Video Game Design Planner

- Grades
- Grades 7–10, High School, Middle School
- File type
- Microsoft PowerPoint
- Editable
- Yes
- Subject
- Creative Arts, Art, Graphic Arts
- Topic
- Video Games, Graphic Arts
- Resource types
- Games, Activities
- Editable
- Yes
About this resource
What's inside this resource
As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students.
This is a Video Game Design Planner – Planning Your Video Game Code. It is an editable presentation that can be accessed through Microsoft or Google. It consists of 4 slides. The objective is for students to be able to successfully plan the code for their own video game.
The presentation breakdown is as follows:
Slide 2 – Fully editable planning calendar for students to change the dates and type in text boxes.
Slide 3 – Fully editable planning calendar for students to change the dates and type in text boxes.
Slide 4 – Coding Rubric.
Slide 5 – Design Rubric.
Each rubric will score 4 different things.
Coding Rubric:
--Algorithms & Control Structures
--Thinking & Creativity
--Communication & Clarity
--Program Development
Design Rubric:
--Animation & Design
--Thinking & Creativity
--Communication & Function
--Principles, Elements & Style
This can be used with middle and high school art students.
I hope you enjoy!
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In the classroom
Teaching tips & learning objectives
Learning objectives
- Schedule the stages of a coding project across two weeks
- Evaluate a game project against coding and design criteria
Teaching tips
- The calendars carry sample dates (Jan. 25 to Feb. 8, with a PA day); edit them to match your own project window.
- Pairs naturally with a video game coding assignment, since the planner holds the schedule and rubrics rather than the game-design lessons.
Skills covered
- Project planning — mapping coding work onto a two-week calendar
- Self-assessment — scoring a game against the four-level coding and design rubrics
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Resource details
Concepts & topics
Core concepts
- Project planning
- Rubrics
- Algorithms
- Control structures
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