read before planning the design unit
Three objectives paired with assessments, plus resources, technology and supplies such as a 3D printer, filament and clay
Checklist for gathering materials and planning grading
Lesson steps 1-2: students research eating utensils, discuss food survey results and write How Might We statements
Launch days: research, food survey and problem framing
Lesson step 3: a 'This could be... yes, and' brainstorming game, then students list at least 30 solutions to their HMW
Ideation day with a warm-up game and brainstorm rules
Lesson steps 4-5: students practise 3D modeling software, choose a solution, sketch and build a clay model for approval
Software practice and sketch-to-clay modeling sessions
Lesson steps 6-8: students prototype in 3D software, peer-check printability, print and reflect; plus inclusion tips
Final printing, rubric grading, closure and early-finisher ideas
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About This Product

Project Lesson Plans for 3D Printing - Utensil Redesign

The Project Lesson Plans for 3D Printing - Utensil Redesign, is a comprehensive resource that equips educators to introduce their pupils aged 8 and up to the engaging world of 3D printing. This package provides students across grades 2-12 with an exciting opportunity to design and create a utensil customised specifically for eating certain food better.

Features
  • An all-inclusive teaching resource presented in clear step-by-step details over eight lesson days.
  • A detailed analysis of prior knowledge requirements, learning objectives and standards.
  • Stipulated assessments designed to track the progress of learners throughout this innovative project.
  • All necessary materials along with instructions on how technology should be integrated every step of the way are provided.
  • Inclusion strategies have been included which ensure that no students are left behind due to differences in learning needs or capabilities.
  • The package also includes external web links directing educators further towards more related study topics. Concluding from Day Eight onwards are helpful closure strategies coupled alongside extension activities which enhance retention while generating interest around future projects.

    An easily adaptable format:
    The product is offered in PDF segments catering flexibly with various teaching situations such as whole group instructions or smaller screen-sharing groups ensuring adaptability into individual environments including home-study settings if necessary.
    Ideal For:
    Every science existent educator especially those specialising in computer science across Grades 2-12 looking forward bringing practicality into theory by jumping aboard real-world applications using tomorrow’s groundbreaking tech.

What's Included

The lesson plan includes:

Description

Rationale

Analysis of prior knowledge

Standards

Objectives

Assessments

Materials

Technology

Day-by-day lesson logistics

External links to relevant information

Inclusion strategies

Closure and extensions

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