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Snowman January | Kindergarten Unplugged / Digital Coding

Snowman January | Kindergarten Unplugged / Digital Coding preview
Snowman January | Kindergarten Unplugged / Digital Coding preview
Snowman January | Kindergarten Unplugged / Digital Coding preview 2
Snowman January | Kindergarten Unplugged / Digital Coding preview 3
Snowman January | Kindergarten Unplugged / Digital Coding preview 4

Look Inside · 8 pages

Kindergarten coding activity cover labeled Hour of Code and Programming Digital / Unplugged, with samples
Cover of the kindergarten coding activity
Resource overview lists snowman coding materials and explains printable PDF and editable Google Slides use
Overview of the coding materials and formats
Educator directions explain paired map building, recording and checking code, and digital sharing steps
Educator guide for printable and digital play
Student play directions include snowman start and mountain end pieces, plus digital cut-and-paste steps
Student directions and start and end pieces
Coding map cutouts include a hat, scarf, carrot, two bridges, two sun enemies, and 15 snowy path pieces
The 22 cutout pieces for building the coding path
Snowman coding map asks students to build a path to the mountains with three items, two bridges, and two enemies
Coding map for the snowman-to-mountains path
Code recording sheet uses arrows and symbols to move the snowman, collect items, slow down, and jump enemies
Recording sheet for the snowman's code sequence
Coding display chart defines four direction arrows and symbols for collecting items, slowing down, and jumping
Code reference chart for smartboard display
Attributes
Grades

Preschool, Kindergarten, Grade 1

Types

Activities

File

PDF

Editable
No
Author
Roombop
Rating
Add To Collection
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About This Product

Snowman January | Kindergarten Unplugged / Digital Coding

The Snowman January resource is a perfect blend of enjoyment and education, tailored for children in preschool, kindergarten, and grade 1. Integrating computer science concepts into learning platforms with a charming seasonal theme - an introduction to coding that compliments online apps.

Designed around building a snowman gives it a seasonal relevance while focusing on developing the child's understanding of basic logic puzzles. Perfect for Hour of Code activities while also incorporating whole-group sessions, small-group instruction sets or as homework assignments.

  • Detailed guides on 'How To Use' for educators and 'How To Play' aimed at students.
  • The 'Coding Map' comes with color 'Map Pieces', offering visually rich tasks that enhance comprehension through applied practice.
  • 'Crack the code recording sheet,' challenging students to employ problem-solving skills keeping them engrossed in fun-filled gameplay tinted by Digital Literacy nuances.
  • 'Crack the code chart,' designed for smartboards keeping touchpoint technology usage alive within instructive methodologies in classrooms.

The flexibility of this task diversifies from being modifiable using Google Slide functionality allowing rejuvenation content according to student needs individually or collectively so no instructional situation remains unfulfilled!

This product is an 11 x 8.5 standard size printable PDF file adaptable within any teaching setup whether traditional print-out sheets administered directly during classroom secessions or sending it digitally across Google Classroom platforms for students to interact through drag-and-drop. Ideal choicefor distance learning settings or even blended hybrid environments, opening avenues most appealingly.

What's Included

Snowman Unplugged coding activity

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