Video Game Design - Coding Project
About This Product
As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students.
This is a Video Games – Coding Lesson. It is an editable presentation that can be accessed through Microsoft or Google. It consists of 21 slides. The objective is for students to be able to successfully code their own video game.
The presentation breakdown is as follows:
Slide 2 – Coding Amazing Gameplay.
Slide 3 – Agenda
Slide 4 – Game List
Slide 5 – Core Elements of Game Design
Slides 6 – 10: Vocabulary
Slide 11 – Creating Balance
Slide 12 – Giving Good Feedback
Slide 13 – Types of Goals
Slide 14 – Goal Combos
Slide 15 – Goals, Items & Creating Challenges
Slide 16 – Level Design
Slide 17 – Choice Points
Slide 18 – Storytelling
Slide 19 – Student Assignment
Slide 20 – Pixel Art Rubric
Slide 21 – Helpful Links
Student Assignment is as follows:
“As you already know, you will be coding your very own video game. Your game must include the following:
A narrative (Intro, between levels, ending)
At least 3 balanced levels
A self-made background song
Self-made pixel art animation (sprites and backgrounds)
TIP: As the requirements expect self-made components, don’t plan an over-complicated game in which you have 15 Sprites, 12 worlds/backgrounds, etc. KEEP IT SIMPLE. It doesn’t have to be super complex to be fun and engaging.”
This can be used with middle and high school art students.
I hope you enjoy!
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What's Included
An editable 21-slide presentation