Strategy Mastermind: Thinking Like a Gamer to Solve Real-World Problem
Life Skills, Special Resources, Social Emotional Learning (SEL), Social Skills, Special Education Needs (SEN), Speech Therapy, STEM, Research, Mental Health, P.E. & Health
Games, Activities, Lesson Plans, Teacher Tools, Assessments, Word Problems, Worksheets & Printables, Workbooks
About This Product
Unlock Your Child’s Potential with the Ultimate Guide to Strategic Thinking—Inspired by Gaming!
“Strategy Mastermind: Thinking Like a Gamer to Solve Real-World Problems” is more than just another study guide. This powerful book is the key to unlocking the excitement of gaming while incorporating the skills required in everyday life. This book was written specifically for the middle school and high school audience to see the potential in using the skills learned by being a gamer to excel in school, interpersonal relationships, or any desired professions.
By means of 80 fascinating chapters, learners will be able to:
Break down complex challenges like defeating a boss into smaller steps that are manageable.
Master resource management—time, attention, and energy, same as in-game inventory.
Cultivate critical thinking skills through the observation of patterns, weaknesses, and "game mechanisms" in the real world.
Develop a resilient and adaptable personality by learning and learning and learning, and by learning through failure.
The application of Game Theory to Teamwork, Negotiation, and Strategic Planning.
"Strategy Mastermind" is filled to the brim with analogies that are easy to understand, exercises that help improve learning skills, and real-world cases that turn learning problems into thrilling missions. It will be of immense help to students irrespective of the fact that their parents are gamers or that they themselves are one.
Why Parents/Schools Love It
Transforms a Possible Distraction into a Learning Device: Capitalizing on the innate passion for gaming that most students have, it offers learning opportunities related to discipline, planning, and critical thinking.
Fosters Real-World Readiness Skills: These skills include time management, regulating one’s emotions, teamwork skills, and making ethical decisions. These skills can be very useful in the classroom as well as when
Cultivates Growth Mindset: Teaches students to be resilient, adaptable, and learn from failures, which are all important for lifelong achievements
Easy to Implement: Every chapter contains strategies, stories, and reflective questions designed for easy implementation in the classroom, a study session, or the homeschool.
Relevance to the Modern Educational Scene:
This textbook aligns with the modern education scenario because:
It supports STEM education.
It supports SEL education.
It lends itself to the development of
Target Audience by Class/Grade
PRIMARY TARGET:
Grades 7-12 (Ages
Perfectly suited to a middle school and high school audience to help gaming-minded students leverage their gaming skills to succeed in academics and life.
Secondary Audience:
Highly able Grade 5-6 pupils (if interested in academics)
College freshmen and young adults in search of basic strategic and life skills.
Educators & Parents interested in new methods to integrate students' involvement in SEL (Social-Emotional Learning) and executive functions.
Copyright/Terms of Use This Book is copyrighted by Syed Hammad Rizvi. This educational resource is for personal and classroom use only and cannot be changed or distributed or sold or given away by you or your institution by any means, including but not limited to being posted or shared on the Internet and available for download by everyone. For the purpose of sharing the resource among colleagues, you need to consider acquiring licenses from Teachsimple. This product has been happily made available to me by Syed Hammad Rizvi





