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Video Game Design Planner

Two-week project calendar and two scoring rubrics for a video game coding project, in an editable PowerPoint students can type into.
Grades
Grades 7–10, High School, Middle School
File type
Microsoft PowerPoint
Editable
Yes

Updated Oct 02, 2026

Subject
Creative Arts, Art, Graphic Arts
Topic
Video Games, Graphic Arts
Resource types
Games, Activities
Editable
Yes

About this resource

What's inside this resource

As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students.

This is a Video Game Design Planner – Planning Your Video Game Code. It is an editable presentation that can be accessed through Microsoft or Google. It consists of 4 slides. The objective is for students to be able to successfully plan the code for their own video game.

The presentation breakdown is as follows:

Slide 2 – Fully editable planning calendar for students to change the dates and type in text boxes.

Slide 3 – Fully editable planning calendar for students to change the dates and type in text boxes.

Slide 4 – Coding Rubric.

Slide 5 – Design Rubric.

Each rubric will score 4 different things.

Coding Rubric:

--Algorithms & Control Structures

--Thinking & Creativity

--Communication & Clarity

--Program Development

Design Rubric:

--Animation & Design

--Thinking & Creativity

--Communication & Function

--Principles, Elements & Style

This can be used with middle and high school art students.

I hope you enjoy!

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In the classroom

Teaching tips & learning objectives

Learning objectives

  • Schedule the stages of a coding project across two weeks
  • Evaluate a game project against coding and design criteria

Teaching tips

  • The calendars carry sample dates (Jan. 25 to Feb. 8, with a PA day); edit them to match your own project window.
  • Pairs naturally with a video game coding assignment, since the planner holds the schedule and rubrics rather than the game-design lessons.

Skills covered

  • Project planning — mapping coding work onto a two-week calendar
  • Self-assessment — scoring a game against the four-level coding and design rubrics

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