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Page 8 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
5 Minute Game: Guess My Number
Math, Early Math, Place Value, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, Activities, Games
Here is a quick no-prep game for any elementary classroom: Guess My Number! It helps teach place value, fractions, greater than/less than, logic and working memory skills. This product includes a one-page instruction sheet including the skills taught, different player configurations, rules, a sample round, and extension ideas. This game requires NO PREP and NO MATERIALS at all. Grades to Use With: This game can be used in any elementary classroom (grades K-8). It is great for the following uses: · - Morning/home-room warm-up · - TOC back-up activity · - To fill the 5 minutes before lunch or the end of the day · - As a reward for small-group or one-to-one tutoring Guess My Number Rules: Start with a range based on your students (ex: 1-20 for K, 1-100 for Gr 1-4, 1-200 for Gr 5-7). The teacher (or student if playing in pairs) thinks of a number in that range. The other student (or whole class) has exactly 5 questions of greater than or less than to narrow it down. After 5 questions, they must guess the number. Sample Round: T: I’m thinking of a number between 1-100. S1: Is it greater than 50? T: Yes. S2: Is it greater than 75? T: No. S3: Is it less than 60? T: No. S4: Is it less than 70? T: Yes. S5: Is it greater than 65? T: No This class has narrowed it down to between 60-65. Now they guess. (The number was 62.) If you like this 5-minute game , check out the other ones in my store: Categories The Rhyme Game The 4-Letter Word Game I also have lots of intermediate math games too: Math Matching Games; 8 Sets of Math Fact Cards Perimeter of Complex Shapes: Math Strategy Game Credit Score Boardgame
Author Grace Under Pressure
Tags Place Value, Math Game, Fun, Greater Than, Less Than, TOC, Tutoring, Quick Game, Fast Game, No Prep, Guessmynumber.com
Escape Middle School SEL Boom Cards (Transitioning to high school)
Special Resources, Life Skills, Grade 7, 8, 9, Activities, Games
Escape Middle School SEL Boom Cards Escape Middle School SEL Boom Cards offer an interactive and engaging way for students transitioning from middle to high school. This bundle features a 38 Boom card deck escape room , which can be played by 7th to 9th graders, providing them an enjoyable route towards their graduation on time! The SEL (Social Emotional Learning) Boom Cards Cover areas relevant to the transition phase such as peer pressure, soft skills, SMART goals and strategies for dealing with sports stress. To make learning more immersive yet fun-filled, the deck integrates GIFS throughout along with a video song link of Pomp & Circumstance upon completion. A Nine Puzzle Journey: This dynamic resource encourages student participation and intellectual growth by offering nine thought-provoking puzzles followed by one fill-in-the-blank word puzzle at the end. The accomplishment of each puzzle reveals letters that eventually form the final word that liberates student from conceptual middle school constrictions. Whether handling it individually as homework or tackling it in small breakout groups in class; Escape Middle School SEL fits seamlessly into different teaching approaches. Not only does this enrich their knowledge base but also helps foster critical thinking skills necessary for success in high school. Note: Remember that Internet connectivity is required to use Boom Cards on modern browsers such as Chrome, Safari, Firefox, and Edge along with apps compatible with Androids, iPhones and Kindle Fires. The purchase offers Fast Pins for immediate self-grading feedback assignment options. About Premium Account: You would need a premium account for added features like progress reports. New users are offered a free trial option (refer provided link). Possessing excellent potential as an instructional tool across special resources and life skill subjects; this game-like format offers creative ways to reinforce crucial concepts linked with adolescence maturation process hence proving handy during transitional phase training. Brighten up your classroom environment while enhancing essential middle school-graduated knowledge using Escape Middle School SEL Boom Cards!
Author Jennifer Moyer Taylor
Tags SEL, Transition, Middle School, Escape Room, Social Emotional Learning
Storytelling Cards Game - My Travel around Europe for ESL EFL TESOL
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Storytelling Cards Game - My Travel around Europe for ESL EFL TESOL This Printable Teaching Material is great for ESL, EFL Students, mainly High Schoolers/ Middle Schoolers (Teens), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with Europe and Travelling Vocabulary + Sights (an airport, the Big Ben, Kyiv, the Colosseum, Vienna, Polish Pierogi, a pirate ship, a suitcase, a passport, Budapest, Cracow, Hamburg Opera House etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY: every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on Europe; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!
Author Learning with Alan
Tags ESL, EFL, English, Europe, Cards, Flashcards, Activity, Storytelling, Teens
Simple Machines: Memory Match Game - FLASH-MAC
Science, Technology, Engineering, Common Core, Grade 5, 6, 7, 8, Activities, Games
The Simple Machines: Memory Match Game - FLASH-MAC A top-notch teaching resource for educators in the public school sector and homeschooling, suitable for learners from grades 5 to 8. This instructional tool is concentrated on the science subject, more specifically on its subcategory— engineering . Purpose of the Game: This enriching game's main goal is to facilitate students' comprehensive understanding of six distinct simple machines. Format of the Game: The game takes a memory match format where students find pairs of simple machines hidden within a puzzle. This engaging method promotes effective learning and memorization since students can play individually or in teams. *Note: Teachers can utilize it for group teachings or as entertaining homework assignments. Adhering closely with Common Core State Standards (CCSS), this teaching aid guarantees educators that their teaching meets national learning expectations. The content is even planned per Bloom's Taxonomy—enhancing educational potential while skillfully navigating cognitive levels from gaining knowledge to comprehension until reaching evaluation. About Software Compatibility: This product only supports Mac-based software and wraps up everything into a solitary manageable file type—an effortless task when preparing your digital lesson plans or assigning tasks virtually during remote learning sessions. The takeaway message — Sopping up all benefits from The Simple Machines: Memory Match Game - FLASH-MAC, you empower your learners with an exciting, academically vigorous chance – whether classroom-based or virtual—to dive deep into engineering—a subset of science—with the utmost interest and self-assurance.
Author Classroom Complete Press
Tags Software (Mac)
5 Minute Game: The Rhyme Game
ELA, Grammar, Language Development, Vocabulary, Spelling, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, Activities, Games
Here is a quick no-prep game for any elementary classroom: The Rhyme Game ! It helps teach vocabulary, syllables, rhyme, and prefixes. This product includes a one-page instruction sheet including the skills taught, different player configurations, rules, a sample round, and extension ideas. This game requires NO PREP and NO MATERIALS other than writing implements. I suggest whiteboards to save paper. Grades to Use With: This game can be used in any elementary classroom (grades K-8) or in a high school special education class. It is great for the following uses: · - Morning/home-room warm-up · - TOC back-up activity · - To fill the 5 minutes before lunch or the end of the day · - As a reward for small-group or one-to-one tutoring The Rhyme Game Rules: Start with a word that has many rhymes. (For example: tent, rant, king, see, you.) Do NOT choose duck for obvious reasons. Each student (or each team) has two minutes to make a list of as many rhyming words as they can. Points are counted based on syllables. The longer the word, the more points. After two minutes, tally the scores to find the winner. Sample Round: T: Think of as many words that rhyme with TENT as you can in two minutes. Team 1: bent (1), invent (2), went (1), content (2), meant (1) TOTAL: 7 Team 2: sent (1), bent (1), content (2), discontent (3), spent (1), unspent (2) TOTAL: 10 If you like this 5-minute game , check out the other ones in my store: Guess My Number Game Categories The 4-Letter Word Game I also have lots of intermediate math games too: Math Matching Games; 8 Sets of Math Fact Cards Perimeter of Complex Shapes: Math Strategy Game Credit Score Boardgame
Author Grace Under Pressure
Tags Rhyme, Syllables, Prefixes, Game, ELA, Quick Game, Fast Game, TOC, Tutoring, Phonics, Rhyme Games, Rhyme Out Game, Minute Rhyme, Rhyme Games For Kindergarten, Rhyme Game For Kindergarten, Ryme Game, Rhyme With Game
Map Wars: Asia Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
Map Wars: Asia Edition is an exciting interactive geography game for students to apply their map skills. This resource can be used in 5th-8th grade social studies or geography classes, playing as a whole class or in small groups. In this team game, students are divided into two teams. Multiple rounds build engagement as teams take turns identifying countries, capitals, borders, bodies of water, and more on a map of Asia. The competitive, fast-paced format motivates students to use their critical thinking skills. With each correct answer, teams move closer to victory. Educators will appreciate the clear directions provided to explain the game mechanics. Map Wars: Asia Edition transforms reviewing geography concepts into a highly anticipated event. Students will be eager to test their world knowledge in this entertaining spin on studying maps.
Author The Social Studies Doctor
Tags Team Games, Geography, Battleship, Asia, Mapping
Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary
Special Resources, ELA, Speech Therapy, Reading, Reading Comprehension, Language Development, ESL, Strategies, Vocabulary, Grade 4, 5, 6, 7, Activities, Games
Get ready to excite your students with this educational resource: the Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary. Work on problem solving through engaging learning. A common issue educators face is how to effectively teach context clues strategies and enriching tier two vocabulary while maintaining student engagement. This escape room solution solves this beautifully.🌟 🔍📚Through immersive, hands-on activities, students not only grasp context clues strategies but also actively apply them. They navigate a series of questions each one designed to challenge their critical thinking abilities while enhancing their comprehension of context in reading. As they tackle these challenges either individually or together, problem-solving skills naturally develop. Tier Two Vocabulary Enhancement: Vocabulary growth is crucial, especially the acquisition of tier two vocabulary. Many students struggle to internalize these vital words, which are often found in academic texts. This escape room integrates these tier two vocabulary words into the adventure. By encountering these words in context, students not only remember them more effectively but also gain a deeper understanding of their meanings and usage.📖 🧠Nurturing Critical Thinkers: Beyond context clues and vocabulary enrichment, the escape room cultivates critical thinking. These skills are transferable and essential for lifelong learning. Students navigate through a series of questions to travel through different time periods of the past to travel back to the future which is today. This resource is not just a game; it's a transformative experience. It empowers you as a teacher to overcome common instructional hurdles, making learning engaging and effective. Your students will eagerly embrace reading comprehension, vocabulary development, and critical thinking, setting them on a path to academic success. You will be just as excited to teach as they will be to learn. Here's what adds an extra sparkle to this quest:🚀 No logins needed! Immerse yourself in this ready-to-go adventure. Immerse in vocabulary enhancement through an engaging experience. Hone critical thinking and problem-solving skills with every stage. Streamlined setup instructions for individual, small group, or whole class adventures. Check out the other great escape rooms in Ivybee Speech.
Author Ivybee Speech
Tags Speech And Language Therapy, Critical Thinking, ESL, Language Arts, English, Receptive And Expressive Communication, Reading Comprehension, Vocabulary, Tier Two, Escape Room
Measurement: Board Game - FLASH-MAC
Math, Measurements, Common Core, Grade 6, 7, 8, Activities, Games
Measurement: Board Game - FLASH-MAC An interactive teaching resource specifically designed for students in grades 6-8. This unique learning tool perfectly merges education and entertainment and is focused on facilitating comprehension of fundamental measurement concepts within Math. Detailed Features: Delivers 16 divergent measurement questions that are shared between two teams. These questions are designed in a multiple-choice format, stimulating critical thinking skills while simplifying understanding for students. Firmly incorporates elements from the Five Strands of Math, affirming its comprehensive educational value. Rigidly complies with the expectations of Common Core State Standards, STEM initiatives, and NCTM guidelines—guaranteeing high-grade pedagogical standards for best learning outcomes. Versatility: The software can be used effectively across various settings—whole group sessions, small groups or pairs, or even as individual homework assignments. Regardless of how it's incorporated, it changes monotonous lessons into lively instructional mediums that foster active student engagement. Tech Specs: This product comes as a single file compatible exclusively with Mac systems ensuring ease-of-access to teachers using these platforms. In Conclusion: Whether you're a public school teacher who needs innovative ways to illustrate complex concepts, or you're a homeschooler wanting resources that combine fun with learning—the Measurement: Board Game - FLASH-MAC not only guarantees content mastery but also inspires an overall love for math.
Author Classroom Complete Press
Tags Software (Mac)
American History: Jamestown Review Game
Social Studies, History, History: USA, Grade 4, 5, 6, 7, Activities, Games
American History: Jamestown Review Game The American History: Jamestown Review Game is an interactive teaching resource designed to engage students in reviewing material about North America's first permanent English settlement, Jamestown. This tool offers educators a unique approach to making history come alive during Social Studies lessons for grades 4 to 7. Game Design and Goals This game offers versatility and can be adapted by teachers to meet specific classroom needs. The primary goal of the game is to motivate students to answer as many questions as possible while facilitating vibrant dialogue. The game adds an element of tension, with students adopting roles as either English colonists fighting for survival or Powhatan natives asserting their rights on their land. The criteria for victory differ based on the role assumed by each student. Educational Benefits Immersive learning: By taking part in this activity , students deepen their understanding of early interactions between Indigenous peoples and European settlers. Fosters critical thinking: This game encourages students' engagement with social dynamics and historical events surrounding these encounters. Included Resources The educational package includes clear directions on how the activity unfolds in class, alongside images of successful game set-ups within a real classroom context. Furthermore: All necessary game elements are included alongside twenty questions specifically tailored towards Jamestown-related topics - no further preparation needed beyond light trimming! Potential applications include whole group learning sessions or small group activities according to your pedagogical style requirements. It may also be used for enrichment programs or even homework assignments involving sibling play at home! Note: This review game packed with educational substance and dynamic interactions is designed to capture children's attention – this resource truly elevates America’s early history studies a notch higher.
Author BCM Creations
Tags Jamestown, American History, Review Game, Colonialism, Interactive, Jamestown Board Game
Kinetic Theory, Mixtures, Separating Mixtures - Smart Board Bingo for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
Kinetic Theory, Mixtures, Separating Mixtures - Smart Board Bingo for Middle School This interactive teaching resources offers a refreshing approach to instruct middle school students on key chemistry concepts, such as the kinetic theory of matter and mixtures properties and compositions. Core Concepts Covered: Kinetic theory of matter Properties and composition of mixtures Methods of separating mixtures This resource reinforces understanding in: Particle arrangement in various states of matter (solids, liquids, gases) Dynamics associated with state changes In-depth topics include: - Solubility definitions - Factors affecting solubility (e.g. temperature or stirring effects) - Characteristics & behaviours of suspensions & saturated solutions - Methods for isolating components (evaporation to dryness or distillation types) - Distinctions between compounds vs elements relative to mixture purity The primary teaching tool is presented through an engaging interactive bingo game accessed on a smart board. Fifty questions are generated randomly by software. If the number called out aligns with their bingo card number, students must not only cross off that number but also provide written answers on their card. This promotes active engagement and makes learning fun! Note: This package contains an answer PowerPoint and answer sheets that can be used for verification after games. Listed amongst included resources are: An Answer Powerpoint A set accommodating up-to-48 bingo cards ensuring every student's inclusion regardless of class size Breakaway sheets for the verification of student responses and topic discussions A variety of supportive supplementary materials to bolster revision at a student’s personal pace may it be as homework task or collaboratively in classroom setting In conclusion: The Kinetic Theory, Mixtures, Separating Mixtures - Smart Board Bingo for Middle School teaching resource changes the landscape of standard lessons into dynamic, interactive learning sessions. It seamlessly combines theories with fun activities that make students grasp and remember these essential chemistry concepts effectively while alluringly building their problem-solving skills. An absolutely joyous learning journey inviting middle schoolers towards charming world encapsulated within molecules leading them to have strong foundation prepping up for higher-grade studies.
Author Elf off the Shelf Resources
Tags Kinetic Theory, Mixtures, Separating Mixtures, Smart Board Bingo, Middle School
Magnetism Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, Activities, Games
No numbers on these dominoes, just questions and answers. The game is suitable for all abilities as it can be played by matching two of the same question or a question with its answer. An animated PowerPoint explains how the game is played. This game is so much fun, pupils will forget they are learning! Prior Knowledge Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. How to Play Each player chooses seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player who has the longest full name starts and play proceed in a clockwise direction. Players match a question exactly or a question with its answer with the answer. A player can challenge a match if they think it is wrong. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If the challenge is correct, the challenger gives one of their cards to the other player. If the challenge is wrong, the challenged player gives one of their cards to the challenger. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others.
Author Elf off the Shelf Resources
Tags Magnets, Electromagnets, Magnetic Materials, Magnetic Fields, Earths Magnetism, Electricbell, Electric Relay, Circuit Breakers, North And South Poles, Magnetic Field Lines
Peer Pressure Battle Brackets-An SEL Fun Game
P.E. & Health, Special Resources, Health, Social Emotional Learning (SEL), Special Education Needs (SEN), Social Skills, Grade 2, 3, 4, 5, 6, 7, 8, 9, Games, Activities
Battle Brackets are not just for basketball! Students will enjoy these SEL peer pressure strategy brackets! There are 5 color strategy brackets and one blank one. All slides are FULLY EDITABLE as this is a Google Slides Presentation. There are 12 Middle School and 12 Elementary School peer pressure scenarios. Some of the scenarios for elementary school are; someone tells you to eat candy when you were not supposed to, someone asked you to say something mean about another student, someone dared you to take someone's football, someone asked you to cut in line, someone asked you to give the answers for the spelling test and others. Some of the middle school scenario examples are; someone asks you to drink alcohol, someone asks you to vape, someone dared you to take something out of someone else's backpack, someone asked you to spread a rumor about someone else, someone dared you to steal something from the cafeteria for their lunch, and many more. You can use these battle brackets for whole-class voting and discussion or with small groups. It is up to you. There are detailed instructions in this product. For student engagement, you can use these discussion questions. 1. Has anyone used this peer pressure strategy? 2. Are there certain situations to use this strategy? 3. When would this strategy? 4. Have you ever tried this strategy and how did it work? 5. Have you ever used one of these strategies and it did not work? What happened? 6. Why is it helpful to learn some of these strategies before something happens? This is a great supplement to any drug and substance use curriculum or health curriculum. Students could also fill in their own peer pressure strategies and create their own scenarios and act the strategies out with one of the winners of the bracket. The uses are endless. Just download the PDF and click on the image for access. When the prompt says "Make a copy?" Click "Yes."
Author Jennifer Moyer Taylor
Tags Peer Pressure, Drugs And Alcohol, Health, Social Emotional Learning, SEL, School Counseling, Peer Pressure Strategies, Responsible Decision Making, Choices
Free Science Interactive Memory Game / Chemical Reaction Vocabulary
Science, Chemistry, Earth and Environmental Sciences, Earth Sciences, Grade 7, Games, Activities
Chemical Reactions Memory Game for Science Class This grade 7 science resource covers chemical reactions vocabulary through an interactive PowerPoint memory card game. Students will learn, practice, and review 13 key terms related to 7th grade chemistry experiments . The game builds visual memory, concentration, brain activity, and cognitive skills. Use it for individual practice or whole class. Instructions guide students to match pairs of cards. Correct matches stay face up, while incorrect guesses flip back over. Play repeats until all cards are matched. Other middle school science vocabulary games in our store cover topics like geometry shapes, geography, plants, animals, and more to reinforce lessons. This specific chemical reactions matching game includes visuals and definitions for concepts like reactants, products, catalysts, synthesis, decomposition, and single & double replacement.
Author ShapeUp-N-Matematicas y Lenguaje
Tags Chemical Reaction, Periodic Table, Freezing Point, Boiling Point, Endothermic Reaction, Exothermic Reaction, Small Or Whole Grou[, Interactive Activity, Games, Chemistry
Exponent Rules - Laws of Exponents Pixel Art
Math, Geometry, Algebra, Grade 7, 8, 9, Activities, Games, Worksheets & Printables, Task Cards
Need a brief and interactive method to reinforce the exponent laws? This self-assessment digital pixel art activity and printable worksheet turn exponent practice into an interactive, low-prep, and fun experience! With only 10 clearly written questions, this resource is mapped to guide students to become proficient with exponent rules without getting overwhelmed. It's an ideal warm-up, exit ticket, or fast review task—maintaining meaningfulness and efficiency in learning while guaranteeing that students receive the practice they require. What's Included? ✔️ Self-Checking Digital Pixel Art Activity (Google Sheets) Students input their answers, and the correct ones uncover a surprise pixel art image. Instant feedback keeps students engaged and encourages independent learning. ✔️ Printable Worksheet (PDF) Same 10 exponent rules questions, but printable—ideal for classwork, homework, or added practice. Ideal for math stations, spiral review, or quick assessments. ✔️ Answer Key Saves your time grading! Exponent Rules Addressed Product of Powers Quotient of Powers Power of a Power Why You'll Love This Resource No-Prep & Time-Saving Just distribute the digital version or print the worksheet—no extra prep required! The digital pixel art activity is self-grading, so students get immediate feedback, and you don't have to manually grade every response. Engaging & Motivating Children love watching the pixel image come alive as they solve each problem correctly. The gamification built in makes practice a game, not tedium! Adjustable & Adaptable Use this resource for: ✅ Warm-ups – A quick, engaging means of starting class. ✅ Exit tickets – Assure understanding within minutes. ✅ Spiral review – Brush up on exponent rules without overwhelming students. ✅ Independent practice – Perfect for independent learning. ✅ Home practice or extra credit – Give students a fun way to practice at home. Perfect For: ✔️ 8th Grade Math, Pre-Algebra, & Algebra 1 ✔️ Teachers of interesting, no-prep resources ✔️ Students who need more practice with exponent rules ✔️ Math centers, stations, or quick assessments Make Exponents Fun & Easy! With this downloadable worksheet and fun pixel art activity, students can easily learn exponent rules while experiencing a stress-free learning process. For a fast review, independent practice, or math warm-up fun, this content is designed to save you time and build student confidence.
Author Matemaths
Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Algebra, Geometry, Pythagorean Theorem
The Tragedy of the Commons Simulation (Slides, Worksheet, Instructions)
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Tragedy of the Commons Simulation introduces students to the economic concept of the "tragedy of the commons" through an engaging in-class game . Students compete in rounds to collect the most slips of paper, learning firsthand how self-interest can lead to overuse and depletion of shared resources. Accompanying slides explain the concept and connect it to real-world examples. This complete lesson includes teacher instructions outlining the lively simulation, student worksheets for reflection and discussion, printable slips for the game , and presentation slides summarizing key learnings. Applicable for middle and high school economics, social studies, or psychology, this hands-on group activity sparks critical thought on cooperation vs. competition and responsible use of shared resources.
Author Ed Dynamic
Tags Economics, Social Studies, Psychology, Cooperation, Competition
Country Study on Jaoan - Guess Who Game on famous Japanese People
Social Studies, Geography, History, History: Asian, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Jaoan - Guess Who Game on famous Japanese People This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous Japanese People. This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from Japan (Country Study) aims to introduce learners to Japan (Asia) and its most famous Japanese People (leaders, writers, inventors, film makers, emperors etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Japanese People selected for this Geography + Social Studies Country Study on Japan are: Haruki Murakami (Writer) Hayao Miyazaki (Academy Award film maker and animator) Banana Yoshimoto (Writer) Naruhito (Emperor) Yoko Ono (artist) Naomi Osaka (Tennis Player) Yuko Shimizu (Hello Kitty Creator) Shigeru Miyamoto (Super Mario creator) Michio Suzuki (Inventor, industrialist and businessman) and many more! A very fun and engaging way to play this "Guess Who on Famous People from Japan" (country study on Japan) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Japanese person This Social Studies + Geography Country Study on Japan PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from Japan) can be great for learners from 6th grade to 12th grade to introduce Japan and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags Asia, Asian, Japan, Japanese, Country Study, Social Studies, Geography, Asian History, Guess Who, Game
Free Science Interactive Hangman Game / Plates in Motion Vocabulary
Science, Earth and Environmental Sciences, Basic Science, Earth Sciences, Grade 7, Games, Activities
Plates in Motion Vocabulary Hangman Game Engage 7th grade students with this interactive science vocabulary game to learn about plate tectonics. Students will practice 27 key terms and definitions related to plates in motion through an engaging hangman game format. As a whole class or small group activity, students suggest letters to guess the hidden vocabulary word. Correct letters appear in place, while incorrect guesses slowly reveal the hangman. This multifaceted resource builds critical thinking, reinforces content knowledge, and expands science vocabulary in a fresh, collaborative way. Appropriate for in-person or virtual 7th grade science lessons, this game includes a 27-slide PowerPoint presentation to guide interactive learning.
Author ShapeUp-N-Matematicas y Lenguaje
Tags Plates In Motion, Earthquake, Eruption , Volcano, Landformation, Geyser, Trench, Games, Interactive Activity, Small Or Whole Group
Catch Me When You Can | A "Whodunnit" mystery about Jack the Ripper
Social Studies, Biographies, Grade 6, 7, 8, Activities, Games
I created this simulation to give my middle school students the opportunity to experience the Jack the Ripper phenomena. This simulation does not focus so much on the gory nature of the crime. Instead, the students become the detectives of the Whitechapel district of the London Metropolitan police. It becomes a race to catch Jack. The students get to make decisions and experience the consequences of their decisions as well. The whole class is involved and they are soon very engaged in the investigation. Here is what is included in this simulation: - A Lesson Plan/Procedure to help you organize and run the simulation - A Teacher Part for when you act as the Chief Inspector of District H - Whitechapel - Situation Reports for you to read each round - All the materials for Round #1 - "It Begins" - All the materials for Round #2 - "It Escalates" - All the materials for Round #3 - "The Double Event" - All the materials for Round #4 - "The Murders End?" - A Power Point to help introduce and ask important questions to debrief at the end - Maps of the Whitechapel district I designed the simulation to be completed in a one hour classroom setting. However, you can easily adapt this to whatever time frame or classroom setting you have. I hope you enjoy running the simulation.
Author BCM Creations
Tags Jack The Ripper, Mystery Games, Simulation, Whole Group, World History
Current Electricity 54 Question Board Game - Middle School Science
Science, Physics, Grade 6, 7, 8, 9, Activities, Games
This is a challenging, engaging and enjoyable boardgame, for up to six pupils per set, with 54 question cards on the basics of current electricity including: · understanding the terms current, voltage and resistance; · conductors and insulators; · circuit symbol; · circuits diagrams ; · units and measurement of current and voltage; · current and voltage in series and parallel circuits; · lamps in series and parallel. · Current and voltage vary with number of batteries. · Relationship between resistance and current. Included in this Pack. · Game board · 54 Question cards with questions of varying difficulty · Teacher answer sheet · Instruction sheet. Preparation · Photocopy Board onto A3 paper or card (Colour and greyscale versions included). · Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play. · Highest score of dice starts · Pupils take turns and work their way around the board following the instructions in the squares. · A symbol on the board indicates that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. · If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. · In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required · The symbols for switch, resistor, battery, voltmeter, ammeter, motor, buzzer and able to recognise series and parallel circuits. · Metals and non-metals as conductors and insulators. · Current is a flow of electrons and metal ions cause resistance. · Batteries contain chemicals and provide the push or voltage to current. · Voltage is the difference in energy level between two points in a circuit. · Comparative resistance of long/short, thin/thick wires. · Know that insulators have high resistances and the resistance of all conductors is comparatively lower. · Comparative brightness of identical lamps in series and parallel and the effect of removing a lamp. · Ammeters are placed in series and voltmeters in parallel. · Current is measured in amps and voltage in volts. · Current in series and parallel circuits. · Voltage in series and parallel circuits. · Current and voltage vary with number of batteries. · Metal ions causing high and low resistance conductors. · Relationship between resistance and current. These learning outcomes, and others, are contained in fully resourced packs from Elf Off the Shelf. Each pack contains two PowerPoints and fourteen original and engaging pupil resources. They are also available as a substantially discounted bundles. Please follow the links below if you are interested in these resources. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Science Board Game, Electricity Board Game, Physics Game, Science Printable, Electricity Team Game, Conductors And Insulators Game, Series And Parallel Circuit Games, Middle School Science Game
Plant Anatomy and Photosynthesis Dominoes Game - Middle School Science
Science, Life Sciences, Biology, Grade 6, 7, 8, 9, Activities, Games
Plant Anatomy and Photosynthesis Dominoes Game for Middle School Science Navigating the world of plants becomes fun, educative, and interactive with the Plant Anatomy and Photosynthesis Dominoes Game . Ideal for public school teachers or homeschooling parents, this game serves as a comprehensive teaching tool for students in Grades 6 through 9. About the game This resource blends learning with play effectively by incorporating plant anatomy and photosynthesis into a dominoes game . It consists of 90 dominoes, each carrying either a word related to plant functions or questions/answers about them. Coverage of Topics The different parts of plants such as roots, stems, leaves and flowers Concepts like transpiration, guard cells stomata xylem phloem chlorophyll chloroplasts The process of photosynthesis. In addition to this, basic functions like glucose conversion into insoluble starch for storage in roots are covered along with more complex topics such as comparison between respiration and photosynthesis Interactive Nature A unique feature is an animation-enhanced PowerPoint that explains how to play the game . This resource encourages interaction making it ideal both individually or group settings. The competitive nature promotes peer-to-peer learning boosting their independent research skills. Focusing on Real-Life Scientific Processes An important aspect about this product is its emphasis on real-life scientific processes such as photosynthesis respiration comparative analysis between two Among educational games available market Plant Anatomy serves not only educational tool but also innovative way keep classroom engrossed science subject matter . It strikes balance between being educational entertaining at same time. Conclusion This game promises not only a learning experience but also a fun, interactive approach to mastering essential topics within the school curriculum. Whether used as a whole-class instruction tool, for small-group collaboration, or even as homework assignment – it supports a diverse range of digital platforms providing an easy to use application.
Author Elf off the Shelf Resources
Tags Plant Anatomy, Photosynthesis, Middle School Science, Educational Game, Interactive Learning
Acids, Bases and pH – Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, Activities, Games
Acids, Bases and pH - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The wording and delivery make this resource perfect for a wide range of grade levels. If for some reason you feel this hunt isn't perfect for your classroom, I'm happy to refund your purchase no questions asked. The Content Includes: • Acids • Bases • pH of common household liquids • pH and living things • The pH scale • Heartburn • Practical applications Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.
Author Teach With Fergy
Tags Acids Printable, Acids Activities, Biology Assessments, Biology Scavenger Hunt, Science Assessment, Acid And Bases Games
Improper Fractions and Mixed Numbers Dice Game
Math, Fractions, Grade 3, 4, 5, 6, 7, Activities, Games
This is a fun and easy game to add to your fractions unit to help students practice working with mixed numbers and improper fractions. Students must demonstrate knowledge of what makes an improper fraction, how to convert an improper fraction into a mixed number, and how to order and compare mixed numbers. I suggest using 10-sided dice (if possible) for a wider variety of outcomes. I encourage my students to use mini-whiteboards for recording their work and doing their calculations. Student Instructions: 1) You and your partner each roll the die two times so you each have two numbers. 2) Use your two numbers to make an IMPROPER FRACTION (which one should be the numerator?). 3) Write down your improper fraction and convert it to a mixed number. 4) Compare with your partner’s mixed number. Which number is bigger? You might have to find a common denominator if the whole numbers are the same. 5) The person with the larger number gets a point. Play until one person has five points. Grades to Use With: This is a simple game that can be an addition to a lesson or fraction review in grades 3-7 when students are working with fractions that have a value greater than one. Standards: CCSS3NF.A.3 Compare fractions by creating equivalent fractions CCSS4NF.A.2 Compare fractions by creating equivalent fractions- finding common denominators CCSS4NF.B.4a Fractions greater than 1 and multiplying fractions What's Included: A simple 2 Page PDF. One instruction page for teachers and one half-page instruction sheet for students (cut one page in half and give to two groups). Check out other fun math games in my store: Lucky Leprechauns: St. Patrick's Day Math Game: Multiplication Whole Class Jackpot Game Decimal Place Value Game: Tenths to Millionths Perimeter of Complex Shapes: Math Strategy Game Grocery Game: Estimating, Adding and Multiplying Decimals
Author Grace Under Pressure
Tags Fractions, Improper Fractions, Mixed Numbers, Comparing Fractions, Dice Game, Math Game, Math, Coverting Fractions, Grade 4 Math, Fraction Dice Games
Number & Operations: Spinner Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Number & Operations: Spinner Game for 6th-8th | PC Software This resource-packed educational tool aims to strengthen the mathematical abilities of students from grades 6 through 8. Combining fun with core learning elements, this software provides a highly engaging resource. About The Game The game incorporates an array of selected number and operation problems corresponding with the Five Strands of Math, endorsed by Common Core State Standards, STEM initiatives, and NCTM guidelines. These serve to enhance student comprehension while offering extended practice opportunities. The software contains a spinner game, combining learning with enjoyment for a powerful educational experience. Enclosed within this format are 15 diverse and challenging questions promoting deeper understanding in learners. Versatility & Accessibility This product is available as PC software in zip file format for widespread accessibility across varied teaching environments. Fostering cooperative problem-solving abilities, it can be utilized effectively within whole group instruction or small group sessions due to its flexible design. Tutors can also assign it independently as homework tasks aiding self-guided learning instilling study independence in students at these key developmental stages. Making Learning Fun! Demystifying integral math concepts like algebra becomes increasingly simpler using this interactive spinner game-'asset'. It intensifies student involvement leading to better comprehension levels. Essentially, the Number & Operations: Spinner Game for 6th-8th | PC Software cultivates academic progression organically via bringing alive numerical concepts into digestible pieces adding vibrancy to routine curricula making it so much more than just another teaching aid.
Author Classroom Complete Press
Tags Decimals Games, Mixed Fractions Worksheet, Math Spinner Game, Algebra Spinner Games, PC Software
Video Game Design Planner
Creative Arts, Art, Graphic Arts, Grade 7, 8, 9, 10, Games, Activities
As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students. This is aVideo Game Design Planner – Planning Your Video Game Code.Itis an editable presentation that can be accessed through Microsoft or Google. It consists of 4 slides. The objective is for students to be able to successfully plan the code for their own video game. The presentation breakdown is as follows: Slide 2 – Fully editable planning calendar for students to change the dates and type in text boxes. Slide 3 – Fully editable planning calendar for students to change the dates and type in text boxes. Slide 4 – Coding Rubric. Slide 5 – Design Rubric. Each rubric will score 4 different things. Coding Rubric: --Algorithms & Control Structures --Thinking & Creativity --Communication & Clarity --Program Development Design Rubric: --Animation & Design --Thinking & Creativity --Communication & Function --Principles, Elements & Style This can be used with middle and high school art students. I hope you enjoy! Take A Look at My Best Sellers: Book Club, but with a twist! Elements of Art Lesson Coding Video Games Animal Dominoes Game Coloring Lesson for Middle School Digital Portraits Lesson You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden
Author Resource Garden
Tags Video Games, Graphic Arts, Coding Lesson, Coding Activities, Video Game Design, Graphic Organizer, Design Planner, Video Game Coding