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Page 13 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
Roll & Respond-Self-Care Bingo Game
Special Resources, Life Skills, Grade 4, 5, 6, 7, 8, Games, Activities
In this Roll & Respond game , students will answer questions related to the 3 prongs of self-care; physical, emotional, and social. This game is played with 2 partners who each roll a number. One is for the across number and the other is for the vertical number. It is like the game of Battleship where they will then answer the question where the 2 numbers intersect. If they get a repeat, they can answer any on that line (vertical or horizontal). They can try and get Bingo or Blackout. If anyone rolls a 6, they choose the question. This is a great activity to follow a lesson on self-care.
Author Jennifer Moyer Taylor
Tags Self-care, School Counseling, SEL, Health, Game, Self Care Bingo
Atoms Bingo Game
Science, Chemistry, Grade 6, 7, 8, Activities, Games
This resource is an Atoms Bingo Game. Atoms and the Periodic Table Bingo will help your students review topics and terms that they have learned throughout their Atoms and the Periodic Table unit . This game is played like any other Bingo game where students must get five in a row to achieve BINGO. The Bingo can be horizontal, vertical, or diagonal. It is recommended that you print and cut out the bingo cards, and then laminate each one for repeated use. Students can then use a dry or wet erase marker to mark the card, allowing for easy clean-up. To play the game, the teacher will read the definition and students must mark the corresponding term on their card. When a students shouts BINGO, make sure you have them read their words out loud so that the correct terms were marked. It is possible that they will think they have a BINGO when they really marked the wrong term. This game could be used to review topics, as a time filler at the end of class, or as sub plans for a guest teacher.
Author Maude in the Middle
Tags Atoms, Bingo Game, Bonding, Periodic Table, Chemistry, Atoms Game, Bingo Periodic Table
Elements and Compounds Dominoes - Middle School Science
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games
Elements and Compounds Dominoes - Middle School Science A teaching resource targeted at 6th to 9th-grade educators, the Elements and Compounds Dominoes provides an in-depth understanding of the fundamentals of chemistry like elements, compounds, atoms, and molecules. About the Game The game is composed of 80 dominoes, which feature questions and answers related to various topics instead of numbers. It encourages learners to explore atomic combinations that form different types of molecules from elements or compounds. Additionally, it familiarizes students with elemental symbols derived from either English or Latin names. Unique Learning Approach This product distinguishes itself through intensive chemical formulae explorations. It guides students on interpreting brackets; naming compounds ending in special suffixes like 'ide'; how many atoms are contained in each compound based on a representative symbol. Suitable for whole-group sessions: Promotes cooperative learning dynamics. In small group activities:Fosters focused peer-to-peer interaction. Serves as a homework exercise: Potentiates independent self-learning. The rules are clear and precise—explaining how matches should be recognized whether through matching names with symbols or circuit diagrams . If a challenge arises over incorrect matches, provisions have been made for verification purposes. Aiding PowerPoint Animation, A complementary PowerPoint animation is included covering all necessary rules—making it easy even for first-time players while maintaining educational value. Bring your student's understanding beyond routine textbooks by utilizing this interactive yet informative resource. Through this fun game, students will grasp key chemistry concepts—an innovative approach that can easily replace monotonous lectures and provide a novel dimension that excites as much as it enlightens.
Author Elf off the Shelf Resources
Tags Chemistry, Middle School, Elements, Compounds, Atoms, Domino Element
VR Game Design Activity
Science, Technology, Grade 3, 4, 5, 6, 7, 8, 9, Games, Activities
Activity Introduction An amazing activity designed for the students to learn more about STEM. VR Game Design Do you like STEM subjects? what is your favorite one? Have you ever tried to plant a seed? If yes, tell us more about it. Or have you ever tried to invent something? If yes, tell us more about it. And how do you think it will help us? Have you ever seen a microorganism under a microscope? What was it? And how it looked like? Mathematics is a marvelous subject. Let' sharpen our brains and solve some equations. Do you like timetable tricks? What is your favorite one? Do you know how to code? Have you ever created an app or a game before? If yes, how was it like? VR Game Design Activity The activity is perfect for encouraging the researching skills for the students, while learning more about this fantastic topic. VR Game Design This friendly designed worksheet is suitable for students at school, homeschooling, and as a group activity. Instructions Design an interactive VR game , then add some labels for the player. Next, describe how it works, the equipment or controls you use to play, the goal of your game , and who your game is designed for. Format Available in a PDF format.
Author Educational Voice
Tags VR Game Design Activity, VR Facts, VR Facts For Kids, VR Game Design, Game Design, Game Design Facts, Game Design Facts For Kids, Technology, Technology Facts, Technology Facts For Kids
Brain Teasers in English
ELA, Grade 4, 5, 6, 7, Activities, Games
Brain Teasers in English is an engaging small group activity that strengthens students' critical thinking, collaboration, and language skills. Students work in teams of 2-3 to solve a variety of brain teasers. Each team is given question cards to review and has 2 minutes to write down 3 possible answers per question. Teams earn points for correct answers. An answer sheet follows each question. Educators can facilitate this 15-30 minute activity whole class or during stations. They can also turn it into a friendly competition, offering homework passes, bonus points, or small prizes to the winning team. This versatile resource allows students to think creatively, problem-solve collectively, and have fun with language. The brain teasers range in difficulty, getting learners to analyze words and phrases from new perspectives. Implement Brain Teasers in English to energize your middle school Language Arts lesson.
Author Golden Promise
Tags Brain Teasers, Language Arts, Language Activities, Listening, Comprehension
Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game (+)
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games
Do you integrate daily Number Talks into your math lessons? In search of a dynamic, zero-prep way to refine your students' mental math prowess? Introduce them to the Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game through this interactive game. This PowerPoint-based game is suitable for up to four players on a single device, or can be showcased for the whole class from a teacher's PC. With 25 diverse questions, it's an effective platform for mastering the Break One Addend Apart Strategy. The game not only sharpens mental math abilities but also promotes teamwork and mutual encouragement among peers. An unpredictable twist awaits as players spin to unveil their points for a correct answer, making the outcome thrillingly unpredictable! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up
Author Made 4 The Middle
Tags Math, Mental Math, Basic Skiils, Centers, Activities, Addition, No Prep, Self Checking, Games, Engaging
Kinetic Theory of Matter, States of Matter, Change of State - Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on the kinetic theory of matter which uses the particle model to explain change of state, gas pressure and diffusion. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. > 42 question and answer cards > Teacher’s answer sheet. > Instruction sheet Preparation > Use double-sided printing to copy 1 set per group of 4 pupils. > Sheets could be laminated to enable year-on-year use. > Cut sheets into cards. Prior Knowledge Required > Three states of matter are solid, liquid and gas. > Arrangement of particles in solids, liquids and gases. > Properties of solids, liquids and gases in terms of the arrangement of their particles. > Change of state including sublimation. > Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. > Diffusion. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Solids Liquids And Gases, Melting, Boiling, Condensing, Freezing, States Of Matter Interactive Game, Kinetic Energy Games
White Light, Dispersion and Colour Filters Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities
The White Light, Dispersion and Colour Filters Dominoes Game for Middle School The White Light, Dispersion and Colour Filters Dominoes Game for Middle School is an innovative teaching resource designed to enhance student understanding of complex scientific concepts. This enjoyable and engaging tool focuses on aiding middle school students (Grade 5, Grade 6, Grade 7, Grade 8, and Grade 9) in mastering the foundational concepts related to the dispersion of light. Instead of traditional numbers or dots, these dominoes feature statements and questions on key topics such as white light dispersion, the order of colours in the spectrum and how colour filters operate. Prior knowledge needed to grasp this game includes awareness about primary (red, green, blue ) and secondary colours (magenta cyan & yellow )of light. Likewise knowing that any two primary colours when mixed give a secondary colour strengthens the comprehension further. If all three primaries are mixed it gives white light. Cleverly integrating symbols or descriptions within sketches or circuit diagrams prompts playful matches during domino play sessions; thereby ushering in visual learning. The game also trains learners' observational skills by instilling that any object only reflects its own collinear while absorbing all other types. About Resource Content: The resource contains ninety dominos along with an animated PowerPoint presentation detailing gameplay rules ensuring teachers can quickly grasp this new pedagogical concept for their science classes. In gameplay, if players spot a wrong match, they have the opportunity to challenge it promoting critical thinking. This product creatively bridges learning gaps by turning typical class assignments into interactive group activities thereby making physics more approachable. Versatility: One could use this versatile tool individually for homework assignments as well as collectively within small specific learning groups inside classrooms catalyzing collaborative learning. They come in multiple file types providing ease across different digital formats ensuring convenience at every step. In conclusion, educators seeking fresh perspectives towards theoretical physics teachings would appreciate the White Light, Dispersion and Colour Filters Dominoes Game as it leads the way through scientific exploration in a non-traditional yet profoundly impactful manner.
Author Elf off the Shelf Resources
Tags White Light, Dispersion, Colour Filters, Dominoes Game, Middle School
Guess the Emojis! - Classic Games
, Grade 6, 7, 8, Games, Activities
Guess what the name of the classic game is based on the emoji(s)!
Author Brave Education
Tags Guess, Emojis, Games, Hidden, Name
Pre-Algebra: Expression Input/Output Game
Math, Algebra, Grade 5, 6, 7, 8, Activities, Games
Here's an easy, no-prep partner game for your unit on expressions, graphing, variables, tables, and patterns! Simply project the expressions on the interactive whiteboard and students become an input/output machine (speaking in a robotic voice is, of course, optional). They secretly choose an expression and calculate outputs for their partner's inputs. This is great mental math practice too! There are two levels of difficulty to help all of your students participate. Level one expressions are one step (adding, subtracting, OR multiplying). Level two expressions are two step (multiplying AND adding or multiplying AND subtracting). Teacher Instructions: o Project these tables on the interactive whiteboard. o Students work in pairs. o One member starts as the “expression machine.” They secretly choose an expression from either table. o Their partner tells them an input number. They put it into the expression and say what the output would be. o Play until the partner can guess what expression they chose. Then switch roles. Grades to use with: This game could work well in classrooms with students in grades 5-8. It could be an introduction to algebra in the younger grades or a warm-up game for older students. It could also be used in high school special education classrooms to introduce algebra concepts in a much more approachable way. Standards: CCSS6.EE.A.2 Write, read, and evaluate expressions in which letters stand for numbers. British Columbia, Canada: Learning Standard Grade 6 Math: Patterns, Expressions, Tables, and Graphs If you enjoy this game , check out some of my other interactive math activities: 5 Stations for Decimals and Percentages Powers of 10: Multiply and Divide: Worksheet and Kinaesthetic Lesson Idea Multiplying Binomials: FOIL Visual Math Lesson Assessment: Line Graph Real-Life Problem Hands-on Fraction Activity: Improper Fractions and Mixed Numbers
Author Grace Under Pressure
Tags Pre-algebra, Expressions, Input, Output, Math Games, Math, Grade Six Algebra, Grade Seven Algebra, Math Game, Algebra Game
Game: Battleship Coordinate
Math, Geometry, Graphing, Grade 4, 5, 6, 7, Activities, Games
Battleship Coordinate: An Engaging Teaching Resource The Battleship Coordinate is a versatile teaching tool tailored specifically to enhance the coordinate grid skills of students in Grades 4 through 7. Using the traditional game of Battleship, it creates an engaging learning environment that stimulates young minds and provides much-needed mathematical practice. Functionality This exciting resource centres around application-based learning - plotting points on a graph to 'sink ships'. Each player uses a pencil to mark their ship locations while recording these exact coordinates on the left side of their page. Suggested Usage We recommend printing this resource double-sided, with a (x,y) reminder printed at the top rear side. This reference point allows learners easy access during playtime - without revealing any information about ship locations. The key element of mystery integral to Battleship is preserved, ensuring an exhilarating experience for all users. Note: This product comes in PDF format for easy accessibility for modern class setups as well as virtual schooling requirements. You also have an option for four quadrant coordinate battleships if you prefer increased complexity catering to older grades or advanced learners. Suitable for incorporation into your math curriculum or after-school learning programs,, this material enriches study areas including Math subtopics such as Geometry and Graphing – making it exceptionally comprehensive educational aid! Purpose & Benefits Inclusion of familiar concepts like board games into classroom instruction can revolutionize student perception towards learning; morphing it from a daunting task into enjoyable endeavors while thereby significantly uplift enthusiasm levels. Battleship Coordinate embodies this notion expertly by transforming math practice sessions from being traditionally mundane deskwork-related experiences into thrilling hands-on activities with valuable lessons reinforced at every turn!
Author Resource Garden
Tags Battleship, Coordinate Grid, Math Practice, Geometry, Graphing
Childhood Game Narrative Essay
ELA, Writing, Creative Writing, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
The Childhood Game Narrative Essay The Childhood Game Narrative Essay is a comprehensive teaching resource, designed to nurture creativity in your students. Over a week, this assignment allows students to reflect on their cherished childhood games and transform those memories into meaningful narrative writing. The exercises are perfectly suited for enriching language arts lessons with thought-provoking content and fostering imaginative storytelling skills. This product caters to diverse learning styles as it can be used during whole group instruction or within small group settings, or assigned as individual homework tasks for deep personal engagement. Product Details: Suitable For Grades 6-12 English Language Arts This product has been expertly crafted for English Language Arts classrooms (Grade 6-12). Clear instructions accompany each task along-with user-friendly materials that structure the writing process from inception to culmination - including brainstorming sessions, drafting assignments, peer editing opportunities down till final polishing touches on the narrative content. All-Inclusive PDF Bundle Everything needed is bundled into one comprehensive PDF set up ready-to-go that educators will appreciate for its user-friendliness without needing any additional preparation or external sources. In this package you'll find: A Childhood Game Narrative Essay Assignment Sheet providing clear rationale behind essay guidelines alongwith step-by-step directions. A Planning Activity aiding students' recollection of their favorite childhood games whilst pondering over corresponding narrative elements. A unique Narrative Planning Worksheet innovatively designed; ideal especially to guide those who struggle with idea generation process. Peer Editing Worksheets equipped with a beneficial collaboration assessment rubric promoting cohesive learning Two different grading rubrics offering variety catering needs across different classroom sizes and settings In conclusion, The Childhood Game Narrative Essay is a distinctive teaching tool combining personal reflection with structured creative writing practice aligned directly with curriculum standards. An invaluable addition for any language arts classroom - fitting the needs of not just public school teachers but also learning centers and homeschoolers looking to bring an innovative touch whilst nurturing creative writing skills.
Author The Language of Educational Art, LLC
Tags Creative Writing, Narrative Essay, Childhood Games, Storytelling Skills, Language Arts