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Video Game Design - Coding Project

Video Game Design - Coding Project preview
Video Game Design - Coding Project preview
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Video Game Design - Coding Project preview 5

Look Inside · 10 pages

Cover slide for the video game coding presentation, featuring the title “Video Games” and subtitle “Coding.”
Opening slide of the coding presentation
Introduction slide connects Scratch game creation with collaboration, problem solving, art, and storytelling.
Introduction to coding original games
Agenda slide lists eight game design topics, from terms and core design elements to mechanics and level design.
Eight-topic agenda for the game design lessons
Game list slide provides 24 linked titles, including Minecraft Classic, BasketBros, The Final Earth 2, and Pullfrog.
Game examples for the pixel game exploration
Core elements slide defines components, mechanics, space, goals, and rules as five parts of game design.
Definitions of the five core design elements
First components vocabulary slide defines sprite, enemy, boss, environment block, damage block, and goal block.
Component vocabulary, first of two slides
Second components vocabulary slide defines point, timer, frag counter, score keeper, and health meter.
Component vocabulary, second of two slides
First mechanics vocabulary slide explains jumping, blasting, avoiding, and collecting actions for sprites.
Mechanics vocabulary, first of two slides
Second mechanics vocabulary slide explains exploring, walking, racing, and solving puzzles within games.
Mechanics vocabulary, second of two slides
Space vocabulary slide illustrates top-down and platform views plus bounded, unbounded, wraparound, scrolling spaces.
Six illustrated game space vocabulary terms
Attributes
Grades

Grade 7, 8, 9, 10

Editable
Yes
Rating
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About This Product

As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students.

 

This is a Video Games – Coding Lesson. It is an editable presentation that can be accessed through Microsoft or Google. It consists of 21 slides. The objective is for students to be able to successfully code their own video game.

 

The presentation breakdown is as follows:

Slide 2 – Coding Amazing Gameplay.

Slide 3 – Agenda

Slide 4 – Game List

Slide 5 – Core Elements of Game Design

Slides 6 – 10: Vocabulary

Slide 11 – Creating Balance

Slide 12 – Giving Good Feedback

Slide 13 – Types of Goals

Slide 14 – Goal Combos

Slide 15 – Goals, Items & Creating Challenges

Slide 16 – Level Design

Slide 17 – Choice Points

Slide 18 – Storytelling

Slide 19 – Student Assignment

Slide 20 – Pixel Art Rubric

Slide 21 – Helpful Links

 

Student Assignment is as follows:

“As you already know, you will be coding your very own video game. Your game must include the following:

  • A narrative (Intro, between levels, ending)

  • At least 3 balanced levels

  • A self-made background song

  • Self-made pixel art animation (sprites and backgrounds)

TIP: As the requirements expect self-made components, don’t plan an over-complicated game in which you have 15 Sprites, 12 worlds/backgrounds, etc. KEEP IT SIMPLE. It doesn’t have to be super complex to be fun and engaging.”

 

 

This can be used with middle and high school art students.

 

 

I hope you enjoy!

 

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You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden

What's Included

An editable 21-slide presentation

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